JCarter426

MOD:JC's Jedi Tailor for K1

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JC's Jedi Tailor for K1


Summary

This mod adds a Trandoshan named Garassk who will tailor robes for the player and Jedi party members. He can change the color your robes to any of four options: brown, black, red, and blue. The items retain their stats, with only the appearance of the robes changed.

The tailor also runs a clothing store with infinite amounts of some generic outfits, plus a select set of armor, gloves, belts, and headgear in smaller amounts. Some of the armor he sells is new; files for the items already existed, but they were inaccessible in the regular game.

I've also given Garassk an extensive dialogue tree, so you can ask him the usual questions about the planet, and he will react to certain quest states.

To start, Garassk may be found in the hangar of the Jedi enclave on Dantooine. Later in the game, he moves to Anchorhead on Tatooine, down the street from the Czerka office.

You will need to start a new game or load a save from before you first arrive on Dantooine for the mod to take effect.

Installation

  1. Run Jedi_Tailor_K1.exe.
  2. Click "Install Mod" and select your game directory (default name SWKOTOR).

Uninstallation

  1. Remove the installed files or replace from backups if necessary.

Compatibility

This mod patches the modules danm13 and tat_m17aa and may not be compatible with other mods that affect those areas.

This mod includes an icon fix from my Mandalorian Armor mod. If you use both mods, or some other mod that fixes that icon, then you can ignore the warning about that file being skipped.

This mod is compatible with my Robe Adjustment mod, allowing you to change the color of the Apprentice Robes, but you must update the Robe Adjustment mod to version 1.1 or later.

This mod is compatible with my Cloaked Jedi Robes, Cloaked Hybrid Robes, and Cloaked Party Robes mods and includes a compatibility patch for the 100% Brown color option of those mods. It adjusts the tailor's dialogue to make all references to robe color consistent with the brown shades in that option (brown, black, buff, and grey).

The tailor will only recognize the original game robe items plus the variants the mod adds in the four standard colors. This mod may be compatible with other mods that add new robe items, but the tailor will only be able to swap around the old kinds.

The tailor will only perform for the player and standard Jedi party members (Bastila, Jolee, and Juhani).

Credits

KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding, license courtesy Jenko Jenks
DeNCS – JdNoa & Dashus
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
LipSynchEditor – JdNoa

Permissions

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.

If you would like to include any part of this mod in anything, then please contact me for permission.

Disclaimers

OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


  • Submitter
  • Submitted
    05/26/2019
  • Category
  • K1R Compatible
    No

 

  • Like 1

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There is an issue with the gender check for the "greetings, lady jedi how may i serve you" dialogue. The isfemale condition is in the fire field instead of the determines availability field, so it's always picking the female dialogue.

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9 hours ago, cookie wookie said:

I installed the mod but he isnt at the enclave 

I believe in order for him to spawn you need to use a save before going to Dantooine. I believe either the "on-enter script", the module's git file or the Dantooine intro dialogue will spawn him into the module, for any of these three spawning methods to work properly you require a pre-Dantooine save because a save where you've already visited Dantooine will result in no Jedi Tailor because the game is "saved" after the point where he is meant to be spawned.

 

@JCarter426 could probably explain this better.

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