A Future Pilot

K1 Community Patch

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Now that this is "a thing", I've decided to rewrite this OP a little bit.

The goal of the K1 Community Patch (K1CP) is to fix all of the bugs that remain in the last official patch. It is a community project and people are welcome (and encouraged) to contribute to it! Whether that's through reporting bugs, giving opinions on what fixes should be included, or submitting fixes, any involvement is greatly appreciated!

Currently the patch consists primarily of other authors' work, with a couple of fixes of my own. Going forward I will be continuing to add my own fixes as they are developed, as well as anyone else's who wishes. NOTE: This patch will never use any author's work without their knowledge and consent. If another mod contains a bugfix, but I can't get permission to use it, I will suggest it as a recommended mod to be installed in addition to this patch until I am able to recreate the fix on my own.

I've started compiling a list of bugs, with fixes when available below. If any of you know of any bugs I missed, please comment them! I've also been contacting mod authors to get permission to include their bug fixes. If any aren't OK with it, I'll create my own fixes for those bugs. Almost all of the authors I contacted gave permission, and their mods are now included.

To the mod authors who have given me permission to use your mod:

First and foremost, thank you very much!! This project wouldn't be possible without y'all's hard work and support! I will include both in the readme, on the mod page, and in the TSLPatcher info.rtf file a list of all mods used with a link to the mod, the name of the author, and what bug it fixes.

 

P.S. Here's my general criteria for determining whether or not something is a bug:

If there's reasonable evidence that the developers intended for it to be different
OR
If it breaks the game in some way (making dialog inaccessible, or a quest uncompletable)
OR
If it just makes more sense to be different given the in-game context

 

As a general rule, content restoration will only be included if it was only inaccessible due to a bug, not if it was purposefully cut out by the developers.

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Bugs with Fixes: Mods with a * mean I have received permission from the author to include it.

 

1. Saptih crystal uses wrong icon. Fix: http://deadlystream.com/forum/files/file/975-sapith-fix/ (N-DReW25)*

2. First lightsaber crystal uses wrong icon. Fix: http://deadlystream.com/forum/files/file/898-first-lightsaber-crystal-fix/ (N-DReW25)*

3. Desert wraids and shyraks use wrong texture. Fix: http://deadlystream.com/forum/files/file/323-desert-wraid-shyrack-texture-fix/ (Red Hessian)*

4. Vrook and Zhar have the wrong color robes. Fix: http://deadlystream.com/forum/files/file/896-vrook-and-zhar-fix/ (N-DReW25)*

5. Feat and proficiency icons are in the wrong order. Fix: http://deadlystream.com/forum/files/file/421-kotor-fixed-proficiencyfocus-feat-icons/ (Kainzorus Prime)*

6. Bastila's romance is bugged. Fix: http://deadlystream.com/forum/files/file/1086-bastila-romance-scriptfix/ (Markus Ramikin)*

7. Walking animation is janky. Fix: http://deadlystream.com/forum/files/file/465-movement-animation-fix-for-both-kotor-and-tsl/ (ZimmMaster)*

8. Manaan quests aren't ended correctly. Fix: http://deadlystream.com/forum/files/file/557-proper-manaan-quest-endings/ (Kexikus)*

9. Multiple bugs. Fix: http://deadlystream.com/forum/files/file/470-kotor-bug-fix-attempt/ (danil-ch)*

10. Multiple bugs. Fix: https://www.nexusmods.com/kotor/mods/75 (blennus)*

11. Energy shields don't block electricity. Fix: http://deadlystream.com/forum/files/file/548-energy-shield-damage-fix/ (R2-X2)* [Permission granted in Readme]

12. Xor bugs messengers. Fix: http://deadlystream.com/forum/topic/3828-no-more-messengers-after-xor-ambush-fixed/ (Fair Strides) This fix is also included in the mod by blennus (#10 above). I have decided to include that since I have already received permission for it.

13. The Ebon Hawk has modeling issues. Fix: http://deadlystream.com/forum/files/file/1134-ebon-hawk-k1-fixes/ (ndix UR)*

14. The red lightsaber crystal uses the wrong icon. Fix: http://deadlystream.com/forum/files/file/911-red-lightsaber-crystal-fix/ (N-DReW25)*

15. Party is in the background of the Taris Escape Sequence. Fix: http://deadlystream.com/forum/files/file/1192-taris-escape-sequence-adjustments/ (DarthParametric)*

16. Droid classes' feat gain is reversed. Fix: http://deadlystream.com/forum/files/file/865-kotor-droid-feat-gain-fix/ (Thrak Farelle)*

17. A couple Sith Archeologists are female when they should be male. Fix: http://deadlystream.com/forum/files/file/1204-male-sith-archaeologist-restoration/ (N-DReW25)*

18. Kandon Ark wears normal clothes instead of his own. Fix: http://deadlystream.com/forum/files/file/1026-kandon-ark-fix/ (N-DReW25)*

19. Xor is non-human. (In the Xbox version he was human) Fix: http://deadlystream.com/forum/files/file/1091-human-xor-restoration/ (Leilukin)*

