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Showing content with the highest reputation on 07/04/2025 in Files

  1. 1 point

    Version 1.2

    36,136 downloads

    Summary Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me. First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent. Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision. Installation Extract files from the downloaded archive. Run Vision_Enhancement_K1.exe. Select which version to install: If you use the KOTOR 1 Restoration, choose the K1R-Compatible Installation. Otherwise, choose the Basic Installation. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation Remove the installed file. Compatibility This mod is not compatible with any other mods that alter the vision module STUNT_00. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe, with updates by Fair Strides DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides K-GFF – tk102 KOTORMax & MDLEdit – bead-v NWMax – Joco NWNSSCOMP – Torlack, stoffe, & tk102 and thanks to DarthParametric for decompiling a script for me. It's an ongoing mystery why DeNCS refuses to decompile certain scripts for me and only me. Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers "I AM NOT A VISION" SAYS THE VISION. HA! WELL, THEN, I AM NOT KOTOR, DEVELOPED BY BIOWARE, NO. I AM NOT A VIDEO GAME EITHER. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  2. 1 point

    Version 1.0.0a

    1,255 downloads

    This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. These are both 1080p. If requested, additional resolutions may be added in the future. Installation To install this mod, simply drop legal.bik in 'Movies' into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. Widescreen Patching In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Thanks to Sith Holocron for helping me font-match. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  3. 1 point

    Version 1.0.0

    1,555 downloads

    This mod is a small fix for a couple of wall panels in the entranceway of the Taris Upper City cantina. For some reason the mesh for this particular pair of panels was split off into a different model from the rest of the room. More importantly, it was assigned a lightmap that doesn't exist, thus it appears black in-game. To solve this, a duplicate of the adjoining panels was added to the entranceway room model in the appropriate position and the original mesh removed. To install, simply drop the MDL/MDX files into your Override. Compatibility: Won't be compatible with any other mods that edit those two room models, but the likelihood of that is low. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ebmar for bringing the issue to my attention
  4. 1 point

    Version 1.0

    39,846 downloads

    Based on the discussion in this thread, this mod scales Trandoshans up in size to approximately the same height as Wookiees rather than the Human-size the vanilla versions are. Not compatible with other mods that change the N_Trandoshan model or appearance.2da entries (textures are ok).
  5. 0 points

