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Posts posted by xrook
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i cant find the scripts for passive feats, but maybe another question
is d20 also hardcoded? i want to change it to d30
and i found this in animations.2da, but i never notice any stance change when i change forms
it probably is old chap, it probably is
as for the 2nd question
i believe they are probably just unused animation and shouldnt be bothered with
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i actually gave the blade textures some details but it still ended up like that
has anyone done it before? (the effects part)
either way thats the only two things left for the final touches, so hit me with the tutorial and thx for helping me
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iw_SbrCrstl_099 = crystal icon
w_lsabrbkwg99 = blade texture (i used the red instead of blue so its 13 instead of 14)
everything is fine with both lightsaber and shortsaber, only the double-bladed has this issue as seen in the pics
EDIT:
Here are the shortsabers, as you can see they are fine, and no crashes also
EDIT2
I'm gonna get some coffee.
EDIT3
Fixed it
EDIT4
All done and tested, now the next question is "Where the hell I'm supposed to put them in game?"
The final priority would be "How do I use the mod patcher?"EDIT 5
Is it possible to add detailed textures on the lightsabers blade & what about smoke effects?
EDIT 6
hello? im almost done with the mod, just needed the final touches
EDIT 5
Is it possible to add detailed textures on the lightsabers blade & what about smoke effects for the blackwing? -
i finally tested the blackwing in-game, the shortsaber & the lightsaber is fine, icon, stats, bladecolor, able to take out the color crystal and all but the double-bladed lightsaber has an issue
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K1R?
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crystals not the saber blade
these guys, (i just got this pic from the starwars wiki)
EDIT: found it
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wheres the tex icon for the crystal?
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its still there, i even reduced the white part of the alpha as small as possible and its still there
EDIT:
alpha channel doesnt go well with other lightsabers it seems... hahaha -
im using lightsaber replacement packs as a base
http://i60.tinypic.com/29zziop.jpg - alpha on + tex
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i have an issue, it looks like its clipped at a certain angle
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help with the blackwing blade, i made the blackwing lightsaber blade a dark grey core but all it did was make it transparent
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so its impossible to personalize the mods with my name like w_lsabreblue01 > xrook_w_lsabreblue01
because i want to prevent future conflicts -
what other stuff? google wont help me in finding a kotor 2 lightsaber modding tutorial
EDIT: wait, wait "iw_sbrcrstl_0##.tga"??
what i did is make new blade textures from w_lsabreblue01.tga as a base
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i have the TGA and if i make a crystal.UTI how do i put 1 and 1 together??
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i cant find the scripts for passive feats, but maybe another question
is d20 also hardcoded? i want to change it to d30and i found this in animations.2da, but i never notice any stance change when i change forms
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i tried to open these files with kotor tool, in fact i dont even know how to open the TGA files in the override section
im trying to check out the textures of the lightsabers because im interested in making new lightsabersstarwars wikia has some nice lightsaber crystals to make as reference
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ive downloaded your moddingtools, but which one is the image viewer?
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i searched feat as a keyword on kotor tool and the best ones i could find is k_inc_force & k_inc_gensupport
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according to the game 1 round = 3 seconds, how do i reduce that to 2?
also is it possible to create new feats in this game, maybe create a new upgraded version on top of the last one??
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what if i want to put it the container in a specific area on peragus, a place where people would least expect it
my ass... . . it seems that theres an invisible wall at the location where i want to put my bag... now i have no idea where to put it
EDIT: well it worked but not very hidden... you would think i could do no clip so i could put it nicely
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i cant find K-GFF
EDIT: oh wait i do have it, it was still in a zip that i lucky downloaded before the days starwarsknights.com went down and forgot about it
i found this forum post that KGFF can be put into kotor toolhttp://deadlystream.com/forum/topic/629-kotor-tool-not-working-with-gff-editor/how?all the placables inside the git are X-Y-Z coordinates, so i have no idea how should i actually put this in the place i wantwhereamiband is incompatible because of the spells.2da, does the whereamiband have an installer version like most of the mods i got?
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As far as getting it into the level, since it's Peragus and thus so early in the game, you would want to add it to the .git file by opening the .git file in K-GFF, going down to the Placeables section, right-clicking one of the structs to copy it, then pasting the struct at the top of the Placeables List (right-click the Placeables List).
what if i want to put it the container in a specific area on peragus, a place where people would least expect it
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how do i add a container (just a small bag) with specific items and put it inside a level (peragus)?
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this version of myself is too OP, dealing 300 overall damage + stun with critical strike
where is this guys UTC file
Found him but i need to edit the modul
New to modding I have a few questions
in General Kotor/TSL Modding
Posted
thx my friend, you just made my life a little easier by not wasting time figuring what i can do with it and since google is a little unreliable when it comes to searching editing info on specific kotor things
can i ask another question, do you know where i can find the force power textures and txi's?