Hello everyone, am new on this board but not new to the SW franchise or the modding of games.
First i would like to give my thanks to you guys, working on the TSLRCM for the great experience. Good job! It is fun playing an old game but with a new vision and am looking forward to trying 1.7 as soon as it is released.
Now going to the modding part. it is a big pity to see that many mods, some of them that are really great, do not work nicely with TSLRCM. I, myself, have a bunch of mods in my override folder and with a few tweaks and small modifications i got them to work. of course a few missing npcs here and there that do not spawn, some workarounds to advance the game without crashes but it works.
Now to get to the point: I was thinking about making a compilation of mods with TSLRCM as a base. Why? because it keeps on the "original" story line if not is even better. And on top of that we would add as much content as possible for all the people that like to do sidequests and small plots aside from the main story. there are lots of these mods around. with some small visual updates, like better textures, nicer items and clothing, am sure TSL will look much better.
An ambitious project but in my opinion, it is doable. How would this work? well we will make a selection of mods, ask for the required permission from authors and make them compatible with one-another. i am willing to try that but i need some help/feedback/support or whatever. i know a lot about KOTOR game files, structures and the use of the tools available. the only thing i lack is scripting skills.
So? what do you guys think about this? am sure lots of people have made their own little edits to mods in their override folder for compatibility so why not do it public?