    Version 1.5

    1,594 downloads

    In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing and takeoff cutscenes, although I have taken a few artistic liberties. You may notice that, as with the original cutscenes, it looks remarkably similar to the Ahto City hangar on Manaan. I can only assume that the same architect worked on both projects. The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance. By default, the forcefield is invisible. To change to a visible forcefield, see the INSTALLATION instructions below. Aside from adding the new hangar, I have also made a few additional edits to the station: - Changed the stars to use a different, less-repetitive vanilla star texture. - Fixed some questionable geometry at the main observation window. - Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP). (This mod's walkmesh fixes were made from scratch and do not reuse any K1CP material.) - Added a proper load screen for the station. (New for version 1.4) - Added corridor geometry behind the various locked doors, in place of the original 2D backdrop. (New for version 1.4) IMPORTANT: To experience the new hangar, you will need a save from before visiting Yavin Station for the first time. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe, and follow the prompts. If you have other mods installed, it is normal to see a warning that liv_m99aa.mod already exists and has been skipped. If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions. By default, the forcefield at the hangar entrance is invisible. To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield". Version 1.4 changes the appearance of the added airlock doors so that they look less like the Sith base doors. If you prefer the appearance from version 1.0, copy the files in the folder "Option - Alternate Airlock Door (v1_0)" into Override. ------------------------------------------------------------------- COMPATIBILITY This mod is incompatible with other mods that edit the area geometry of Yavin Station. Reskins are technically compatible, but depending on how drastic they are, they might look strange with a few new textures from this mod. If you are using a reskin of the Ebon Hawk's exterior, see the instructions below. This mod is compatible with the Kotor 1 Community Patch (K1CP). It has not been tested with the KOTOR 1 Restoration (K1R) or the K1 Yavin IV Planet Mod, but I do not expect any significant compatibility issues. For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station. If you are using a mod that changes the station's load screen (i.e. "Loadscreens in Color" by Sithspecter), install it after this one, and overwrite "load_liv_m99aa.tpc" if prompted. If the loadscreens use .tga files, you will need to manually delete this mod's version of "load_liv_m99aa.tpc" from Override. ------------------------------------------------------------------- HIGH QUALITY COCKPIT SKYBOXES If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar. After installing the cockpit skyboxes, perform the following steps: 1. Open the folder "HQ Cockpit Skybox Textures" from this mod. 2. Copy the TPC files corresponding to the desired quality into your Override folder. 3. If present, delete the following files from Override: - ebo_yab.tga - ebo_yaf.tga - ebo_yal.tga - ebo_yar.tga - ebo_yat.tga If you are using the alternate airlock door option, also copy the appropriate version of "ebo_yaf.tpc" from the "Alternate Airlock Door" folder into Override, overwriting if asked. "High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/ ------------------------------------------------------------------- EBON HAWK RESKINS To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps: 1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively. 2. Open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR". 3. Copy both files into your Override folder. 4. Delete "yvh_ehawk.tpc" from your Override folder. ------------------------------------------------------------------- CREDITS MDLedit and KOTORmax by bead-v KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra NormalMap Online by Christian Petry (https://cpetry.github.io/NormalMap-Online/) New textures and models were based on existing KOTOR material by Bioware. Camera angle for the load screen was inspired by "Loadscreens in Color" by Sithspecter (https://deadlystream.com/files/file/916-loadscreens-in-color/). Bump map created following DarthParametric's tutorial here: https://deadlystream.com/topic/9353-bump-mapping-tutorial-request-for-novices/ Special thanks to: - DarthParametric for suggesting the visible forcefield effect, providing an example from K1CP, and providing feedback on the result, as well as for providing feedback on the new corridor extensions for version 1.4. - muitafruita for reporting that the Ebon Hawk was missing its venting sound. - Thor110 for encouraging me to create a new door texture that looks less like a knockoff of the Sith base doors. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Added an option for a visible forcefield effect 1.2 - Added particle emitters at the ends of the visible forcefield 1.3 - Fixed the sound effect of the Ebon Hawk venting in the hangar 1.4 - Created a new texture for the airlock doors - Added a new load screen for Yavin Station - Added corridor geometry behind the various locked doors - Edited airlock door frames to improve seal - Revised particle emitter settings and UV mapping for the visible forcefield option - Consolidated and rearranged lightmaps - Made various minor walkmesh and model improvements - Edited module .vis file to optimize performance - Added scripting code to prevent party members from being accidentally locked outside the airlock 1.5 - Reduced the pixelation of the Ebon Hawk's environment map - Revised the install process to edit the module's GIT, ARE, and module.ifo instead of overwriting them - Changed the ceiling beams' environment map to match the hangar space - Added a bump map to the ceiling beams - Coordinated mesh bumpmapping flags with the presence/absence of bumpmapped textures - Adjusted walkmesh properties over hangar door - Adjusted texture UVs for the fins on the shelf at the back of the hangar ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
  6. 0 points

    Version 1.0.3

    996 downloads

    End Game This mod adds free roam to Star Wars : Knights of the Old Republic Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System. Thor110 thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss Known bugs The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod ) Compatibility I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters ) Source files are included so compatibility patches can be made. Installing Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module. Uninstalling To uninstall use HoloPatcher. Edited Scripts For reference these are the editd scripts that get placed in the Override folder. k_act_makeitem.ncs k_con_makeitem.ncs k_inc_ebonhawk.nss k_pebn_galaxy.ncs k_sup_galaxmap.ncs k_sup_galaxymap.ncs k_stunt_end.ncs k_creditsplay.ncs The following files from the modules folder have some scripts edited. unk_m41aaa - Edited Scripts k_pebn_exithawk.ncs ebo_m12aa - Edited Scripts k_def_gizka02.ncs k_punk_41aa_en.ncs k_punk_fincs_en.ncs k_punk_goebon.ncs k_punk_newfight.ncs
  7. 0 points

