Chisatobailey
Registered-
Content Count
4 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Chisatobailey
-
That’s where my mind was headed I’m glad to hear I was thinking on the right lines… Thank you. Thinking ahead to a release version: to your knowledge is it possible to target the TSLRCM override folder with the TSL patcher or in your opinion would it be easier/more efficient to instruct other players on manual install? And again, thank you for the advice!
-
There is a "Workshop mod Folder" on steam that appears to work as some kind of secondary override folder. I was simply saying that I do not use it. 🙂 I removed all of the mods running and stripped the game back to basics, then reloaded TSLRCM ( i figured that I would try extracting the Upgrade.2da direct from the Override folder) but after I reloaded TSLRCM there wasn't an upgrade.2da in the override. Do you know if that mod does something different with ".2da" files? (I mean to say does it stick certain file types in a location other than the override folder or make adjustments directly to the 2DA.bif file?) Thank you, by the way, for you help on this Effix. I found where steam places the overrides for workshop content. 🙂 BTW, I removed TSLRCM and my mod works perfectly so that was absolutely the issue. Thank you for pointing me in the direction. Now I just need to figure out how to make TSLRCM and my mod play nicely together. If you have any thoughts I would love to hear them.
-
I’m running steam and yes I am running TSLRCM without M4-78. Also (in case you ask) I am not running the Steam Workshop mod folder.
-
Hello, I am a new modder. I have been creating a few items for TSL and recently decided to try to create a few new upgrade items for my lightsaber. I have attempted to load the finished mod both manually and through the TSL patcher; Regardless of the loading method however, all the items I have created will show up in my inventory (once acquired through the console or in the placeable that I created for them) but will not show up in the workbench. It is like the game is simply not seeing the upgrade.2da file in the override folder. I was hoping someone might know why this is happening and what I might do to rectify it?