Recommended Posts

3 hours ago, Obi Wan Pere said:

I have installed 'Holowan Duplisaber Beta .215b' that add options in the workbench dialog (but I don't see any -obvious- file in the install folder related with it). Aside TSLRCM, it's -I think- the only one MOD that should alter that dialog.

What I want to try is to install 'Workbench Crystal Attunement 1.2' (keeping the original "workbnch.dlg" as a backup) and check what is working in the workbench. If only Crystal Attunement works (now I'd know that it works) or, above all, being afraid that something else can be broken unnoticed, I can always replace the "workbnch.dlg" again for the original file and exchange it again temporarily with the one from 'Crystal Attunement' when/if I need tune my Crystal and replace again the file after tune it.

I still have to check it and, for sure, it's not the most accurate system for to play and for to make work MODs...

Anyway, if I find that all the options from both MODs are present in the workbench, as you say, I could try to let installed the 'Crystal Attunement' one.

:thumbup:

;)

In that case, then I would not recommend swapping them out, I had never tried that mod. @VarsityPuppet any thoughts on this matter?

Share this post


Link to post
Share on other sites
22 minutes ago, jc2 said:

I had never tried that mod. @VarsityPuppet any thoughts on this matter?

'Holowan Duplisaber Beta .215b' really works fine and is a very nice work. It opens a whole tree of dialog options in the workbench for build hilts (including to choose colours). After that you can use these hilts for "upgrade" Lightsabers using the usual colour crystal option in the workbench (in fact, as if the hilts were Colour Crystals) where you can see the aspect of the hilt/saber. You'll get the LS with the builded hilt and the colour choosen for to build it.

  • Thanks 1

Share this post


Link to post
Share on other sites

-------------------------------------

Let's start Korriban!!!!!!!!!

------------------------------------

Screenshots taken with the already installed MOD 'K2 Exterior Textures, Part 1 Version 0.1'  by @vurt

The collection of textures and details is really A-M-A-Z-I-N-G. I've had to choose only a few of the screenshots I've taken.

Korr 00.jpg

Korr 3d.jpg

Korr 3e.jpg

Korr 21.jpg

...but with a terrible glitch in the sky. Nothing important if you don't look too up...

Korr 25a.jpg

Korr 25b.jpg

Do you see the same that I do?

Korr 22 Sk.jpg

--------------------------------------

I'd had liked a lot can install the MOD 'Newbiemodder's Korriban Expansion 1,0' by @newbiemodder

https://deadlystream.com/files/file/855-newbiemodders-korriban-expansion/?tab=comments

but is needed a lot of workaround editing files for make it compatible with M4-78EP (even, by the posts, I'm not sure if it'd work) and although there is a good tutorial in this page:

https://deadlystream.com/topic/2855-compatibility-with-korriban-expansion/?tab=comments#comment-29260

keeping in mind other MODs  that I have already installed related with Korriban and that there are no news nor updates almost two years ago, I preffer do not install it.

Maybe I try next time.

--------------------------------------

Installed BEFORE disembark from the Ebon Hawk to Korriban - Valley of Dark Lords. Order of installation

--------------------------------------

110 - Curse of the Sith By @Canderis

Statement: Another very good work that involves a nice and hard fight. Short ...but really INTENSIVE!!!!

https://deadlystream.com/files/file/580-curse-of-the-sith/?tab=comments

Curse of the Sith 4.jpg

Curse of the Sith 5.jpg

Curse of the Sith 7.jpg

Curse of the Sith 14.jpg

Curse of the Sith 18.jpg

Curse of the Sith 19.jpg

-----------------------------------

The MOD 'Rece's K2 Power Crystal Addon UPDATE 1.5' By @Rece working fine in this first part of Korriban as well 

Cris 5.jpg

----------------------------------

And another nice -and powerful- new Force Power from 'High-Level Force Powers 2.0 + Update' by @Stoffe

FP 13.jpg

--------------------------------------------

...and from 'Azgath N'Dul's Tomb' By @InSidious

Azgath N'Dul's Tomb 1.jpg

Azgath N'Dul's Tomb 5.jpg

Azgath N'Dul's Tomb 8.jpg

  • Like 1

Share this post


Link to post
Share on other sites

BTW, for sure I'd be a lousy Sith because after all these years not even I'm able to learn their code...

Azgath N'Dul's Tomb 10.jpg

Azgath N'Dul's Tomb 12.jpg

The Force Transmutation Device...

