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Showing content with the highest reputation on 02/03/2024 in Posts

  1. 1 point
    Hello ! Thank you for your feedback, I will take a look at the videos, it looks very interesting. However, I am not sure that the videos will help me on my problem, this is why I was asking for a tutorial. Anyway, yesterday, I had an idea that might also help you on the potential need of a tutorial. I thought that, in order to solve my problem, I should tell you what I did from importing the first model to exporting it to the game. But as it would have been very long to post it as a simple message, I basically wrote it in a word document (.doc) and I was planning to attached it to my next mesage. And while I was writting it, I told myself "hey, once I know where my mistake is, I will be able to correct this document, and it could maybe be used as a tutorial for beginners". So I wrote it in a way that it looks like a tutorial with instructions, and most important, pictures everywhere. The document is now almost done (around 30 pages), it goes through importing the .mdl model to blender (in the example it is the head of Trask), replace the model by the one you want (Vertex Groups, etc), adding texture (simple tutorial, nothing compare to a dedicated tutorial on Blender), exporting it and see the result in the game. However, as I said, for now I have a problem with the result 😅 because it looks like this : So I think I am not far from getting something good, therefore I am guessing that what I put in the document is not totally wrong. So once corrected it could be good enough to start. And with your comments it could actually become a real tutorial with all the details of the amazing work you did. What do you think ? Would it be ok for you to take a look at my document (I will send it today) and if you like it, you can use it as a baseline for your tutorial (this is up to you, I am not trying to take credit of your work by doing this document. I just think that it could help you to aving having to spend time on this) EDIT: And to answer to you about: "I'm sceptical though if it will actually bring more people to use KotorBlender.", I am talking about myself but I am probably not the only one, I never understood nor liked 3DS MAX, and I always prefered Blender. However, in the past, 3DS MAX was the only software with good tutorial on how to create mods on KOTOR, even when the first plugin for Blender was created. Therefore, even if I prefered Blender, I had to stick to 3DS MAX as it was the only software with plugin I learnt how to you. So yes, a tutorial will always attract more people, even more if they have to chose between one with a tutorial and one without.