    Version 1.5.1

    3,182 downloads

    This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version. Disclaimer This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.) Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos 02-09-31a-50-56b - Remade legal screen - Remade title crawl in video 01a - Fixed issues in certain videos (color grading, broken fades,..) Mirror - A google drive mirror for all of the zipped files is available here: link Installation - Download preferred resolution and frame rate versions. - Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Overwrite with any preferred alt versions. Alts All the resolution versions have the same alternative options. - "legal" an alternative legalscreen option. - "nosubs" removes subtitles from videos 02-09-31a-50-56b - "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. [UPDATE: Working on a new version based on the Starlight Mini model from Topaz]
  8. 0 points

    Version 1.0

    2,272 downloads

    =Jolee in Unique Outfit Introduction= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Jolee in Unique Outfit Introduction.zip LATEST VERSION: 1.0 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1) DESCRIPTION: This is a small mod that makes Jolee wear his signature robe when you meet him on Kashyyyk, before he joins your party. Like other party members, Jolee's outfit has a unique design if you equip him with basic clothing. Most other party members wear their signature outfits when you meet them. However, when Jolee is introduced on Kashyyyk, he wears a Jedi robe instead. This mod changes that. NOTE: In order for this mod to take effect, you must use a save prior to entering the Upper Shadowlands on Kashyyyk. 2) INSTALLATION: Extract the Jolee in Unique Outfit Introduction.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install Jolee in Default Outfit Introduction.exe, point the installer to your KotOR directory and let the installer do its magic. NOTE: If you already have the p_jolee001.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod. 3) UNINSTALLATION: Delete p_jolee001.utc from your Override folder. If a backup folder was created when you installed this mod, go to the backup folder, cut and paste p_jolee001.utc from the folder and paste the file in your Override folder. 4) KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5) MOD COMPATIBILITY: This mod is not compatible with mods that modify Jolee's armor slot on Kashyyyk before he joins you as a party member. However, this mod is compatible with mods that modify Jolee's armor slot when he becomes a party member, such as jonathan7's Party Clothing mod, since the game uses different files for Jolee before and after he becomes a party member (p_jolee001.utc and p_jolee.utc respectively). This mod is compatible with KotOR 1 Restoration (K1R). 6) PERMISSION: You may do whatever you want with this file. Credit is appreciated but not necessary. 7) CREDITS: Fred Tetra for the KotOR Tool Stoffe for TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. 0 points

    Version 1.0.0

    124 downloads

    This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10. Star Forge Horde ~/2 - Padawan difficulty. Star Forge Horde x2 - Jedi Knight difficulty. Star Forge Horde x3 - Jedi Master difficulty. Star Forge Horde x4 - Jedi Grand Master difficulty. Star Forge Horde x5 - Chosen One difficulty. Star Forge Horde x10 - You are insane.
  10. 0 points

