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TamerBill

MOD:Content Pack: Feats and Powers (TSL ver)

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Content Pack: Feats and Powers (TSL ver)


Content Pack: Feats And Powers (TSL ver)
Version 1.67


Installation:

-Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor2.exe, NOT the Override).
-You can use this version on a non-English copy, but the descriptions will still be in English.


Details:

-Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.
-It contains 26 new feats, in 15 separate feat chains.
-In addition, it contains 5 new force powers, in 2 separate power chains.
-Starting a new game is not required.
-Full details are included in the TSL Patcher writeup.


History:

-v1.00: Initial release
-v1.10: Added Dark Rage, Sadism and Sweet Release.
-v1.20: Added Constancy, Respite and Anti-Shield Protocol
-v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
-v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
-v1.50: Added Mysterious Benefactor
-v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo


Bug Fixes:

-v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
-v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
-v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
-v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
-v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
-v1.67: Improved compatibility.


Permissions:

-Don't redistribute the mod without permission. I'm pretty reasonable.


Credits:

-By TamerBill


  • Submitter
  • Submitted
    12/22/2020
  • Category
  • TSLRCM Compatible
    Yes

 

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I thought v1.11 from 2015 was the last version of this mod, but it looks like the release of the mobile version of TSL has awakened nostalgia in many modders. 😉

Only recently I mentioned “Content Pack: Feats And Powers” mod as one of the few cool mods that add useful/interesting feats that allow the player to receive new gameplay experience and make level-ups more meaningful.

Very glad that you have returned to this mod, @TamerBill!

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Not nostalgia bringing me back, it was people keeping sending me messages asking about it, hah.

Next objective is to port the mod back to K1, then start adding more feats.

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Okay, I lied, it's the other way around. New version live now, adds Auto-Shield Protocol, Applied Knowledge and Last Stand.

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New version's up, I completely reworked how Payday worked. Does anybody even use Payday? Who knows, but the 2010 implementation didn't meet my 2020 standards.

Also added a new set of force powers: Resonance, Deep Resonance and Master Resonance.

This is probably the final version of the mod.

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3 hours ago, TamerBill said:

New version's up, I completely reworked how Payday worked. Does anybody even use Payday? Who knows, but the 2010 implementation didn't meet my 2020 standards.

Also added a new set of force powers: Resonance, Deep Resonance and Master Resonance.

This is probably the final version of the mod.

 

 

To TamerBill, there is nothing wrong to have high standards.  Your old Kotor 1 Content: Feats and Force Power mod is good quality.  

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On 12/30/2020 at 5:02 PM, TamerBill said:

This is probably the final version of the mod.

Scratch that, I had a cool idea so I had to make it real. Version 1.5 is here with the new feat Mysterious Benefactor.

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Aaaand another. I'll slow down when I'm dead, alright?

Version 1.6 features a new mechanic, combo feats. Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo are here.

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6 hours ago, Vadenriddick said:

Does this work with MTSLRCM?

No, mobile mods are a whole different kettle of fish. There are no plans to make a mobile version of the Content Pack.

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11 hours ago, niBBa said:

Is there a way to get this to work with the Workshop version of TSLRCM?

I won't say it's impossible, but I strongly recommend against it. As soon as you start thinking about adding gameplay-changing mods you need to swap to the regular TSLRCM or you won't have a good time.

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3 hours ago, niBBa said:

Is there a non-Steam version of TSLRCM + M4-78EP?

Combined?  No. You'd have to download from here and install them separately. It's only a minor hassle all things considered. 

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Hi I've been having a bit of trouble with this. From looking at the feats/skills screen and judging by the success/failure of checks I don't think the resonance powers are actually working. Is there any way for me to test explicitly what's going on? Do they work on your build?

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1 hour ago, Just8Will said:

Hi I've been having a bit of trouble with this. From looking at the feats/skills screen and judging by the success/failure of checks I don't think the resonance powers are actually working. Is there any way for me to test explicitly what's going on? Do they work on your build?

Definitely works for me. You should be able to see the stat changes plainly on the character sheet.

rpAN9ld.jpg

On the left is the PC's base stats, and on the right how it looks after resonating with Kreia and the Handmaiden.

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