Masirimso24

Locked Door Glitch at Korriban Tomb after Kreia Vision

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I'm so sorry for reporting a bug yet again, but I have encountered another one in my heavily modded TSLRCM 1.8.5 run. This time it happens after the Kreia vision at the Tomb of Ludo Kressh. After the cutscene and fighting Kreia/my party I go to the door that should lead to Revan, but when I click the door, a door opening animation happens inside another door which is still locked... I have no idea why that happens, I searched the web and couldn't find anything related to it, and this issue never happened before with the Korriban-related mods I've used in past playthroughs. [TSLRCM, Dustil Restoration, Extended Korriban Arrival (completely unrelated it seems)] The mods I used are below as well as a video showing the issue... Please help!

 

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8 hours ago, Masirimso24 said:

Any ideas guys?

For starters, don't bump your thread.  Secondly, when you list your mods you must provide links to each and every one of them.  That's listed here which is why you probably posted your issue in the wrong sub-forum.  I fixed that for you BTW. (You're welcome.)

Finally (and possibly off-topic), why are you using an older version of the the TSLRCM?

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Sorry, sorry, and sorry! Just wanted people to see it in case they missed it or something. I didn’t know you had to provide links to mods; didn’t mean to cause any inconvenience or break any rules either. Will pay more attention next time. 

I’m using 1.8.5 simply because all my older saves were from that version... they didn’t work with 1.8.6 so I had to install the previous version on a different folder.

5 minutes ago, Sith Holocron said:

For starters, don't bump your thread.  Secondly, when you list your mods you must provide links to each and every one of them.  That's listed here which is why you probably posted your issue in the wrong sub-forum.  I fixed that for you BTW. (You're welcome.)

Finally (and possibly off-topic), why are you using an older version of the the TSLRCM?

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@Masirimso24, relying on old saves may in fact be part of the problem. Let me quote @Fair Strides here...

 

On 3/5/2021 at 12:55 AM, Fair Strides said:

@Kimosabe Sith Holocron has a point in the questions he's asking to clarify things.

The way most mods that aren't just models or textures work involves adding data that's saved into games (like creatures in areas, or variables used to reference the state of progress in the game) or altering existing files.

Simply uninstalling a mod (this by itself can be problematic if the mod changes data inside the packs for a level or area) doesn't guarantee that its effects are gone from your save.

So uninstalling the mods and not fixing the issue isn't too surprising, but to have a chance to help, we need a list of your mods (perhaps a screenshot or two of the packaged files [the .zip, .rar, or .7z] from your Downloads?) to be able to begin helping. Otherwise, we literally can't diagnose what went wrong...

So, could you follow the link's requirements and answer each and every question now?  And please do this for all future bug questions for TSL.  (K1 has it's own rule set.)

 

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3 hours ago, Sith Holocron said:

@Masirimso24, relying on old saves may in fact be part of the problem. Let me quote @Fair Strides here...

 

So, could you follow the link's requirements and answer each and every question now?  And please do this for all future bug questions for TSL.  (K1 has it's own rule set.)

 

Yes of course.

Basically the issue occured when I went to Korriban as my last planet but before the Onderon Civil War. It occured the way I linked in the video above when the Kreia cutscene happened and a door animation happened within a door that just didn't open. Again because of older saves I used TSLRCM 1.8.5 on a retail (4CD, European) installation. The game came in with the 1.0b patch I think but I'm not sure. I installed it over a clean-ish installation (Clean-ish because I had installed Lonna Vash mod--link here: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/lonna-vash-mod--but I completely uninstalled it before installing TSLRCM 1.8.5).

The mods I installed were:

Quote

TSLRCM 1.8.5: https://gamebanana.com/gamefiles/6821

Kotor 2 AI Upscaled Cutscenes (1080p): https://www.nexusmods.com/kotor2/mods/1066

Extended Korriban Arrival: 

 

Dustil Restoration: 

Extended Enclave: 

PartySwap: 

Handmaiden & Female Exile/Disciple and Male Exile Romance Mod: 

NPC Overhaul: 

Player and Party Underwear: 

 

Better Male Twi'lek Heads: 

 

Fixed Hologram Models and Admiralty Redux: 

JC's Minor Fixes for K2 1.5: 

 

