Hi all,
I'd like to make my first-ever mod: My goal is to turn off henchman AI in combat for KOTOR 2. I was inspired by this gentleman's file, "k_ai_master.ncs," for KOTOR 1, which I used when I played through that game and found to work perfectly. I was hoping to reverse-engineer it and implement something similar for KOTOR 2's k_ai_master file.
(very basic) Question 1: Am I correct in thinking I'll need to use the KOTOR Scripting Tool to open the KOTOR 1 k_ai_master file up, find the changes that were made, and make similar ones for KOTOR 2's k_ai_master file? I ask because I haven't been able to get KOTOR Scripting Tool to work on my Mac even with a CrossOver install, and I'd like to know for sure before I borrow a PC and do it there.
Question 2: KOTOR 2 has a bunch of different AI scripts. Would the easiest approach be to futz with one of these - the "Stationary" script, say, since it's already pretty close to what I want - and limit myself to that?
Thanks very much for your help!