    Version 1.0.1

    10,061 downloads

    =Trask Ulgo Without Tutorials= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Trask Ulgo Without Tutorials.7z LATEST VERSION: 1.0.1 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod removes the tutorial elements from the game. For the Endar Spire, the removed in-game tutorial elements include: Trask Ulgo and Carth Onasi's tutorial dialogues on the Endar Spire The Security skill requirement to open the second door on the Endar Spire The requirement to equip a melee weapon to enter the bridge The levelling up requirement to exit the bridge The tutorials in the computer and droid repair screens In addition, this also removes the workbench tutorials on Taris, and the galaxy map tutorial on the Ebon Hawk. This mod is inspired by darthbdaman's Tutorial Remover mod. However, the key difference is my mod keeps Trask as your party member in the first area of the Endar Spire. My mod is made for players who do not wish to go through the tutorials again when replaying KotOR, but still wants Trask a party member to help them to fight through the first area of the Endar Spire. In order for this mod to take effect, you need to start a completely new game. For the best experience with this mod, it is also recommended to turn off the tutorial pop-ups in the setting menu. 2. INSTALLATION: Extract the Trask Ulgo Without Tutorials.7z file you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you want to uninstall this mod. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include: ebo_m12aa.mod end_m01aa.mod end_m01ab.mod tar_m02af.mod tar_m10ac.mod Go to the Override folder in your KotOR directory, and delete k_pend_door01.ncs. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP. If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R. This mod is compatible with Marius Fett's Carth's Republic Uniform and Flight Suit. This mod is compatible with Revanator's Custom Class Items. This mod is not compatible with darthbdaman's Tutorial Remover and Jedi From the Start. Any other mod that modifies Trask's dialogue will likely conflict with this mod. 6. PERMISSION: You may use assets from this mod as part of your mod, but you must credit me as the creator of these assets. 7. CREDITS: Fred Tetra for the KotOR Tool Cortisol for Holocron Toolset tk102 for DLG Editor JdNoa for DeNCS KotOR Script Decompiler KobaltBlu for KotOR Scripting Tool Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. 0 points

    Version 1.0.0

    13,671 downloads

    =Juhani Dialogue Restoration= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Juhani Dialogue Restoration.zip LATEST VERSION: 1.0 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod restores Juhani's conversations with the player that are unused or easy to miss in vanilla KotOR. The conversations restored by this mod include: Asking Juhani about the planet you are on Asking Juhani about why she is hostile towards Canderous (available after Juhani talks about the Mandalorians' attack on the Cathar homeworld) Juhani talking about the evils on Korriban (available after you obtain the Star Map on Korriban) I recommend using this mod alongside the KOTOR 1 Community Patch (K1CP), which fixes many bugs related to Juhani's content in the game. Note that the KotOR 1 Restoration (K1R) mod already restores the above Juhani conversations, so if you use K1R, you do not need to install my mod. My mod is meant for players who just want to access the unused Juhani conversations without using K1R. Juhani also has a conversation with the player that is meant to take place on the Leviathan, but you cannot access said conversation in vanilla KotOR because you cannot talk to Juhani on the Leviathan, even if you choose her as your jailbreaker. For a mod that restores Juhani's conversation on the Leviathan, I recommend using Fair Strides' Party on the Leviathan! mod. 2. INSTALLATION: Go to the "Installation" folder, and put the NCS files into the Override folder in your KotOR directory. You can choose to install only a specific component of this mod: For the dialogue option to ask Juhani about the planets you're on, install k_hjuh_w10.ncs. For the conversation about Juhani's hostility towards Canderous, install k_hjuh_p05.ncs. For Juhani's comments about the evils of Korriban, install k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Go to your Override folder and delete k_hjuh_w10.ncs, k_hjuh_p05.ncs, k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: Any other mods that modify the scripts to access the following Juhani dialogue will not be compatible with this mod: Juhani's comments about the planet you are on Juhani's hostility towards Canderous Juhani's comments about the evils on Korriban The KotOR 1 Restoration (K1R) mod already restores the above dialogue, so if you use K1R, you do not need to install my mod. This mod is compatible with KOTOR 1 Community Patch (K1CP). This mod is compatible with Kexikus' Juhani Romance Enhancement. 6. PERMISSION: You may do whatever you want with this mod, including using this mod's assets in your own mod. Credit is appreciated but not necessary. 7. CREDITS: Cortisol for Holocron Toolset JdNoa for DeNCS KotOR Script Decompiler KobaltBlu for KotOR Scripting Tool THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. 0 points

