I've been curious ever since I found the "bumpmaptexture" string in the text field on the Hutt texture, so I finally opened the C_Hutt01b file in Photoshop and here's what I saw.     Now, I'm not too familiar with the NWN engine's complexities, but that looks like a proper Normal Map! This leads into my overall goal of possibly adding bumps to more texture geometry if someone could decipher whatever code is in the texture text under the preview window of the KotorTool. and then possibly try