hannuff

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About hannuff

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  1. Yes, so I did. Not sure about it's relevance, but Humu's .dll as well helped me to reduce some "jaggies" on far away skyscrapers of Taris Upper City. I am using Nvidea Inspector to force some Multisampling (combined with "Sparse Grid" Supersampling). But some edges on far away buildings only use to disappear with pure Supersampling, which costs a lot of performance and turns many textures blurred. .Ini-Entry: "ForceAlphaToCoverage" to "1" helped to reduce the edges without notable performance losses or new appearing glitches (yet).
  2. hey, just tested it and it works for kotor 1. carth as well as most retextured heads suffered from the black line. now, in the case of carth and one reskin I tested, it's gone Thank you for your efforts. Would be interesting to make that .dll compatible with the reshade-opengl.32.dll someday in the future.