OminousVoice

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About OminousVoice

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    Jedi Initiate
  1. Serves me right for being a cheating so-and-so. EDIT: I'm going to see what I can do using JC's Toolbox. There's a tool in there that can recruit the nearest eligible party member. I'm going to see if I can re-recruit the duplicate HK's and take them back to the ship. Failing that there's a tool which will delete the nearest creature. UPDATE: The delete tool worked like a charm.
  2. As per the tread title I've had this happen twice now. I now have two static HK-47's on Dantooine. One by the Jedi Enclave and one by the landing port. The interrogation cutscene triggered fine and the quest updated so there's no issue there, but I'm now stuck with extra HK's. I'm using the Steam version of TSL with v1.8.3 of TSLRCM. Mods are largely texture mods, with a few uti tweaks (slightly cheaty weapons). I did a search on the forums and only found one other thread describing the same issue (http://deadlystream.com/forum/topic/2501-hk-47-bug-182/). Unfortunately the solution presented in that thread wasn't very clear, something about switching out the killblaster for another weapon. Is there anyway to get rid of those extra HK's? Any help would be greatly appreciated.