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Posts posted by Stoffe
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File Name: Different Handmaiden Appearance
File Submitter: Stoffe
File Submitted: 06 Mar 2016
File Category: Mods
TSLRCM Compatible: YesThis mod was never released on Filefront, so here's the review from the personal website:
Several times in conversation you get to point out that the Handmaiden looks different from her sisters. Despite this, they use exactly the same model and textures in-game. This mod changes that. The Handmaiden Sisters will keep the old Handmaiden appearance, while the Handmaiden has a subtly altered appearance with a modified texture and shape of her outfit and subtle facial changes. They still look very similar, but no longer completely identical.
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File Name: Combat Arena
File Submitter: Stoffe
File Submitted: 06 Mar 2016
File Category: Mods
TSLRCM Compatible: YesWarning:
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Compatibility with TSLRCM is assumed to be "Yes" based on an examination of the files. Should this not be case, please report it and this will be marked as "No".
==========4.0 Original Review on Filefront:
Well, it's time for another update again. I can almost hear the cheers from the viewers. If you haven't cheered yet, would it help that this mod is coming from Stoffe? That should do the trick. This particular updated mod is for the combat arena, which is available for Knights of the Old Republic II: The Sith Lords.
If you're not familiar with the Combat Arena, I'll give you a quick crash course in it. It's a module that you can stage fights on your own terms in a combat area that is based off of the one in Visquis' hideout, the Jekk-Jekk Tarr Tunnel area when playing Nar Shaddaa.
Since this is an updated version of this mod, changes are to be expected for example, some more options to the stages pit fight, the tournament ladder, new opponents to go up against, and some improvements to the opponents. Oh, I know that getting killed right from the start playing the turret games was a problem so Stoffe added 10 seconds of invulnerability at the start of turret games. The TSL Patcher (created by Stoffe) will install this mod. Make sure you read the instructions on how to use this mod. Enjoy the updated Combat Arena!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
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File Name: Visas' Black Robe
File Submitter: Stoffe
File Submitted: 06 Mar 2016
File Category: Mods
TSLRCM Compatible: NoWarning:
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Currently, TSLRCM compatibility is unknown, as files from Visas' arrival sequence were modified to give her the robes...
==========Original Review on Filefront:
This is an updated file from Stoffe that replaces Visas Marr's default leather dress looking Sith Robe to one styled after the Padawan Robe. The original file can be found here...
http://knightsoftheoldrepublic.filefront.com/file/Visas_Marrs_Robe;41145
This robe is meant for Visas only. It's been modeled to fit her head and arm cuffs that match Visas' veil, with a red cloth instead of a belt similar that is similar to her original leather robe. The author totally disliked Visas' original leather robe, so she came up with something more appealing to her.
This new robe for Visas comes with 4 points added to her defense, 4 points to her Regenerating Force Points, 4 points to her Wisdom and Charisma, and a Blaster Bolt Deflection Increase of 4 points (the author really loves the number four for this mod, doesn't she?). It's also scripted so Visas gets this robe as soon as she joins your party.
This mod comes with some .2da files that needed to make this mod work. The author has given you the TSL Patcher to make this mod compatible with all other mods out there (unlike the last Visas' Marr Robe mod she did). Make sure you read the instructions in the info.rtf file to make sure you install this correctly.
And of course, enjoy this mod by Stoffe.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
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File Name: Female Twi'lek Exile
File Submitter: Stoffe
File Submitted: 06 Mar 2016
File Category: Mods
TSLRCM Compatible: YesOriginal Review on Filefront:
It's update time. When a really talented modder makes an update, there is always reason to get excited to see what great mod has gotten some new improvements. When Stoffe gave me her female Twi'lek head option to upload last August 1, for Knights of the Old Republic II: The Sith Lords, it became a very popular mod (well over 2000 downloads at the time of review).
Now the author has graced us with her updated version of her female Twi'lek version of the Exile Jedi. As many may have noticed is that the author based her head option off of the Twin Suns model and skin, who Atton has a run in the Cantina on Nar Shaddaa. Stoffe made some minor tweaks to her mod to give it more of its own look so it's not too close to looking like the Twin Suns.
