Hey all, I've been toying with the idea of making Grenade Save DC scale off the user's attributes, like force powers do. (5+level+relevant att mod). I was thinking intelligence? Anyway, in looking through the utis for the grenades, it looks like the DC is set in the script for the grenade. I found the source script in KT, and in looking at the grenade script, I can see where the DC is established. My question comes in here: What, if anything, is safe to mess with in these scripts? If I copy the whole script into something like notepad, and save it differently, can I edit it and put it back later? Do I have to put something in the override? And if I compile the new script will it overwrite the grenade script in the compiled script section? or do I have to overwrite that one separately? Sorry for the barrage....I know just enough programming to be dangerous messing around, but not enough to fix whatever I break