Morthion

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About Morthion

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    Jedi Initiate
  1. What I meant was that I don't want the combat redesigned for its own sake; redesigning should be done with an eye towards the rest of the story happening at the time.
  2. Even without wanting to compare, it seems that there's the potential for a great deal of slowdown there when the plot should be racing. I'm not so much concerned about the combat as the story pacing.
  3. Is there some way to slow down a load to the point where I can actually read the load screen hints? I'm not too worried about the game mechanic ones, but the story ones on Malachor are going way too fast for me. Edit: Never mind; the load hints are recorded in the conversation log; never thought to check there.
  4. I recently reinstalled TSL and the latest version of the content mod (1.8). I just finished the HK factory, and the combat pacing left me a little dismayed, as I was doing roughly 30-50 damage per hit with my rifle (100-150 on a crit), and the HK-50s seem to have around 300, if not more. Which in and of itself wouldn't be so bad, except there are so many of them. What this means is that, even though it wasn't particularly difficult (shield, shoot, shoot, etc.), it did get awfully boring. What are the expected damage numbers for HK-47 when you hit the factory? Did I just somehow gimp my build, or was it really the intention to shove a wall of hit points and rather pedantic rifle-shooting between arriving at Telos and facing Nihilus?