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Showing content with the highest reputation on 07/18/2022 in Posts
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1 pointThank you, Sith Holocron and Xuul, for your efforts. It is so much fun and so strange coming back to this. The Firaxan archons are so silly ... But - them were the days. There literally wasn't anything else and nothing was coming up on the horizon. A note on the mentioned bugs that are so weird. I think they result from incomplete animations for these doors to open. But, hey, I just replayed "Burial at Sea Part 1" (Bioshock Infinite DLC), and guess what? If you backtrack through the first big level, there is a door animation looping infinitely (it ended in the first instance because of a script in a dialogue with Elizabeth, but the dialogue, of course, is not repeated later), and you are stuck forever. It has never been fixed to this day. So, please take this as a pre-emptive tribute to Irrational Games Studio, RIP. Thx again, this is a great dedicated community, and I am glad to be a part of it.
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1 pointHi, fellow Kotor-fans. This is Darth Shan, creator of the original Droid Planet mod. The posts here are six years old, and I am only writing this, in case anyone still stumbles on this. Thank you for your posts and your interest in my humble efforts. I really appreciate your comments, the reviews and I am very flattered that there was even a live-stream and a Youtube-excerpt of that stream. I also enjoyed the criticisms and jibes - I totally agree with them, hey, at least we had some good laughs from the bizarre moments in my mod. In the following I will state some facts for your amusement and some clarification. Thx. Some addenda: - M4-78 was cut from the game, and by 2006 there was a professional modding team (led by Aurora) working on a restoration. That project fizzled out and was abandoned. - All we had at that time were 7 level files (single .mod modules) which were actually ripped from the XBox version of the game. Players used the warp commands to get there and look what was to be found in these levels which were - as stated above - the bare backbones of the droid planet. - When the restoration project fell apart, I put these levels together, late in 2006. I created waypoints and a rudimentary plot-line, so that we could get there in-game (i.e. without cheat commands). The lore in the mod I made up on the basis of what was to be found in the modules, placeholders or proper content - I did not care. I threw in some ester eggs like the Alien eggs, the G0t0 droids, a star-map as well as Revan's original xerox machine. It was intended as a plain fun journey into an abandoned part of the game, nothing more, nothing less. - This mod was a single person's effort, made by someone who had virtually no modding experience whatsoever, rudimentary scripting abilities and no skills in creating or modifying graphics or textures. Yet I think this was the biggest effort by one single modder for TSL back in the days. The mod was even running for mod of the year on the Lucasfiles website. - Shortly after my v.1.3 (from 2007) I was recruited for a proper restoration effort - which came down because one of our leads took files from other mods without permission. I abandoned modding thereafter, because of family reasons (I am now a father of five). - When Darth Stoney's version came along I officially abondoned my original mod. In 2016, I was explicitely asked to (re-)upload it to Deadly Stream, although I was sceptical, precisely because of its lacklustre quality. So it ended up here solely for purposes of modding history. - So, if you are interested in M4-78, please, use the restoration project (TSLRCM + M4-78EP). That is the way to do it properly. - Let me finish by saying that I am very touched coming back to this seemingly long lost world. Thx again.