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Showing content with the highest reputation on 09/10/2024 in Posts

  1. 1 point
    Oh ok, well if you ever do then thank you, and thanks for taking the time to respond.
  2. 1 point
    I am working on a mod and having issues with new abilities and feats not displaying the floating red damage text whenever they cause damage. For example, I made an unarmed feat that triggers OnDamage if the attacking character has the unarmed feat and does not have any weapon equipped in the right weapon slot, causing the attacker to deal the target an additional d12 of damage. It deals damage like it's supposed to, but the floating damage text never appears. I tried every function that made sense in the scripting tool's function list to make it show the amount of damage being dealt by the new feat. It will display the additional amount of damage to the combat feedback log. Using BarkString on the attacker works to get a number showing the correct amount of damage on-screen, but it shows in the top-left corner of the screen and only briefly. I'm not sure if there's a function I overlooked in the scripting tool or if the floating damage text only appears for certain effects. I thought for sure that FloatingTextStringOnCreature would be what I'm looking for, but it never displayed the damage. Any help would be appreciated. EDIT: The issue was the enemy being attacked by the character was applying the damage to itself, instead of the character applying damage to the enemy. All it took was having the character be the caller for an ExecuteScript function, and having the script called in ExecuteScript apply the damage to the enemy. Now the floating damage text appears as intended, and the damage shows up in the combat log without using the SendMessageToPC script function.