JCarter426

MOD:JC's Zhug Attack Fix for TSLRCM

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JC's Zhug Attack Fix for TSLRCM


Summary

I noticed two issues regarding the Zhug attack in TSLRCM:

  1. Some of the appearances were wrong, so they were all clones of Azanti Zhug.
  2. More importantly, all the Zhugs were spawned as hostile. This would cause the cutscene to break if the AI for one of the party members spotted a Zhug and attacked. This had the unfortunate consequence of removing the choice to add a third party member to team up with Atton and Bao-Dur.

This mod fixes both of those things.

This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.

Installation

  1. Run Zhug_Attack_Fix.exe.
  2. Click "Install Mod" and select your game directory (default name SWKOTOR2).

Uninstallation

  1. Remove the installed files. Replace with backups if necessary.

Compatibility

This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.

This mod is included in the KOTOR 2 Community Patch. If you use that, you don't need this.

It may also not be compatible with other mods that alter the Zhug encounter.

Credits

KOTOR Tool – Fred Tetra
TSLPatcher – stoffe
K-GFF – tk102
NWNSSCOMP – Torlack, stoffe, & tk102

Permissions

To the maintainers of TSLRCM:
Maybe include this in the next update? If there is one? Maybe?

To everyone else:
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.

If you would like to include any part of this mod in anything, then please contact me for permission.

Disclaimers

I'LL TAKE THE STUPID ONE, WHO DECIDED TO THREATEN US RATHER THAN SHOOT US WHEN HE HAD THE CHANCE.

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


  • Submitter
  • Submitted
    07/28/2018
  • Category
  • TSLRCM Compatible
    Yes

 

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Does this bug cause the Improved AI mod to break in this scene? The reason I ask is that the Improved AI mod is reported to be incompatible with this scene because you cannot select a third party member... exactly what your mod fixes.

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Yes, that's right. However, it was not Improved AI that was causing the problem, but rather the way the scene in TSLRCM was set up. That sort of thing is universal to the game - party member spots an enemy, scene breaks. stoffe's mod improves the reaction time for spotting hostile creatures, so it would guarantee the scene would break. I'm not sure why it wouldn't happen with TSLRCM alone, or if that is indeed the case, as I only know what has been reported. But in any case, the problem is resolved now.

  • Thanks 1

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