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Jorak Uln

HELP Scripting! Location based Reshade possible?

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Hi, 

To all your talented scripters out there - i'll need some help for setting up a reshade:


I know, that "reshade" in conjunction with Kotor has the alarm bells ringing since "ridiculously colorful", "overly bright" with tons of depth of field comes to the mind.

I do not intend to do anything like this - but unlike messing with the vanilla lightmaps, reshade has an immense advantage - simulating dark areas like caves with bright spots such as the Dantooine Crystal Cave works wonders without any artifacts.  And no Performance hit at all. 

The only downside is, the cave Preset would not work well on the locations outside.

At this point i need your help - basically i only intend to use 1 reshade preset with shaders enabled for those caves & 1 reshade preset with no shaders enabled for the rest of the game. 

Now my request - could you guys setup a script that enables the shaders only for the Dantooine/Korriban Cave & the Taris Sewers?
I really hope we could make this possible!

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