xrook

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Everything posted by xrook

  1. went to sleep, sry but how can i see it with HxD... all i see are gibberish
  2. but the orange saber model is a unique name under w_lsabreoran01, since thats what Default Replacements Hilt Mod did
  3. already tried that, ive tried all the available colors since i was on dantooine (being there is also the reason on how i found this bug) anyway and so far it only affects the short saber, only blue, orange has no issue EDIT: wait... it seems it only affects handmaidens short lightsaber.... but when i changed MY short saber that i always use it was fine another test, i have a blue shortsbr on one hand and an orange at another this is the result BUT... if i dont have any orange shortsaber equipped they dont have any issues, i didnt do any load/save on this test, i simply went to the workbench and clicked on them
  4. whenever i upgrade the blue short lightsaber its blade turns into orange, this weird bug only affects the short saber http://i58.tinypic.com/2e360c3.jpg but when i save and load it reverts back to its blue color http://i57.tinypic.com/2vlmnmq.jpg the only mods i have related to lightsabers are Default Replacements Hilt Mod and a mix of DRHM's blade textures and http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/addons/new-saber-blades can anyone figure out whats wrong with the blue short saber? thx
  5. is there a way to speed up combat rounds? even my 1 or 2 seconds faster? melee vs range combat is obviously dull and sluggish compared to melee vs melee, you have to wait for like 4-5 seconds before attacking again
  6. this is the fist time i saw this.... and i was finally gonna give up, do i start from scratch? and replace k_inc_treas_k2 in the override with this new one? also are the k_inc_drop & k_inc_treasure not used? EDIT: it worked... it actually worked, using the loot fix actually made my changes work thx
  7. im starting to get a feeling that i might need to start a new game, is there some mod that gives me a test area? spawn npcs, containers etc..
  8. ive been wanting to increase the amount of credits earned from containers (etc.) but no matter how many times i try increasing SWTR_GetQuantity(Random(999)+100); in k_inc_treasure & k_inc_treas_k2, the range of credits i still get inside containers is still around 30 to 300+ ive been using the refugee sector as a test area, and yes i have a save and a backup save before i actually entered the area so the loot wont be fixed this is my 20th try and now im desperate enough to ask in this forum and hope it isnt dead as for the reason why? because seeing an echani vibrosword in the first vendor on telos made me realize the cost gap between low quality and high quality items looting containers/bodies isnt enough to earn me enough credits even until i finished the game the only way to buy high quality items from vendors is to sell high quality items which is absolutely the most retarded decision in game design i gained this fear of not wasting money because of how expensive high quality items are and so ive been hoarding credits in my first playtrough in hopes to see a vendor with something i want... up until i hit the "point of no return" in the game and didnt even get to waste most of my money im currently on my 2nd playtrough and wish to correct this problem