Thor110

[WIP][Beta] Expanded Galaxy Project [K1 & K2]

88 posts in this topic

Previous message.

Spoiler

So, some bad news... I am going to have to shelve all of my projects in-definitely as I am going to be homeless within a matter of days.

Wish me luck returning swiftly

Thor110

Luckily though this is still the case I am sort of around again now, read the latest post for more info.

Next message.

Spoiler

Thank you for all your messages and support, I have uploaded the latest version to moddb.

I am doing my best to avoid this scenario but it may be unavoidable, I don't want to go into further detail as it is relationship / personal issues.

Will still be looking for people to get involved in the long-run as my initial project is still nearly complete, which was a complete port of all of the maps, which turned out to be a little un-necessary as there has been a solution to this for a while, just tedious, but this way I have at the least provided a resource / template of all 255 odd modules for people to use as well as a short set of tutorials that I still hope to continue.

My hopes are that the community would get involved as much as possible, being that it is of course going to be impossible for me to integrate all the planets through-out either game as well as add an extension to both stories on my own, so for the time-being the entire project has also been cut down to just the Yavin Orbital Station for a "Demo" and I hope to include Tatooine & it's swoop track as well as the ability to access other swoop tracks from one NPC on Tatooine.

Wish me luck and while I may not be around so regularly for a little bit I am sure it won't take me too long to get back on my feet either way, hopefully I can return in a week and say everything will be ok and that I have managed to avoid difficulties in a break-up, hopefully continuing to rent the tiny space I occupy.

Please feel free to message me any ideas that you think would be good for the Expanded Galaxy Project, the more ideas, the more chance of something good, I have already just cut my 47 page design document down to about 2 pages because most of it was drivel and ramblings / notes about editing the files or documenting where I had stopped for the night.

As well as having begun to play both games again but not getting very far, with the amount of active Modders for these games and on-going projects, I just think it would be great for us all to get together and make a "mod team" maybe even under DeadlyStream, none of this would have been possible without many other people and the encouragement from people as well, allowing the creation of a modular installer / launcher that allows for extreme mod compatibility / user preference and the ability to integrate many more through a series of tutorials that help people make the changes and upload them to the community, I know TSLPatcher provides most of these capabilities, but a lot of users are lacking in these areas I myself have been offered money in person by real life friends to install mods for them, which I can not accept because it is such a simple process.

Sorry for the long-messages, I hope to be back soon and partially active until the last possible moment, thing's are looking a little 50/50 at the moment so at the least I shall say don't worry about me, may the force be with you all too and if I do not return perhaps the project is worth salvaging, though I know I will not, I haven't felt as strongly about a project like this ever before so I will be back to complete a Yavin Orbital Station storyline about Suvam's Disappearance that leads to Tatooine and maybe more.

Thank you for reading.

Edited by Thor110
Archived and next message edited to become an update.
  • Sad 7

Share this post


Link to post
Share on other sites
20 hours ago, Thor110 said:

...I am going to have to shelve all of my projects in-definitely as I am going to be homeless within a matter of days...

May the Force serve you well. Be back stronger; and looking forwards to some good news!

  • Thanks 1
  • Light Side Points 5

Share this post


Link to post
Share on other sites

I can but wish you the best of luck and a swift return to your virtual family here at Deadlystream.

I do hope the situation will be only temporary.

  • Light Side Points 5

Share this post


Link to post
Share on other sites
On 26 ianuarie 2019 at 5:05 PM, Thor110 said:

So, some bad news... I am going to have to shelve all of my projects in-definitely as I am going to be homeless within a matter of days.

Wish me luck returning swiftly

Thor110

I am verry sorry to hear that :(  I hope You manage to do something to avoid that.

I wish You all the best, lots of luck, and may the Force be with you, and hope to hear some good news from You soon!

  • Like 1
  • Light Side Points 1

Share this post


Link to post
Share on other sites

I am sort of back around as a friend has put me up, though access to my PC will be irregular until I have some money to put towards the electricity where I am staying, I also have a lot of other things to focus on like trying to find work and a place to live of my own, but luckily I am in a better position now than I was a few weeks ago.

Having now set up multiple GitHub projects and a NexusMods account as well as pages for both mods I have essentially resumed work on the project for both games, but I will be focusing on the K2 Expanded Galaxy starting with the Yavin Orbital Station Swoop Demo that will consist of 4-5 Modules.

[ . yav_m50aa, . tat_m17mg, . man_m26mg, . tar_m03mg, . 510ond++ . ]

I am not sure those module designations are correct, but Taris, Manaan and Tatooines Swoop Track as well as the Yavin Orbital Station, hopefully to include the Upgradeable Swoop Bike Mod by bead-v and potentially an updated version of the Onderon Swoop Track that will allow access to the Onderon Swoop Track using the Modified Bike via the Yavin Orbital Station Merchant / Swoop Bike Mechanic.

