![](https://deadlystream.com/uploads/set_resources_7/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
DrSnuggly
-
Content Count
11 -
Joined
-
Last visited
-
Days Won
1
Posts posted by DrSnuggly
-
-
KotOR II Switch modding framework
For full details, usage instructions, and bug reports — please use the GitHub project associated with this file.
This project is a group of tools to make modding the Nintendo Switch version of Star Wars: Knights of the Old Republic II (aka. KotOR II) easier, less confusing, and less cumbersome.
With these tools, we can now finally enjoy mods like The Sith Lords: Restored Content Mod (and others) on Nintendo Switch!
These scripts are by no means necessary, but they will help prevent common issues that can occur, especially when dealing with Aspyr's odd file structure in their port, the port's built-in
.tpc
override files, and the localized folder structure on the Nintendo Switch.Based on and inspired by jacqylfrost's work! Appreciate your insight as I worked through this.
NOTE: these modding tools will ONLY work for modded Nintendo Switches.
-
Submitter
-
Submitted07/09/2023
-
Category
-
-
I’ve independently been able to get it working with their mod framework (specifically with TSLRCM), with some adjustments. Screenshots and the script / folder structure I created here:
RESOURCE:KotOR II Switch Modding Framework
in Mod Releases
Posted
I've re-released my work in a separate mod framework with jacqylfrost's blessing, if anyone is interested in trying it out. Got the TSLRCM logo working on the main screen, along with a bevy of other fixes 😄