Yes, so I did. Not sure about it's relevance, but Humu's .dll as well helped me to reduce some "jaggies" on far away skyscrapers of Taris Upper City.
I am using Nvidea Inspector to force some Multisampling (combined with "Sparse Grid" Supersampling). But some edges on far away buildings only use to disappear with pure Supersampling, which costs a lot of performance and turns many textures blurred.
.Ini-Entry: "ForceAlphaToCoverage" to "1" helped to reduce the edges without notable performance losses or new appearing glitches (yet).