Greetings all, I absolutely appreciate everyone's hard work into making this a reality. But it has been said over and over again. Suddenly coming from the main game and into this section is incredibly jarring and takes one out of the incredible immersion that is TSL + TSLRCM. It's - unfortunately- a detriment to the experience. Now what can we do about this with the communities limited resources? The droid planet is filled with Droids! Excellent, there is hope! ------- Now the first idea is to use the stock droid beeps and whirs as much as you can for voices. People don't mind reading as long as they aren't being distracted. I can't read the text with the current VO's nor do I really enjoy listening to it, so I'm missing out on a lot of crucial data. Now you done a great job putting this in already. But take it one step further! Go out into the internet find more stock sounds you can use. There is freesound.org (Be very careful as it's a mixed bag and you have sounds of all sorts of quality.) I remember some actual R2 beeps from the movies. Good idea. If someone has a proper mic, record your own mechanical sounds. Anything. ------ My next idea is to use text-to-speech (TTS) programs for voices as variety and the dialog heavy characters. Now I know it may sound cliche, but it will give you the monotone you need for a base, plus newer ones can be manipulated with their inflections with the right punctuation. None of the voiced droids really sound human in game, nor do you want your voice actors to sound human. If you have good software, you can add all sorts of effects, ring modulators, distortions, pitch effects to change it up and still make it understandable. As for software to use, some effects can be done in Audacity. It doesn't have to be Avid Pro Tools. If someone has a mac and the money, Apple's Logic is pretty decent at 200$. I highly recommend MetaSynth 5. You can do a heck of a lot with that program. It's perfect for manipulating sound with a great visual interface. But it's extremely expensive, and unless one of you is a real audio nut, you probably shouldn't bother. (I got it cheaply though a professor as part of a class.) -------- You can put out a call for proper voice actors. Do a search. There are proper places to go and ask, without breaking any bank. In the end, I would still add effects to make it sound less human, and make it sound like it's coming out of a tin can. Perhaps a simple lower of sound quality to land-line phone quality will do you wonders, then up-convert and add reverb. ----- When you are all done, try to get everything to sound like the rest of the game, with the right reverb and levels. There are a lot of options. Just have fun with it.