That does clear things up a little bit. What I did play felt unfinished. Especially since there seemed to be enemies populated in certain places, but really nothing else. I do appreciate that you've released an early version with at least a story and encounters. A lot of projects with early release versions are a lot more empty with hardly anything to do. Are there plans for side quests and other things that help fill the gaps? A cool idea that isn't really something found in either KOTOR game or in the other conversion mods (as far as I know), would be to have maybe at least a couple of quests that have a special item as a reward. Like a vibroblade, saber, armor, implant, gloves, or belt that have great stats/modifiers/or abilities. I know that usually involves a lot of work that might not be worth it at all. But I think it would be something pretty cool and unique to the mod itself. Especially with all the space available in it right now. Not trying to say that what you're making needs it. Honestly, the idea you have and how you're presenting it is really good and I can't wait to see the finished project. The idea of having a quest that serves a reward like that in KOTOR has been something that popped into my thoughts for a little while and I figured I'd share it with you while you're in the process of fleshing it out. Maybe you've already had the idea anyway and are already working on it haha