Ultimate High Resolution Texture Pack: https://www.nexusmods.com/kotor2/mods/1100

Ultimate Character Overhaul Redux (I later fixed incompatibilities with NPC Overhaul): https://www.nexusmods.com/kotor2/mods/1060

Ultimate Nar Shaddaa High Resolution: https://www.nexusmods.com/kotor2/mods/1101

Ultimate Onderon High Resolution: https://www.nexusmods.com/kotor2/mods/1102

Ultimate Dantooine High Resolution: https://www.nexusmods.com/kotor2/mods/1103

Ultimate Korriban High Resolution: https://www.nexusmods.com/kotor2/mods/1104

Ultimate Dxun High Resolution: https://www.nexusmods.com/kotor2/mods/1105

Ultimate Malachor V High Resolution: https://www.nexusmods.com/kotor2/mods/1106

Canonical Jedi Exile: 

 

Peragus Large Monitor Adjustment: 

Ebon Hawk Animated Monitors: 

 

HD Kreia Upscale (replacing the Ultimate upscale): 

 

Replacement Malachor Lightning: 

More Powerful Sith Lords (I later uninstalled the Nihilus part of the mod): 

 

TSL Origins Telos Overhaul (replacing Ultimate Telos files): 

Telos Backdrop (I couldn't find this one online so maybe it was deleted later)

TSL Backdrop Improvements (replacing the Ultimate versions I think): 

TSL HQ Stars and Nebulas: 

 

A Darker Peragus Redux: 

 

Bao-Dur's Charged Armor (this later didn't work when saving from a past save so I just gave him the miner outfit afterwards): https://www.nexusmods.com/kotor2/mods/20

Darth Sion and Male Exile Mod: 

Delayable Message from the Exchange: 

 

Quarterstaff Replacement Pack: https://www.nexusmods.com/kotor2/mods/47

Saber & Melee Weapon Sound Mod: 

 

Kreia's Fall In-Game: 

Kreia's Lightsaber/Long Sword (used the lightsaber version): 

My Dantooine Statue: 

 

Nihilus Zombie Death: 

 

Peragus Tweak: 

 

Train the Disciple (for some reason this one didn't work): 

Train the Handmaiden (again for some reason this didn't work): 

HK Droids SWTOR-Style (Hybrid for HK-47 and HK-50, SWTOR for HK-51): https://www.nexusmods.com/kotor2/mods/52

TSL High Quality Blasters: https://www.nexusmods.com/kotor2/mods/919

TSL Galaxy Map Fix Pack: 

 

Unofficial TSLRCM Fix Pack (only installed Components 1, 5, 6, and Extra 2): 

VP'S Handsister Fix: 

Peragus Administration Level Room Model Fixes: 

 

4K Atton: 

Aleema Keto's Robe Description Correction: 

 

Atris Animated Holocrons: https://www.nexusmods.com/kotor2/mods/949

Bye Bye Goto: 

 

Choose Mira or Hanharr: 

 

2K T3-M4: 

HD Darth Nihilus: 

 

HD 2K Visas Marr: 

 

TFU Style Darth Sion (I replaced the original tga of the Sion texture with the upscaled Ultimate version and it looks more awesome):

(P.S. I always wanted this one

but whenever I installed it, it looked super messed up and idk why).

Ebon Hawk Model Fixes: 

 

Ebon Hawk HDTP: 

 

Ebon Hawk Texture Enhancement: 

 

Fire and Ice HD: 

 

High Quality Skyboxes II TSL: https://www.nexusmods.com/kotor2/mods/1099

Hi-Res Beam Effects: https://www.nexusmods.com/kotor2/mods/30

Improved Peragus Asteroid Fields: 

Invisible Headgear: 

JC's Blaster Visual Effects K2: 

 

JC's Lightsaber Visual Effects: 

K2 Exterior Textures Part 1: 

K2 Exterior Textures Part 2: 

(really should have updated it with the overhauled version here https://www.nexusmods.com/kotor2/mods/1044) but anyway...