Azgath N'Dul's Tomb 14c (Force Transmutation Device).jpg

Azgath N'Dul's Tomb 17.jpg

...and the (still bugged) last surprise of the tomb: Feria Mel

Azgath N'Dul's Tomb 18 (Feria Mel).jpg

Azgath N'Dul's Tomb 18a (Rest in Piece).jpg

Rest in peace, Azgath N'Dul ...until the next Playthrough

----------------------------------------

Installed BEFORE enter in the Sith Academy

----------------------------------------
111 - Darth Malak's Armor - Sith Academy 1.0 By @MVacc224

https://deadlystream.com/files/file/471-darth-malaks-armor-sith-academy/?tab=details

Tw 1.jpg

Tw 2.jpg

  • Like 1

Share this post


Link to post
Share on other sites

---------------------------------

Sion, with the MOD 'Darth Sion remake 1' by @FF97

Statement: It can be seen the inner suffering in that face...

Sion 2.jpg

-----------------------------------

The plot of M4-78 is started

Kaah 5.jpg

Share this post


Link to post
Share on other sites

----------------------------------------

Another new Force Power from 'High-Level Force Powers 2.0 + Update' by @Stoffe. This one clones you!!! As says the description in game: "...the Force user can will apart of their own spirit outside their body and use the Force to manifest it in a physical form resembling their own. This Force spirit clone will accompany and fight alongside the force user..."

FP 10.jpg

--------------------------------

After a swift escape the Sith Academy is finished. Entering to the Shyrack Cave.

--------------------------------

The Terentatek (two of them this time!!!) from 'Terentateks in TSL 1.0.0' By @LDR inside the Shyrack Cave

Ter 1.jpg

  • Like 1

Share this post


Link to post
Share on other sites

--------------------------------------

Installed BEFORE enter in the Secret Tomb of the Shyrack Cave

--------------------------------------

112 - Dustil Restoration By @Fallen Guardian

https://deadlystream.com/files/file/343-dustil-restoration/?tab=comments

Dus 1c.jpg

Dus 3.jpg

Dus 4a.jpg

Dus 5.jpg

Dus 8.jpg

Dus 9.jpg

------------------------------------

113 - Workbench Crystal Attunement 1.2 By @Markus Ramikin (temporary installation, see below)

https://deadlystream.com/files/file/18-workbench-crystal-attunement/?tab=comments

------------------------------------

@jc2

Finally I could check the MOD 'Workbench Crystal Attunement 1.2' and it works fine. As I guessed it cancels the dialog options of 'Holowan Duplisaber Beta .215b' in the workbench. After tune my Crystal I've saved the game, quit and restored the original "workbnch.dlg" in the Override folder. Again in game, the dialog options from H.D.B. are there and I can built hilts again without problems ...and my Crystal is tunned!!

I've checked it in two ways (using the workbench of the Ebon Hawk with H.D.B. working):

1- game saved OUTSIDE the EH, quit game, exchange the file, load, enter the EH and check the workbench, the attunement option works. Go outside the Hawk, save again, quit game and exchange again the file, load, enter the Hawk, check and H.D.B works again.

2- Saving INSIDE the Ebon Hawk, quit game, exchange file, load game, check, TUNE the crystal, save again, quit, exchange again the file, load, check and Holowan Duplisaber works again.

The trick works even without be needed use a Save made in a different game module where the workbench is located. ;)

-----------------------------------

...and Korriban is finished...

-----------------------------------

  • Like 1

Share this post


Link to post
Share on other sites

----------------------------------

Let's start M4-78

---------------------------------

Installed BEFORE travel to M4-78 (in my case before leave Korriban)

---------------------------------

114 - M4-78 Movies Remade 3.0 By @tjsase

https://deadlystream.com/files/file/572-m4-78-movies-remade/?tab=comments

Much better now and more in line with the rest of the videos

---------------------------------

Installed BEFORE disembark from the Ebon Hawk to the M4-78 Landing Arm. Order of installation

---------------------------------

115 - M4-78 Alternate Skybox Pack 1.0 By @N-DReW25 and @Sith Holocron

https://deadlystream.com/files/file/1140-m4-78-alternate-skybox-pack/?tab=comments

Sk 1.jpg

Sk 3.jpg

Sk 5.jpg

Sk 6.jpg

In general a good and nice job but with some graphic issues. Anyway worthy to have it installed instead to see the original view

Sk 10a.jpg

Sk 10c.jpg

Sk 10e.jpg


116 - M4-78 New Building Texture 1.0.0 By @Sith Holocron

https://deadlystream.com/files/file/1387-m4-78-new-building-texture/?tab=comments

Nice job again

--------------------------------------

Nice TEAM!!!!!!!!!!! isn't it?

