Te5la

Registered
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Te5la

  • Rank
    Jedi Initiate

Recent Profile Visitors

1,317 profile views
  1. I am trying to rebalance the game to the point where the AI doesn't have ridiculous amounts of HP during the post 30 levels but have improved offensive capabilities (to hit and damage levels increased, health decreased, saves and defense ratings stay the same). I know how to edit the autobalance.2da file with the 2da editor offered by Kotor Tool, but I don't know the details for some of the specific columns in the .2da file, so I have a couple questions. 1) What does the crmod column indicate? I can't think of any character stats that match up with that name 2) How does the levelmult column work? Is it indicating how much your playable character's level affects NPC stats? 3) What were the vanilla values for autobalance.2da? I would like to have them as a frame of reference in making my own adjustments.
  2. So, I am trying to make the game make a little more sense by assigning feats for different NPCs. For example, in the Telos Restoration area I want regular mercenaries to use basic Power Blast/Rapid Shot/Sniper Shot or the melee equivalents, the veteran mercenaries to use improved PB/RS/SS and the melee equivalents, and the droid master/lead mercenary to use master PB/RS/SS or the melee equivalents. To do this, do I just edit the .uti files in Kotor Tool, extract them, and paste them into the OverRide folder, or is there something else I need to do?