    Version 1.0.1

    914 downloads

    =KotOR 1 Improved Party Outfits= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: KotOR 1 Improved Party Outfits.zip LATEST VERSION: 1.0.1 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod adds six new items with unique properties for each of the human and humanoid party members in KotOR 1, namely Bastila, Carth, Mission, Canderous, Juhani and Jolee. Said party members will automatically have these unique outfits equipped when they join your party. Each of these outfits also has its own custom inventory icon. In addition, when Carth joins your party, he will equip two of his unique blaster pistols instead of just one of them and one regular blaster pistol. If you want to see your party members appear in their default outfits and those outfits being more useful in combat throughout the course of the game, this mod is for you. This mod was intended for the party members’ unique outfits to be usable in combat throughout the entire game. Therefore, the properties of these items may be overpowered, especially in the early game. I make no promises to make a “balanced” version of this mod, because I play the KotOR games for the story and characters and not combat. If gameplay and combat balance are very important to you, this mod is not for you. This mod was inspired by jonathan7's Party Clothing mod. Party Clothing was also what inspired me to make my TSL Improved Party Outfits mod. I eventually decided to make my own version on the mod concept for KotOR 1 as well. I set up my mod to be installed via TSLPatcher to maximize compatibility with other mods. 2. USAGE NOTES: For the best experience with this mod, it's recommended to have a completely new KotOR 1 playthrough. If you want to add these improved party member outfits manually via the cheat console or KotOR Savegame Editor, here are the item codes: Bastila’s Robe - llk_bastrobe Canderous’s Jacket - llk_candjkt Carth’s Pilot Suit - llk_carthsuit Jolee’s Robe - llk_jolrobe Juhani’s Robe - llk_juhrobe Mission’s Jacket - llk_missjkt 3. INSTALLATION: Extract the KotOR 1 Improved Party Outfits.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install.exe, point the installer to your KotOR directory and let the installer do its magic. NOTE: If you already have the .utc files of the human and humanoid party members in your Override folder (the file names are p_[party member name].utc), when you install this mod a new folder named "backup" will be created in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod. 4. UNINSTALLATION: Go to your Override folder, delete the .tga files starting from ia_cloths_201.tga to ia_cloths_206.tga and the .uti files with the "llk_" prefix (without the quotation marks). If a "backup" folder was created when you installed this mod, go to the "backup" folder, cut and paste any .utc. file(s) from the folder and paste the file(s) in your Override folder. If no backup folder was created, simply delete p_bastilla.utc, p_cand.utc, p_carth.utc, p_jolee.utc, p_juhani.utc and p_mission.utc from your Override folder. 5. KNOWN ISSUES: None currently known. If you find any other bugs or problems, please let me know. 6. MOD COMPATIBILITY: This mod will likely conflict with any other mods that modify any of the following files, especially if the other mod also modifies the party members' starting armor: p_bastilla.utc p_cand.utc p_carth.utc p_jolee.utc p_juhani.utc p_mission.utc If you want to use any other mods that modify the above files, AND the other mod is installed by putting any of the above files in Override folder, such as Weapons of the Old Republic (WotOR) or KotOR Saber Replacement (KSR) 2022, you need to install my mod AFTER the other mod. If you are using KotOR 1 Community Patch (K1CP), you need to my mod AFTER K1CP. If you want to use both KotOR 1 Restoration (K1R) and this mod, do not install the “Juhani and Jolee Original Clothes” add-on of K1R. This mod is compatible with my Jolee in Unique Outfit Introduction as this mod does not affect Jolee’s introduction on Kashyyyk before he joins your party. I recommend installing both mods to maximize immersion. This mod is not compatible with any other mod that modifies the party members' starting armor or clothing when they join your party. This mod should be compatible with any reskin mods for the party member's default outfits, unless they edit the armor slot in aforementioned .utc files of the party members. 7. PERMISSION: You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you. 8. CREDITS: jonathan7 for the Party Clothing mod which inspired this mod Fred Tetra for the KotOR Tool tk102 for K-GFF GFF Editor Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. 0 points