Team.jpg

Sorry T3, the only one way for take the picture is talk with HK-47... Ahh, these jealousies...

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

-----------------------------------

NOTE: For all those of you that talking with the Black Market droid in the Central Zone crash your game there is an effective trick for avoid the crashes. It consists in rename the folder where are located the voice over dialogs of the droid. I haven't checked if the crash is due a particular file(s), there are 49 (in that case I assume would be enough rename the particular file(s)).

The path of the folder is "...\SWKotOR2\StreamVoice\802" and the folder is called "blackmark". I've renamed it as "(NO) blackmark" and works fine. Now you can talk with the Black Market droid without problems, you'll not hear his voice but you'll see the text dialog.

There is an interesting thread about this problem:

https://deadlystream.com/topic/6961-black-market-droid-voice-clip-crash/

Edit/Added (January 2020)

There is a conversion of the files (without deep test in game yet) made and uploaded by Sith Holocron. You can find the files and instructions within the posts in this thread:

https://deadlystream.com/topic/6720-m4-78ep-15-released/page/2/?tab=comments#comment-74775

Edit/Added (May 2020)

Some users has been testing the new files and it seems that they work.

-----------------------------------

Installed BEFORE enter in the Central Zone. Order of installation

-----------------------------------

117 - Console M4-2K 1.0 By @ndix UR

https://deadlystream.com/files/file/877-console-m4-2k/?tab=comments

Much better aspect than the original.

Comp 1b.jpg

118 - M4-78 Industrial Zone Radiation Fog Fix 1.0 By @timurD2003

https://deadlystream.com/files/file/1462-m4-78-fog-fix/?tab=comments

Small and simple but necessary improvement.

Share this post


Link to post
Share on other sites

1 IS 24 1.jpg

2 K.jpg

3 ES 05.jpg

4 Dr 3.jpg

5 V 2.jpg

6 M4 4.jpg


...and the plot of M4-78 is concluded

BTW, Coming back to Telos Citadel Station for close the 'New Fuel Source' Side Quest from Lt. Grenn after ask for it to M4-78, the only dialog options with him are the related with Vogga the Hutt, whom on purpose, I didn't mention him anything about the fuel in Nar Shaddaa. (I only questioned G0-T0 about the Hutt, his business and the fuel).

Anyway the quest is closed.

------------------------------------------------

7 Kr 1.jpg

Let's come back to Dantooine to see the Jedi Council

-----------------------------------------

  • Like 1

Share this post


Link to post
Share on other sites

Dantooine - Jedi Council

------------------------------------------------

Installed BEFORE enter to the Jedi Enclave from Enclave Courtyard. Order of installation.

------------------------------------------------

119 - Extended Enclave (TSLRCM add-on) 2.5 (plus 'M4-78 Compatibility Patch' included with the installer) By @danil-ch

https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/?tab=comments

I liked a lot :clap::clap::clap:

120 - Darth Sapiens Presents HD Darth Nihilus 1.00 By @Darth_Sapiens

https://deadlystream.com/files/file/367-darth-sapiens-presents-hd-darth-nihilus/

Woa!!!! Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice!!!!!!!!!!!!!!!!

Nih 1c.JPG

NOTE: This MOD must be installed before enter the Jedi Enclave because once the dialogs start it's a long sequence that includes the Ninilus scenes.

Share this post


Link to post
Share on other sites

---------------------------------------

Installed BEFORE leave the Jedi Enclave. Order of installation

---------------------------------------

121 - Quarterstaff Replacement Pack By @DeadMan

https://deadlystream.com/files/file/218-quarterstaff-replacement-pack/?tab=comments

Statement: Yes, I know, a little late in the game, I had forgotten this MOD completely, sorry. I hope be in time to see the new quarterstaffs.

---------------------------------------

NOTE: Leaving the Jedi Enclave starts a new automatic sequence that ends with the PC directly in the hangar of the Telos Secret Academy, that's the reason to install the next MODs before leave the enclave.

122 - Dark Robes for Atris 1.0 By @Darth_Delator

https://deadlystream.com/files/file/934-dark-robes-for-atris/?tab=comments

It has a little glitch that shows one (or two) small black square inside the Atris' mouth. It seems a black tooth (that make me think more in the new witch aspect of Atris :devil:).

