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Showing content with the highest reputation on 12/01/2025 in Posts

  1. 2 points
    Late answer, but this could be a possibility ye depending on how much content in introduced in my mod. However, it would require a lot of balancing for the enemies. Raising to 30 could already be pretty cool. We'll see how things go as time goes by
  2. 1 point
    CapitaineSpoque, how about integrating LevelCapMod (50) into your mod? I mean this: https://deadlystream.com/topic/11814-kotor-1-level-cap-mod-to-level-50 It seems to me that given the expected character balance changes/new abilities in your mod, synchronizing these improvements with possible larger-scale upgrades (up to level 50) could give KotOR a fundamentally new gaming experience.