Farmboy0

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Posts posted by Farmboy0


  1. Script: https://gist.github.com/farmboy0/81a61c261cb1402c486707fed8418395

    KoTOR 1 Template: https://gist.github.com/farmboy0/e1b2b98991204af0e4ff0f60aa6e4d97

    KoTOR 2 Template: https://gist.github.com/farmboy0/cd6d87cdee77cd507eda0fc521a18aae

     

    The Templates will eventually find their way into xoreos-docs.

     

    Edit:

    Almost forgot the bash script.

    Using 010 editor to analyze model files will become slower and slower per file.

    So I wrote a bash script to only analyze 100 models at once before creating a new instance of the editor.

    The bash script is here:

    https://gist.github.com/farmboy0/d5ac9f82b46d0722ce236015b683aae6

    • Like 1

  2. Hi,

    xoreos side dev here.

    I have looked into KoTOR's model format but only briefly. (I am focused on Jade Empire atm)

    I have a basic 010 editor template for KoTOR and KoTOR 2 MDL files. (mostly copied from JE)

    I also wrote a 010 editor script that with some minor adapting can help find MDL files which meet certain criterias.

    Or find out which values are used for a certain variable.

    It does this by running though all the MDL files for a game, applying the template and then printing the stuff youre searching for.

     

    If that is of any interest to anyone here please let me know.