Anyway, amazing and really nice, I love it!!!!

Atris 2.jpg

Atris 7.jpg

Atris 8.jpg

Atris Bug 2.jpg

123 - New Texture of Holocrons in the Telos Secret Academy 1.2 By @Sith Holocron

https://deadlystream.com/files/file/283-new-texture-of-holocrons-in-the-telos-secret-academy/

Another great work. Very nice!!

Hol 4.jpg

  • Thanks 2

Share this post


Link to post
Share on other sites

----------------------------------

Sorry for the delay updating the thread. First I stayed without router and instead to play I took the time working on a MOD (that took me more time that I had thought at first)

---------------------------------

Atris' Academy is over

---------------------------------

Let's start the HK's Secret Factory with HK-47!!!!!!!!!!!!!

HK-47.jpg

Share this post


Link to post
Share on other sites

Sec Fac 1a.jpg

Sec Fac 3a.JPG

The Secret Factory is over. Starts the Battle of Telos

------------------------------------

Installed BEFORE leave the secret Factory and appear in the Citadel Station

-----------------------------------

XX - Bao-Dur's Fate A TSLRCM Add-On by @VarsityPuppet

https://deadlystream.com/files/file/1241-bao-durs-fate-a-tslrcm-add-on/?tab=comments

Bao 1.jpg

I've decided uninstall it because, ehmm, let's say that I prefer the happy ends... (at least it's at the beginning of the battle of Telos and I've just needed reload the last Save in the Factory).

I don't dare to wait until Malachor with it installed to see if there is a final surprise.

------------------------------------------

Tel 1.jpg

...and the Battle of Telos is over. Let's go to the Ravager

-------------------------------------

Share this post


Link to post
Share on other sites

Nice views of the space battle over Telos from the Ravager

SB 1.jpg

SB 5.jpg

--------------------------------------------

Installed BEFORE reach the Bridge of the Ravager. Order of installation

-------------------------------------------

124 - Darth Nihilus Animation Fix 2.0 By Ӄhrizby

https://deadlystream.com/files/file/73-darth-nihilus-animation-fix/

125 - Nihilus Zombie's Death 1.1 By @Hassat Hunter

https://deadlystream.com/files/file/196-nihilus-zombies-death/

Statement: Not only die, in the port side they are "impaled" by the consoles...

Z 2.jpg

Quote

 

---------------------------

Nih 2a.JPG

Nih 1.jpg

Nih 4.jpg

With the end of Nihilus the Ravager is over

-------------------------------------

  • Like 1

Share this post


Link to post
Share on other sites

Back to Citadel Station to talk with Carth...

----------------------------------

Installed BEFORE leave the Ravager

----------------------------------

126 - Extended Carth Meeting 1.2 By @danil-ch

https://deadlystream.com/files/file/366-extended-carth-meeting/

Carth 2e.jpg

Carth 5b.jpg

Carth 6.jpg

-------------------------------

...and travel to the final destination of the game: Malachor V

Kreia 4.jpg

-------------------------------

Installed BEFORE leave the Ravager. Order of installation (yes, this is correct, after we leave the Ravager the dialog with Carth and the arrival to Malachor V until we appear on its surface is a continous sequence).

-------------------------------

127 - Malachor Exterior Reskin By Quanon V1.3 By @Quanon

https://deadlystream.com/files/file/423-malachor-exterior-reskin-by-quanon/?tab=comments

Statement: Really niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice. Perhaps the rocks a bit too much dark for my taste and with the same problem seen with other MODs: the "top" of the sky, but nice, nice, nice!!!

Mal 1.jpg

Mal 2.jpg

Mal 3.jpg

128 - Replacement Texture for Lightning on Malachor V 1.2 By @Sith Holocron

https://deadlystream.com/files/file/298-replacement-texture-for-lightning-on-malachor-v/?tab=comments

Statement: Perhaps a little thin, as if it be too much "far away" but, again... :clap::clap:

Mal 00 (Llamp).jpg

You cannot imagine (or maybe you can...) the quantity of screenshots that cost me "hunt" the lightning

------------------------------

  • Thanks 1

Share this post


Link to post
Share on other sites

I'm in new and very big problems. When we take control of Mira and have to fight with Hanharr, the fight always ends killing Hanharr instead the dialog after defeat him and the scene going to see Kreia. After Mira kills Hanharr, she stays blocked inside the compound with the large gates in both sides locked, as the game doesn't change to our main PC for continuing the plot, the game is broken.