This mod if you're not familiar with it provides also a custom Jedi robe and a new dancer outfit skin if you dance for Vogga the Hutt on Nar Shaddaa. It also does not come with dark side transitions because the author does not like playing on the dark side. That shouldn't stop you from wanting to become a Dark Lord, you still can. You just won't have physical changes to your appearance. This mod also uses the TSL Patcher (made by Stoffe) for easy installation and to patch up some .2da files. Enjoy the updated head option!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
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File Name: Improved AI
File Submitter: Stoffe
File Submitted: 06 Mar 2016
File Category: Mods
TSLRCM Compatible: YesWarning:
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Largely considered compatible with TSLRCM, except for one part: it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton).
==========Original Review on Filefront:
This mod changes a lot of stuff, so I'm not going to go into detail on everything, but I'll hit the hilights.
The first thing you need to know about this mod is that it is designed to work with Stoffe's High Level Force Powers and the 2.1 update. Despite what the installer's info text says, you do not need the high level Force powers mod to run this AI mod, but you'll probably want to give it a download to get the full effect if you don't already have it.
So the basic premise of this mod is to improve the AI, as you might have guessed from the name. It does make a lot of changes, and some of them are very important changes. For instance characters will now stop using outdated skills, such as using flurry when they have improved flurry. The same is true for Force powers. This will, in effect, make the AI a little tougher to combat, since they're now fighting "smarter" than they were before. However your party will also be fighting smarter. Some special alterations have been made to party members, such as Hanharr and Bao Dur. Hanharr will occasionally use Wookiee rage, and Bao Dur will use his shield breaker ability against opponents using energy shields. Handy, no?
There are dozens of changes you'll find in this mod, and I urge you to read them all when you're installing the mod. However one thing that's sure is that these changes all improve the AI, make the AI more believable, and make the game more challenging and thus (for most people) more entertaining. No longer will the NPCs act silly or foolishly as they originally did on occasion. For those wishing a more complete, more accurate, more realistic game, this is certainly a must-have.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
~Inyri
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File Name: High-Level Force Powers
File Submitter: Stoffe
File Submitted: 06 Mar 2016
File Category: Mods
TSLRCM Compatible: YesWarning:
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Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed.So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that.
==========2.0 Original Review on Filefront:
Been a while since this was released, but it's popular and the original review was in AOL speak...
Should you be unaware of what this mod does, it adds some, as the name implies, high-level Force powers to your game. Cheaters and non-cheaters alike should find it useful, as you can make it to about level 30 in TSL (and the highest-level regular powers at at 21). Details of the powers are found in the readme under this review, which explains them a lot better than I could.
And lastly, make sure you have the update for it!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Emperor Devon
2.1 Update Original Review on Filefront:
As many have observed, Stoffe has made some very creative mods. This time it's the High Level Force Powers mod. Ah, some of you are already saying...
"I already have this mod. It's right here..."
Very true, but do you have the 2.1 update? You do need the 2.0 version found here (found in the link above) or this mod will screw up your game, but to make the mod complete, you must download the 2.1 version found here.
This update includes some new Force Powers, which are...
-New Light Side Power: Force Deception
-New Universal Power: Spirit Exodus
-New Dark Side Power: Force BlindnessA couple of fixes are...
-Fixed Force Power descriptions to display the correct prerequisites for a handful of powers that had gotten outdated descriptions
-Fixed occurrences where beasts or droids killed when knocked down by the powers Strike, Pull, Hold or Destruction would not play their "lying dead" animation correctly, but instead "stand idle" instead, due to missing animations in the game for their modelsSee the readme to find out more about these new powers. This mod uses the TSL Patcher to combine a .2da file that is needed for this mod. You must use this to install the mod correctly and you must read the info.rtf file for installation instructions.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
Force Zeal
in Mod Releases
Posted
File Name: Force Zeal
File Submitter: Stoffe
File Submitted: 06 Mar 2016
File Category: Mods
TSLRCM Compatible: Yes*Screenshots were lost and unrecoverable*
This mod was never released on Filefront, so here's the review from the personal site:
This requested mod adds a new 3-tier force power to the game. The power lifts all nearby enemies in a radius (size depends on tier) off the ground and pummels them with harmful energies for the duration of the power. The force user will be left helpless for 4 seconds while channeling the energies needed to unleash the power.
Darkside force users will do more damage per second the further down the dark path they are, while Lightside force users will leave the victims stunned after the energy barrage has ended, with longer stun duration the further down the Light path they are.
Click here to download this file