setite

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About setite

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    Jedi Initiate
  1. I have used morphvox pro for my own prototype game projects (mostly so I can self-voice a myriad of NPCs). It is not very good honestly. You could never take the average voice and make it sound even remotely like Bastila. It'll be jarring to hear. You'd have to find someone who sounds close enough to Bastila already and then MAYBE you could get something approaching her voice, but good luck with that. The program lets you play with timbre, shift pitch, etc., but nothing so radical as to really let you match voices. It's a shame my OCD nature would make me cringe to just put it unvoiced lines in a mod. I mean, it wouldn't be game-breaking but it really turns me off, lol.
  2. The program you're making ndix UR, sounds really interesting. A shame you'll be limited by the spoken words of each character, but it sounds like it would greatly simplify hand-making all that audio. I recently tried to write a program to simply split up a recording of a sentance into multiple words -- doing that by itself is extremely hard (since most recordings don't contain a threshold of "0 noise" between words to split them by). I have heard of high-end programs that can take voice samples and give you something back to work with, but I've no experience with those.
  3. Hey, I've always liked KOTOR 1 & 2. But I've always had a lot of reservations about 1. It's good the first time you play it, but lacks in depth the second time around. I really feel like TSL added a lot of replayability by letting you shift the ailgnments of your party. Recently I scoped out some tutorials on modding. It doesn't seem all that bad on paper; I'm an experienced programmer and photoshopper. Though, KOTOR1 is old and buggy as sin and the framework from which to mod with doesn't look so adorable... so I'd like to ask the general community here for their experience thoughts. How hard would it be, to implement a similar alignment shift system in KOTOR1? For at least some of the NPCs? I'm thinking the turning point would be the Leviathan. After that point in the game, you could open up additional dialogue choices, minor quest lines, and ability unlocks (depending on alignment). The story would have to change slightly in a few places, to accomodate this sort of thing, and you'd have some added complexity by having reactions from certain party members to the alignment shift... It sounds like a lot of work. And the thing really turning me off from even further investigating the idea is the annoyance that I'd either have to splice voice lines together painstakingly by hand to make a polished-seeming mod that adds new voice options (is there anything that makes this less painful?)... That sounds awful. Almost makes me wish the party members weren't voiced. So yeah. How much work does everyone think it would be to pull off decently well?