GGT89

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Everything posted by GGT89

  1. Really? I don't know how i missed that after 40hours of playing.. Now i'm feeling so stupid lol Thank you!
  2. Thank you to both of you! For the badly explained point: 4) I was refering to the fact that (as far as i know) rifles cannot benefit from any "one weapon" or "2 weapon" bonus. So adding a special skills like "2 hands heavy weapon" would balance the game. 7) Actually if you go the laboratory with a character that has low "cure" you can't see all the craftable implants, same with low demolition for grenade ecc... 8) By PCs i meant "playable characters", all the companion and your character. So for example if you have two lightsabers, Kreia wont teach you if the other one is equipped on Visas, and the only way to do it (as far as i have seen) is to land somewhere, unequip visas, then go back to ship! Also before mission it could be useful to equip all your team on the ship. 12) By stances i meant lightsaber forms (https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Forms) Thanks again
  3. Hi everyone, I'm pretty new to modding and i would like to know if it would be possible to create a single mod so that has: - New Attribute effects: 1) Demolition act as a damage&hit multiplier for grenades 2) Awareness increase critical hit chance & protect from critical hits 3) Charisma can lower the price of the items you buy - New Skills: 4) Blaster Rifles have a feat like blaster gun 5) Wrist launcher has a 50% chance of using rockets&darts without consuming them. Or, even better, make it so that rockets&dart are no more consumable but like skill force related (unlimited, but after a certain use they finish and refill only after battle) - More "data" on screen menu: 6) You can see in-game the influence point (es: 65/100) 7) You see at the workbench all the items you could craft 8) You can access, equip&unequip all the PCs inventory in the ship 9) Your inventory shows you all the items, even those equipped by members that aren't currently in your team - New Battle Mechanics & AI: 10) You can go invisible during fights (with the invisibility going off when you attack) consuming items or force points 11) You can use a FF12 gambit system (http://finalfantasy.wikia.com/wiki/Gambits) ex: condition hp-80%: medpack / condition non droid: action stasis, / condition stunned enemy: flurry 12) You can add different stances 13) You can see the dice rolls in the bottom of screen - New Characters starting Stats & Armors: 14) Always meet lvl 1 new companion so that you can build them differently, and in general modify their starting feats&skills 15) Make all the starting base armors upgradable Of course i'm not asking you to explain me how to make all this but just to tell me where to start for what would be possible and why some of these would be impossible. Thank You Very Much! Ps: sorry if i did something wrong, i'm new and it's my first post!