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Showing content with the highest reputation on 02/13/2025 in Posts

  1. 1 point
    Okay so I did a clean install of all my mods apart from the 4x upscale texture world mod and it works now. I don't know if that was the cause or it was just another mod which installed incorrectly but yeah. Thanks for the advice though guys
  2. 1 point
    I came across TamerBill's content pack which adds some feats and force powers to TSL, and wanted to learn how to do the same to try to add a Superior Dueling feat to Jedi Warmaster. I came across this thread https://deadlystream.com/topic/8747-jedi-master-improvements-and-superior-duelling/ which kind of pointed me in the right direction, I understand, both from this post and general searching that feats are hardcoded into the game and I can't just modify feats.2da, I have to also write a script that checks for my feat. However, unfortunately for me I am dummy stupid and have absolutely zero programming knowledge and have no clue how to write a script and could use a lot of help if anyone is knowledgeable in how to accomplish this. Really the only two things I know for sure is that I have to use the conditional GetHasFeat in a relevant script but I'm not sure what a relevant script would be in my case, in that thread he tells the OP it's k_inc_force, would that be the same in thise case, if so where and if not then which script and where in there, can it be anywhere in the script as long as it's formatted correctly and doesn't break anything else up? I'd like the feat to keep progressing the dueling feats, I think these two effects from nwscript.nss do what I want but I'm not certain effect EffectACIncrease(int nValue, int nModifyType=AC_DODGE_BONUS, int nDamageType=AC_VS_DAMAGE_TYPE_ALL); effect EffectAttackIncrease(int nBonus, int nModifierType=ATTACK_BONUS_MISC); To really show how hopeless I am though, I don't even know what to do with these if these even do what I want, nValue and nBonus are the size of the increases, do I set them equal to the number that I want? do I replace them with the number I want? and what about nModifyType and nDamageType, at the top of nwscript I see what I assume are values that are maybe what I should put here but I know so little that I'm afraid to do anything with it. I would also really like it if the feat functioned similarly to dueling, where at least I assume it checks if your offhand is empty before it applies it's effects but I have absolutely no clue how to achieve this at all. I've already messed around with my feats.2da and have managed to get an extra dummy feat chain to appear, so I was able to get that far but I honestly have no clue how to progress from here, I would really like to be able to compose a script but I don't even know the first thingany amount of help will be appreciated.