Share this post


Link to post
Share on other sites

---------------------------------------

Ok, guys, I've got to solve it ...again!!!!!!!!!


Being related with Hanharr and Mira I've gone directly to check 'Wookiee Warblade and Hanharr fix for TSL 1.0.0' By @todevuch but just uninstalling the MOD removing the files didn't work. I've had to restore the Override folder from an old backup and reinstall some MODs. (It's more easy to say -and write it- than do it...)

----------------------------------------

Installed BEFORE Bao Dur's "Remote" activate the last console. Order of installation.

NOTE: After the last console is activated there is another automatic long sequence, included the scenes involved in the next MOD

--------------------------------------------

129 - Extended Kreia Party Scene (Atris VO) 1.1 By @Hassat Hunter

https://deadlystream.com/files/file/26-extended-kreia-party-scene-atris-vo/?tab=comments

Statement: Interesting

130 - Side Opening Doors on Malachor By @VarsityPuppet

https://deadlystream.com/files/file/593-side-opening-doors-on-malachor/?tab=comments

131 - Trayus Rank Reform 1.2 By VarsityPuppet

https://deadlystream.com/files/file/11-trayus-rank-reform/?tab=comments

----------------------------------

132 - Choose Your Party - Malachor V 1.0.1 By @I_Jedi

https://deadlystream.com/files/file/284-choose-your-party-malachor-v/?tab=comments

K2_00000.jpg

----------------------------------------

...the last battle ...before the last Battle...

Sion 1.jpg

Sion 2.jpg

Sion 3.jpg

Share this post


Link to post
Share on other sites

--------------------------------

00 K2_00001.jpg

01 K2_00000.jpg

K2_00006.jpg

K2_00007.jpg

K2_00009.jpg

K2_00010.jpg

Statement: It's the first time that I do not fight alone against Kreia and I have to admit that, besides to be too easy, it takes a lot of charm of the end of the game, but...

z1 K2_00003.jpg

z2 K2_00011.jpg

z3 K2_00004.jpg

--------------------------------------

"Before the day I met you, life was so unkind
But you're the key to my peace of mind"

(...)

"Oh, baby, what you've done to me"

                                                          (You Make Me Feel, Aretha Franklin)

--------------------------------------

Thanks to all of you

                                                          Obi Wan Pere

Share this post


Link to post
Share on other sites
On 8/4/2019 at 4:35 PM, Obi Wan Pere said:

42 - Darkstar Gear By Elwood288

https://deadlystream.com/files/file/840-darkstar-gear/

Nice and very useful gear.

NOTE: I don't know if is an issue of the MOD or due other MODs but I've found TWO more COMPLETE sets of ALL the gear in two footlockers located at the Console Room in the Engine Deck. Now I have three elements of each. Well... GOOD, no complaints... :cool:

Darkstar Gear 3.jpg

 

Oh dear. Yeah that is not intentional. Well it was my first mod. I need to look into that. If anybody knows what is causing that please let me know.

  • Like 1

Share this post


Link to post
Share on other sites

Your mod throws a generic UTP into the Override. That will replace all instances throughout the game. There are likely dozens, if not more. You need to create your own new custom container, or find an existing unique container to spawn your items into, or use various scripting options to do a one-time spawn into a generic container in the desired module.

  • Like 2

Share this post


Link to post
Share on other sites

@Elwood288

In fact, some weeks ago, with the game and the MODs still installed and checking things, I re-run Peragus from the start and found another footlocker with the gear in the Administration Level (at the back of the big screens, I think). Keep in mind that in the first run -during the Playthrough- by this zone, the MOD wasn't installed yet.

Share this post


Link to post
Share on other sites
18 hours ago, DarthParametric said:

Your mod throws a generic UTP into the Override. That will replace all instances throughout the game. There are likely dozens, if not more. You need to create your own new custom container, or find an existing unique container to spawn your items into, or use various scripting options to do a one-time spawn into a generic container in the desired module.

Oooo okay. I thought I was specifically targeting the foot locker in your room on the Harbinger. Thanks. Time to remember how to mod again. :p

Share this post


Link to post
Share on other sites

Unless you are specifically intending to edit global files, you should never put anything in TSL's Override folder. Obsidian reused resrefs throughout modules, meaning even objects that are per-module unique will likely share a resref with a completely unrelated object in another module. And often across multiple modules. Unlike K1, module injection is typically a necessity for most TSL mods.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.