    Version 1.0.2

    15,520 downloads

    WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity. Other sizes, such as "verybig", are unaffected. I will be working to recreate and fix this issue over the weekend. For now, I recommend players either choose a size that isn't "big" or uninstall this mod until the issue is resolved. Sorry for any inconvenience! Have you tried playing KOTOR 1 at high resolution? Then you may have noticed the text does not scale properly. As a result, text can look embarassingly small. Fortunately, this mod contains an assortment of font files that the game can use. They are organized by various sizes with the 3 kinds of text the game uses; they are also interchangeable! Using these files should give players an easier time when playing in high resolutions, customizable to everyone's needs. Hopefully everyone who wishes to play KOTOR 1 in high resolution will have a more enjoyable experience, and that one of the more common problems facing the community has been properly addressed. The attached file is a compressed archive that contains a ReadMe file, and a folder containing each set of fonts. READ THE README FILE BEFORE INSTALLING! The ReadMe contains an important explanation of what each font folder is, and instructions as to how to properly install the mod. Improper installation could lead to very unreadable text! DISCLAIMERS: You will NOT be able to see small numbers, the count of grenades for example, via the HUD. This is a problem with the game itself & how it handles larger text inside smaller HUD elements; I am unable to fix this. The game is simply too old and we don't have access to its source code (yet). This mod is NOT compatible with KOTOR 2 TSL. This mod only exclusively works with KOTOR 1. If you are using the Steam or Mobile versions of KOTOR 2, you shouldn't be experiencing this problem anyways. As far as I know, there are no compatibility issues with other mods. However, if you come across any problems or something not working as intended, please let me know here or via my Discord: Xela#6419 If you are only playing the game at 1080p or less, this mod may not be necessary. Text only stops scaling up to 1080p resolution (as far as I know). It's possible this mod will only cause issues if you play the game at less than 1080p resolution. These fonts were NOT my creation! They were found and extracted from the Russian 🇷🇺 version of KOTOR which inexplicably has larger fonts with a variety of sizes, on top of being able to work in English as well. I was also not the first person to discover these files, that credit belongs to user Drazgar! https://deadlystream.com/profile/44945-drazgar/ I do not claim these files to be my own, I simply uploaded them here to share with the community after not finding them anywhere else.
  14. 0 points

    Version 1.0.1

    325 downloads

    This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers. SUMMARY The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit. Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits. Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others. DETAILS In vanilla, the number of vitality points you receive from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Cure and 10 VP from Heal. This mod replaces the character level modifier with a combination of your level and Treat Injury skill. Here’s a breakdown of each power’s VP gain: Cure VANILLA: VP = WIS + CHA + level + 5 NEW: VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 5 Heal VANILLA: VP = WIS + CHA + level + 10 NEW: VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 10 With this mod, you’ll need a Treat Injury rank equal to 2/3 of your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla. INSTALLATION To install, run TSLPatcher.exe inside of the “Main Install” folder. If spells.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk. If you have K2 Force Powers for K1 installed, run the optional patch. UNINSTALLATION To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk in the backup folder. If there’s a spells.2da inside the backup folder, move it to override. If you installed the K2 FPs patch, remove k_fp_heal3ti.ncs from override, and replace it with the k_fp_heal3ti.ncs found in the backup folder inside the patch subfolder. NOTE: If you installed both the mod and patch, a backup folder may have been created in both subfolders. If there’s a spells.2da or dialog.tlk found in both backup folders, and you want to uninstall both the mod and patch, move the version to override that was created first (probably from the main installation) to completely revert the changes, or else the mod may not be uninstalled properly. COMPATIBILITY Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers. A patch is included for my other mod K2 Force Powers for K1 to bring the effects of Master Heal in line with this mod. The patch must be installed after K2 FPs. The changes to VP gained by Master Heal are listed below. Master Heal ORIGINAL: VP = WIS + CHA + 2*level + 15 NEW: VP = WIS + CHA + level + 3/2*(Treat Injury) + 15 PERMISSIONS Please don’t reupload this mod without my permission. However, feel free to incorporate these or similar changes in your own mod. Credit is appreciated. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher, TalkEd - stoffe, Fair Strides Screenshot uses Pramod Marlon's AI upscaled icons.
  15. 0 points

    Version 1.0.0

    104 downloads

    Changes the Security skill bonus from Wisdom to Intelligence.
  16. 0 points

    Version 1.0.1

    135 downloads

    In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.