This is what I came up with back in aught nine. Basically, I started with Bao's body model for F type armor, and then (using gMax) moved the vertices around to approximate the G or H model shape. The G shape worked out pretty close, but the H shape couldn't get the gautlets or the thigh ridges right (because there aren't enough verts to work with).
Then I moved the uvw nodes around to try and match up with the original PMBG.tga & PMBH.tga maps. While G worked, for the most part, there are still some areas that don't line up: the front middle stripe, the cod piece, the trapezius area, the wrist guard, etc. (I've put arrows on the screen shots to highlight those problems).
The H model has even more uvw mismatch problems: the front middle stripe, the back of the neck, below the shoulder blades, the side ribs, and the whole briefs area from front to back are all major problems with regard to stretched textures. There are also some small problems that you can't easily see (like the bottom of the shin guard to the top of the ankle has a ring of stretched texture).
Then I exported the ascii mdl, and used Taina's replacer. This method results in models that work in-game (no crashes), keep Bao's mechanical arm (more importantly, the plasma emitters), and still work with any textures for that armor type (both vanilla and modded textures).
These stretched textures are because the F body model doesn't have breaks or cuts in the same place as the G or H models. Since 2009, I've gotten better at manipulating models in Max, and I can merge PMBHL.mdl with BaoDur_BF.mdl so that the model and uvws are perfect, but I can't compile a working model out of it. Our modding tools just aren't good enough for this type of complex model.
I think that, at the time, I didn't release these because they're not up to my usual quality standards, and I was hoping that someone would come up with a better tool or method so that I could get this to work.
If any one else has a solution, please let me know.
[Request] Missing Bao-Dur body models
in Mod Requests
Posted
Usual standards? Man that looks really good!