Kinrath Egg Bash Crystal Drop: 

 

Maintenance Officer Realistic Reskin: 

 

Darth Sapiens Mandalore: 

 

PLUS

Canonical Mandalore (just the mask obviously): 

 

Fixed Mandalorian Banners on Dxun (Neo-Crusaders): https://www.nexusmods.com/kotor2/mods/947

Nubian Queen Talia: 

 

Panels Overhaul: 

Replacement Peragus II Artwork: 

 

Peragus Galaxy Map Change: 

 

Quansword's HD Ebon Hawk Retexture (probably going to replace this with a newer version soon): https://www.nexusmods.com/kotor2/mods/979/

Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions 1.1: 

 

TSL HD Cockpit Skyboxes: 

 

Luxa Hair Fix (did not do the body fix due to NPC Overhaul): 

 

Upscaled Maps: https://www.nexusmods.com/kotor2/mods/1086

No Blur Visual Effects: 

 

VP's Hi Poly Tin Cans: 

 

I did not try redownloading everything from scratch because I’m hoping I can fix this without having to do it over again. I tried a different save before entering the Korriban Tomb but going back there still yields the same result. I tried using a different installation but obviously it crashed, and I did not try starting a new game because I don't want to do everything all over again lmao. I'm using Windows 10 64-bit.

Edited by Masirimso24
Clarification

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Apologies for bumping this thread after almost two years, but I just wanted to update what I've found about the glitch since I started it and my "solution".

So after reinstalling everything with TSLRCM 1.8.6 recently for another playthrough, I ran into the same issue. I looked it up and discovered that the issue was Dustil Restoration by @Fallen Guardian, and I wasn't the only one who ran into the issue, even though the mod was reportedly compatible with other Korriban mods. I saw this discussion in the comments of that mod:

On 7/30/2017 at 8:50 AM, Guest Stallion Renier said:

So I've done playthroughs with this Mod before and have always found it to be a great addition to my Overide folder, but I keep running into this one bug this time and I'm not sure how to fix it.

I have fought Dustil and he's thrown me out of the room, and I've gone on to fight Kreia and my Party in the room before Revan, but after I finishing fighting either my part or Kreia or both, the game breaks. I try to open the tomb door, which works the first time, but then there's another locked door right behind it and I can't get it to open. The first door opens, but immediately behind it is another locked door.

I don't have any other mods that effect Korriban or the module that the tomb is in. Has anyone else encountered this bug, and if so how did you fix it?

On 10/20/2017 at 6:02 AM, Berethor said:

the file responsible for this door is dr_kevil_dor.utd, i just made it open and put this file in override folder, using KOTOR Tool, thow i have another problem now. after i went through this door i had a scene, where Dustil follows, then i fight my evil clone and Revan loot the room and all i have left to do is leave the tomb and the quest doesn't proceed. i've done sith academy before going in that tomb. Where should i have proceeded with that quest? in the academy, in the room with Revan or somwhere later in the game?

On 10/21/2017 at 8:59 AM, Berethor said:

well, after reinstalling the whole game and all mods and installing Dustil Restoration last, everything works fine, no Dustil duplicates, closed doors, all cutscens play normaly.

So I attempted to do the same; I couldn't figure out how to do what they did with KOTOR Tool, so I also reinstalled the whole game and all the mods and installed Dustil Restoration last. On the one hand, the Locked Door was gone, the Dustil cutscene played, and I was able to proceed to the Dark Exile/Revan fight. On the other hand, I ran into a different problem--the custcene with Revan played but there was no Dark Exile to fight, and whenever I talked to "Revan" the cutscene would replay, another Dustil would appear behind me, and the game would softlock--a similar issue to what @Berethor ran into as he mentioned above.

Fortunately since I installed Dustil Restoration last, I was able to uninstall it easily. Although I had to reinstall anything changing the Korriban Tomb, particularly @Kainzorus Prime's NPC Overhaul's Korriban Tomb section and @Leilukin's new Lonna Vash Mod for TSLRCM, everything worked out fine in the end. As much as I enjoyed the mod in old playthroughs, it was a sacrifice that I was fine with. Storywise, it distracts from the Exile's trials and inner conflict anyway, in my opinion of course, but I'm going off topic.

For anyone who wants to install Dustil Restoration, I recommend backing up 711KOR.mod, appearance.2da and the other 2da/global/etc. critical game files beforehand, and installing the mod LAST. Just in case anyone has a similar problem and stumbles upon this thread :)

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