I think the option to not use the modified swoop bike should remain also, via dialogue it could be enabled or disabled, IE : "I would like to use the Modified Swoop Bike now" or "I am going to practice with the Regular Swoop Bike for a bit" this would also allow for an original playthrough even if the player decides to purchase or try the modified swoop bike as well as visit Yavin.

The Expanded Galaxy Project is aimed at becoming a community project, an overall renovation of both original KotOR games for all platforms as well as compatibility for as many mods as possible, I also hope to include items, maps, stories and content from mods galaxy-wide given I can attain the relevant authors permissions, this should allow for both games to become heavily fleshed out.

There is also plans to totally port K1 to K2, which would require an installer that would verify both games installations, this would be somewhat necessary to make the K1 Expanded Galaxy Project ( or K2 modules in K1 ) more relevant and worthwhile, giving the first game access to the second games engine, which would allow for more placeables, better cut-scenes and overall game-play.

Along-side my project I am still writing a tutorial series that will cover everything I learn about KotOR 1/2 Modding ( primarily K2 ) that will be somewhat aimed at helping people make a Total Conversion for Obsidian's version of the Odyssey Engine, set in the Old Republic / Star Wars Universe or otherwise.

I hope this inspires people to make more KotOR games ( following other characters in the old republic universe, perhaps even their own characters from, before or after SWTOR ) there is also the potential for non-sw related total conversions, point & click type story adventures and much more using the Odyssey Engine's Unique Features and innovate game-play mechanics.

Edited by Thor110
Update on my situation and the project.
  • Like 6

Share this post


Link to post
Share on other sites
On 28 ianuarie 2019 at 8:29 PM, Thor110 said:

I am sort of back around as a friend has put me up, though access to my PC will be irregular until I have some money to put towards the electricity where I am staying, I also have a lot of other things to focus on like trying to find work and a place to live of my own, but luckily I am in a better position now than I was a few weeks ago.

I am very happy to hear that You are doing better and have a more stable situation now. I hope You do manage to find the job You are wishing for and a nice home, and wish You all the best!

 

It is great news that You have resumed work on the Expanded Galaxy Project, i can't wait to play or at least beta test the Yavin Orbital Station mod!

Best wishes and success!

  • Light Side Points 3

Share this post


Link to post
Share on other sites

I am glad to be back, I have released a new version of the Modders Resource and overall Expanded Galaxy Project for K2, on ModDB, NexusMods and finally here on DeadlyStream!

This is the second to last version of the template pack that I will be releasing, when I reach 0.5.0 it will be finalised and being duplicated to be used for various different project.

K1 Story Port into K2
K1 Expanded Galaxy
K1 + Free Roam
K2 Expanded Galaxy
K2 + Free Roam

The above five projects would end up replacing Kotor 2 & Kotor 1 with 2 versions of Kotor 2 the k1 story port, expanded galaxy and free roam, then the k2 expanded galaxy and free roam.

& hopefully if I am given access to the files, the continuation of the RoR mod and the TC Template Pack is the current and upcoming v0.5.0 resource release.

A total of 6-7+ Projects with 2 Primary Projects as well as a launcher / download / config utility that I need to start work on and the tutorial series that I have been documenting while working on the projects.

Template Module Construction Files
https://deadlystream.com/files/file/1455-module-templates-for-v040-full-update/

Main Release v0.4.0 Expanded Galaxy
https://deadlystream.com/files/file/1456-expanded-galaxy-v040-update/

Though the project and module files are compatible with the K1 Expanded Galaxy Project, everything is primarily tested with K2 and focused towards the K2 EG and K1 Port Projects which are my main two projects of the varying off-shoot projects created by this endeavour.

As previously mentioned the overall focus of this project was initially just to port the Yavin Orbital Station into The Sith Lords, but it ended up making me set up templates for all of these projects.

I hope to focus my efforts on the K1 Port and K2 EG projects for now as well as continuing work on the Swoop Demo for now.

Thor110

 

  • Like 1

Share this post


Link to post
Share on other sites
On 3/9/2019 at 8:11 PM, Thor110 said:

[...] The above five projects would end up replacing Kotor 2 & Kotor 1 with 2 versions of Kotor 2 the k1 story port, expanded galaxy and free roam, then the k2 expanded galaxy and free roam [...]

Wait a minute I thought we already went over this...?

On 1/5/2019 at 3:01 PM, jc2 said:

[...] Do not port the entire game from one engine to the other. They will notice, and they will shut you down, and they could shut down Deadlystream.com. [...]

  • Like 2

Share this post


Link to post
Share on other sites

Currently it is still a template version that is being prepared for the seperate projects, so it isn't actually applicable to any potential projects just yet.

As far as I am concerned as a developer, provided I can verify both installations there is nothing wrong with this.

The installation of such a thing would most require an installer to verify the existing installation of both games.
I also wouldn't upload it here without permission from DeadlyStream so as to avoid such issues and I thought the general consensus was that as long as it was done through an installer and verified the existence of both games, it would be fine?

