Rooxon
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Jedi Academy's KotOR Lightsabers to be put into KotOR
Rooxon replied to Rooxon's topic in General Kotor/TSL Modding
Of course. There's other stuff I made inspired from KOTOR as well, tho I believe they should be compatible with both KOTOR 1 and 2 - I'd port them myself if only I would grasp the one proper routine to get them to work as I imagine - although I am being haunted by problems with porting and several depressive moments, where I find out just how limited KOTOR shaders are. -
Jedi Academy's KotOR Lightsabers to be put into KotOR
Rooxon replied to Rooxon's topic in General Kotor/TSL Modding
Actually I managed to solve my problem on my own, somewhat. FairStrides helped me a lot but I got the idea that if the saber appears really small, some setting i used before while creating it is messing with the rig. I create my hilts via the baking routine, thus I always create two separate models, a high poly and lowpoly one. I use lots and lots of different modifiers and one was bound to be causing me problems. FairStrides on his part ported it perfectly tho without any problems, because he got my .obj file and just imported it. So the very simple solution was: export the already-positioned, ready-to-link model as .obj and import it back in. Link, export, replace with mdloops and it works like a charm! BUT it didn't work if I just simply reset the transformations and rotations of the model. So this would be a shout-out advice for anyone out there using the same workflow routine as me; If you're getting similar scaling problems as me when porting, try to export the model as .obj and import it back in, then try again! I'm in the process of creating a few video tutorials for JKA and I will do a kotor-lightsaber hilt rig one as well. -
Jedi Academy's KotOR Lightsabers to be put into KotOR
Rooxon replied to Rooxon's topic in General Kotor/TSL Modding
FairStride helped me yesterday a lot, but we've had some problems on my part. For some reason, he managed to get the saber himself in-game correctly, but on my part, first I had a resetxform problem, because I didn't reset the transform and scalings. Now, I clearly did something right cause the blue laser appears fine, but instead of the hilt, a very small, barely noticeable "block" of some sorts appears, it might be a super super small hilt, dunno... here are the pictures, if anyone has a clue what I could have done wrong, I'd appreciate it. -
Jedi Academy's KotOR Lightsabers to be put into KotOR
Rooxon replied to Rooxon's topic in General Kotor/TSL Modding
I'll give this a careful read at first, then try it out. It would help a lot though, if we could talk realtime via the discord community for Jedi Knight. Oh and we've talked over there about tutorials and none can practically be found, it would really help if someone wrote a tutorial or recorded his workflow. Oh and thanks for the help! -
Hello everyone, I'm a mod creator over at JKHub. Today I released a mod pack, called KotOR Lightsabers Pack - Higher standard recreations of the blocky hilts in KotOR. LINK I'd wish to put them into KotOR as well but don't have the knowledge of the correct porting process, nor can I find any good, clear tutorials. I kindly ask anyone who's proficient in this to help me out. I'd love to learn rigging sabers for KotOR as well. I look forward to your responses!
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"A required security module cannot be activated. This program cannot be executed (13001)." This is the error I get when I try to run KOTOR2: TSL unmodded, the re-release and on win10. Is there any way I can get it to work? I read some guides but nothing worked so far... I was told it was new-OS problems but still... I refuse to believe that.