Ausanan

2 TSL features ported to K1

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Hi everyone. 

I have no idea if this would be possible, my kotor mod making experience doesn't go beyond cutscene upscaling. But would it be possible to essentially 'port' 2 features from TSL to K1? 

The 2 features I'm referring to are datapads opening up and reading automatically upon picking them up. And when you loot a any sort of container or corpse etc. Having said container then having it say it is empty. I'm sure everyone else has mistakenly gone to loot something they already have. Where you don't have that issue in TSL because it will actually tell you that it is empty.

Thanks for your time everyone.

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14 hours ago, Ausanan said:

Hi everyone. 

I have no idea if this would be possible, my kotor mod making experience doesn't go beyond cutscene upscaling. But would it be possible to essentially 'port' 2 features from TSL to K1? 

The 2 features I'm referring to are datapads opening up and reading automatically upon picking them up. And when you loot a any sort of container or corpse etc. Having said container then having it say it is empty. I'm sure everyone else has mistakenly gone to loot something they already have. Where you don't have that issue in TSL because it will actually tell you that it is empty.

Thanks for your time everyone.

I don't think this is possible unfortunately, however a script might be able to alter the name of placeables to add (Empty) to their name, but it would have to be a heartbeat script added to every placeable in the game, not really worth it in my opinion.

I might be wrong though as I haven't actually looked into it but I would imagine that considering there is no gui menu that pops up when opening datapads in K1 that it would not be possible to add one.

Alternatively you could use the KotOR to TSL port I have been working on to make use of these features.
It is available at Nexus Mods & ModDB but it is not quite finished yet, lot's of issues remain for me to fix.

https://www.moddb.com/mods/kotor-ii-tsl-expanded-galaxy

https://www.nexusmods.com/kotor2/mods/1043?tab=files

Thor110

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5 hours ago, Thor110 said:

I don't think this is possible unfortunately, however a script might be able to alter the name of placeables to add (Empty) to their name, but it would have to be a heartbeat script added to every placeable in the game, not really worth it in my opinion.

I might be wrong though as I haven't actually looked into it but I would imagine that considering there is no gui menu that pops up when opening datapads in K1 that it would not be possible to add one.

Alternatively you could use the KotOR to TSL port I have been working on to make use of these features.
It is available at Nexus Mods & ModDB but it is not quite finished yet, lot's of issues remain for me to fix.

https://www.moddb.com/mods/kotor-ii-tsl-expanded-galaxy

https://www.nexusmods.com/kotor2/mods/1043?tab=files

Thor110

Thanks for the info and for getting back to me. Sure I'll check those mods out.

  • Thanks 1

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