To be honest having gone back over the topic, I still feel the thoughts on this were still not made clear. But the kind of concern that just talking about the matter could get the site shut-down is just insane amounts of paranoia, the very fact this entire project got likened to Aperion I found laughable, Aperion wasn't even a port but a full remake that turned into a port to try and get around legal issues, where as this is wholesomely different.

Feel free to get people to chime in and considering how long any of these projects are likely to take and how they may not even be started, finished or released, what does it ultimately matter for the time being? The Mods here have already made their views on the matter quite clear, basically that they aren't sure, if EA have a problem, it would have to be with me not the website.

I am also only going to be porting the tutorial level of both main stories and seeing if I can gauge a potential reaction from EA / Bioware to begin with.

I studied game development for two years, I am well aware of the in-s and out-s of the Game Industry, they will never shut down a project like this, it would be a waste of their time.

Aperion got shut down because it was a FULL FLEDGED REMAKE not a port, they tried to change it to become a port once they encountered legal issues.

Regardless my intentions are still clear for the time-being, to work on the Module Templates until reaching 0.5.0 Final Release of the template pack, then I will be porting the tutorial levels and seeing what happens, more than happy to keep that away from DeadlyStream and uploaded elsewhere.

But unfortunately I forgot everybody was worried about doing something that has already been done...

The JS KotOR engine remake is just as dangerous as a product to EA / Bioware as this is, if not more so.

Anyway, it's still just a modules template / modders resource at the moment, apologies if my message startled anyone, forgot that everyone here was oh so worried about a repeat of Aperion ( Which actually isn't possible, both legally and technically ) due to the nature of this project as opposed to Aperions Remake.

Thor110

8 hours ago, LDR said:

Wait a minute I thought we already went over this...?

Apologies though you are right, but having been homeless and away from the project / forums for a few months, I somewhat forgot about this and am still unsure on the final conclusion.

  • Like 1

Share this post


Link to post
Share on other sites

I'm glad You are OK and back working on your projects!

The conclussion, as discussed with the Moderators amd Administrators was that we are allowed to freely discuss complete story ports of both games from one to another on Deadlystream, as well as discuss and post tutorials for such works, as long as we do not post entire ported games here on DS!

As Thor110 mentioned, this can be done completly legal by automating the process as a standalone installer that contains no files from the games, and just takes the files from the respective source, genuine copy of the game, modifies it, and injects it into the destination game. Or he could simply post a detailed tutorial that skilled users could replicate at home, without distributing any files!

Check out Fallout: A Tale of Two Wastelands, that did exactly that, porting and including the whole Fallout 3 game into Fallout New Vegas, 100% legal, by only providing a standalone installer and tutorial without sharing any game files.

https://taleoftwowastelands.com/faq#What-is-ttw

Quote from website:

  • What is TTW?

    Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. It upgrades Fallout 3's mechanics to those of FNV without compromising the feel and balance of the original. New Vegas mechanics like companion wheel, companion perks, weapon mods, crafting, recipes, harvestable plants, and poisons have been added to the DC wasteland items, NPCs, and world.

  • Like 1

Share this post


Link to post
Share on other sites

Forgive me if any of the following has been mentioned before as I don't wish to scour through multiple threads to find the answer.

  • When completed, will this set-up allow for a continuous play-through from KotOR1 through TSL without resorting to going to the menu or starting a new game?
  • If the last proves true, will the conversation between Atton and the Exile - the one where you set Revan's gender - be eliminated?
  • Like 2

Share this post


Link to post
Share on other sites
56 minutes ago, Sith Holocron said:

Forgive me if any of the following has been mentioned before as I don't wish to scour through multiple threads to find the answer.

  • When completed, will this set-up allow for a continuous play-through from KotOR1 through TSL without resorting to going to the menu or starting a new game?
  • If the last proves true, will the conversation between Atton and the Exile - the one where you set Revan's gender - be eliminated?

This has not been brought up yet no, but you make some interesting points.

I have thought about this before, but I think it will likely still need to remain two seperate K2 installations in order to preserve save integrity and eliminate the need to make the above changes.

Given that I already had two free-roam type expansions planned for both games it seems unlikely that I could provide seamless gameplay or transition between them, thinking about the time frame between the two games also makes me think it doesn't need to be done.

As well as this, both games follow different characters, so it wouldn't make much sense, or it would have to loop back to a new character creation screen, a lot of global variables would need re-writing, duplicating and possibly renaming, for the sake of development I believe the best choice is to go for making an installer that does the following :

Verifies K1 & K2
Duplicates K2

Copies Necessary Files from K1
Deletes K1 ( Optional )

This would leave the user with two versions of the "kotor2.exe" in different folders pertaining to the K1 EG and K2 EG projects overall.

So the short answer is no, it won't, but I did think about it.

I still need to re-play the first game to see how well new planets would fit into the story-line as I get a strange feeling the first game is just as on-rails as the second, it has been some time since I played the first game.

@JediArchivist Thank you for the example, there are many a mod that have taken this route, I personally would take this route to save space for the over-all download over any other reason, but it is also a safe way to avoid legal issues at the same time, serves two functions.

Thor110

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now