I've started experimenting with editing and creating new areas, so I thought I'd take advantage of our new forum here to document my tinkerings. Areas have been the most problematic matters for KOTOR modding since the early days, mainly because the modeling tools couldn't handle vital things like lights and animations. Also, different tools were necessary for different procedures, and they each had things they couldn't do, and would break different things. Fortunately, recent developments courte