RevanFanMan

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Posts posted by RevanFanMan


  1. As the title implies, I'd like to see lightsabers from SWTOR for KOTOR. My ideas for specific hilts for specific characters are as follows: Revan of course would craft their lightsaber hilt, Bastila would use the Nova Saberstaff model, after having turned to the Dark Side, she'd use the Darkwalker's Saberstaff model, Jolee would use Jolee Bindo's Lightsaber, Juhani would use the Solar Wrath lightsaber model, Darth Bandon would use Darth Bandon's Double-Bladed Lightsaber model, and Darth Malak would use the Betrayer's Starforged Lightsaber model. I would like to add two more to the list, but I feel like all the major characters are covered. I don't know how the admins are about hyperlinking, otherwise I'd spare everyone the trouble of searching and hyperlink each saber listed to the image shown on TOR Fashion. If anyone can make this mod happen, I'd be immensely grateful.


  2. 5 hours ago, Leilukin said:

    Prestige Padawans does not use  the TSLPatcher, and is installed by extracting and putting files in the Override folder, so there is no install log for that mod.

    The script that is conflicting is named a_makejedi, which is used to give the party members Jedi classes when you train the party members to become a Jedi.

    In KotOR Tool, the path of the source code of the script is Kotor II > scripts.bif > Script, Source > a_makejedi.nss

    So is that a no to a potential compatibility patch?


  3. 1 minute ago, Qui-Gon Glenn said:

    Did you save your installog? This is a classic script conflict.

     

    I can probably fix it for you, just need to determine which scripts are conflicting. 

    Essentially, you will have to edit any scripts that share the same name. Hopefully, TSLRCM provides source code. If so, it would be very easy to edit.

     

    I wouldn't know where the installog is. 


  4. If anyone could help I'm using TSLRCM 1.8.5, Handmaiden for Females, Visas Romance Dialog for Females, Schematic Saber Mod, Alternate Revan Romances, HQ Blasters, Influence Bug Fix, Ordo Repeating Blaster for TSL, Player and Party Underwear, Improved Party Outfits,  Sith Armor, SWTOR Styled HK, Prestige Padawans, Train the Handmaiden, Choose Mira or Hanhaar, KSE, a couple of Head reskins for the Handmaiden, Mira, and two player heads, and lastly Three New Force Crushes. 


  5. On 9/18/2018 at 4:48 PM, Sith Holocron said:

    Try this link instead and tell us how it all shakes out.

    Well I tried it with mixed results. The good news is that it works. Playing on a Dark Side character I turned Bao-Dur into a Dark Guardian, and he got a new outfit plus the Rage ability too. The downside, I now have two Bao-Durs in the Ebon Hawk. One is the actual Bao-Dur, the other is from the training cutscene where you make him into a Jedi. I honestly cannot figure out the problem so he stays as a non-Jedi for now.


  6. 2 minutes ago, todevuch said:

    If you have not yet stepped aboard the Ebon Hawk, then the mod will work if you have already been on it then it will not.  But if you were not on Korriban, I can shove all the things of the HK-47 or another planet into one of the Sith Academy boxes)

    So just leaving Peragus is enough to not make it compatible? I don't suppose you can just add them as a drop to the HK-50s? Or even have it as HK-47s starting gear?


  7. 12 minutes ago, todevuch said:

    There is a very old and useful mod that adds boxes to the Ebon Hawk.  Among other things, he adds hk-47 personal armor and weapons (rifle-destroyer), as well as sensors of the killer droid, and the like.  Mod is not very fraudulent, but you can also get rich with him early on in the game.  Armor and weapons for the droid can be found in the secret compartment of the compartment where it is broken.

    Boxes on the Ebon Hawk.zip

    Thanks! Can this be used in a current playthrough or do I need to start a new game?


  8. I did. And then something went wrong with HK because I had two of him after encountering the HK-50s on Dxun. There was the version that was not fighting, plus the one in my party and I couldn't interact with either. While I can't say for certain that it's the cause, I don't use any other HK mods except the SWTOR styled HK. That, and doing it this way is more immersive I guess.


  9. I always thought it was disappointing how you have to wait until the very end of the game to get HK-47 personal arms and armor. Where T3-M4 gets one right from the start and two more early on. I would like to see a mod to where the HK-50s drop the weapons and armor you get from the HK factory. If anyone could do this, I'd be most appreciative.