20. Mandalorian armor has several issues. Fix: https://www.nexusmods.com/kotor/mods/1174 (darthbdaman)*

21. Queedle is the wrong race. Fix: https://deadlystream.com/files/file/1267-queedle-fix/ (N-DreW25)*

22. The star forge door that locks you into the droid section doesn't lock. Fix: http://deadlystream.com/forum/files/file/1195-star-forge-door-fix/ (jc2)*

23. Various character issues on Korriban: https://deadlystream.com/files/file/1293-jcs-korriban-back-in-black-for-k1/ (JCarter426)*

 

Bugs Without Fixes (Yet):

 

1. Opening Griff's prison door before starting Mission's quest, makes him not spawn. Fixed in v1.0

2. After Griff asks you to get a Tach gland, Tachs are not hostile so you can't kill them. Fixed in v1.0. A tach gland now spawns in the chest by the Czerka officers if there's not already one there, you don't have one in your inventory, and you have the mission from Griff.

3. Infected republic soldier on Taris is wearing a combat suit (Reported by Mr Ardvark) Fixed in v1.1

4. Dune sea miners on Tatooine aren't wearing Czerka gear (Reported by Mr Ardvark) Fixed in v1.1

5. The first room on the right of the hrakert rift station on Manaan has a dark jedi corpse even though the Sith had nothing to do with what happened there, and the remains contain a jedi master robe (Reported by Mr Ardvark) Fixed in v1.2. The corpse has been removed and his inventory has been placed in a chest in the Sith Embassy

6. Czerka employees on Korriban aren't wearing Czerka gear, Shaardan attacks with a sword, Belaya attacks with her fists, and the sith guards inside the academy use the low res student model, instead of the trooper one like the front door guard (Reported by Mr Ardvark) Fixed in v1.4

7. If you complete Korriban before getting Dustil's quest, he doesn't spawn

8. Mission has no clothes on if she isn't in your party when meeting Griff at the spaceport Fixed in v1.4

9. Juhani doesn't appear in the post-leviathan scene (Discovered by Kexikus) Fixed in v1.0

10. Carth talks about being left out of the loop as soon as you've gotten the star map on Dantooine, instead of waiting until after you've met with the council again.

11. If you don't talk to HK-47 during the post-leviathan scene, his "stimuli" is never triggered.

12. If you kill Dustil while looking for proof, Carth will continue looking for proof instead of realizing that Dustil is dead

13. Some Jedi are visible in the cutscene where Malak sends the battle droids after the Jedi

14. When jumping to the Ebon Hawk while wearing the Sand People disguise, it is unequipped

15. When moving to different models while wearing the Sand People disguise, it no longer works at the enclave

16. Dual-bladed weapons don't use the dual wield feat

17. Dak when in the Korriban Cantina respawns after dying every time you leave and return (You must speak to him with Juhani in your party for him to go to the cantina)

18. When talking to Worrronzor to intiate the trial on Kashyyyk, every time you ask "Is there an alternative to letting Jaarak die" you get LS points

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These are issues that I'd like y'all's opinions on. Should they be included or not? Why or why not?

 

1. Scoundrel pants have a massive buttcrack. Fix: http://deadlystream.com/forum/files/file/537-scoundrel-trousers/ (darkbirdie)

2. Female soldiers use low-res textures. Fix: http://deadlystream.com/forum/files/file/1180-jcs-republic-soldier-fix-for-k1/ (JCarter426) The author has requested this not be included since it's an entirely new model and not a fix.

3. The PC's dialog is pretty dumb in several cases. Fix: http://deadlystream.com/forum/files/file/335-pc-response-moderation/ (Kainzorus Prime) Though this is an issue, it's not a mistake on the developers part, so I will not be including it in this pack.

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I mean, I personally would be down for this. So long as A Future Pilot gets permission from mod authors or creates his own fixes, I don't see why it's a problem. A general bugfix mod rather than multiple separate mods would be very convenient

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What happens if one or more say no?

If it's something I can fix on my own, I create my own mod to fix it and include it.

 

If it's something I can't fix, then I link to it in the readme as a recommended mod to install in addition to the unofficial patch.

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I hope all goes well. If it does go badly, please consult another Admin. I've been through this rodeo once already this month.

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If you are making an ultimate fix pack, you might want to give some npcs more appropriate attire:

  • Infected republic soldier on Taris is wearing a combat suit
  • Dune sea miners on Tatooine aren't wearing Czerka gear
  • The first room on the right of the hrakert rift station on Manaan has a dark jedi corpse even though the Sith had nothing to do with what happened there, and the remains contain a jedi master robe
  • Czerka employees on Korriban aren't wearing Czerka gear, Shaardan attacks with a sword, Belaya attacks with her fists, and the sith guards inside the academy use the low res student model, instead of the trooper one like the front door guard

 

These are issues that I'd like y'all's opinions on. Should they be included or not? Why or why not?

 
3. The star forge door that locks you into the droid section doesn't lock. Fix: http://deadlystream.com/forum/files/file/1195-star-forge-door-fix/ (jc2)

This one is the only one I would skip, bypassing the droids is very satisfying

 

Also,

http://deadlystream.com/forum/files/file/865-kotor-droid-feat-gain-fix/

http://deadlystream.com/forum/files/file/1204-male-sith-archaeologist-restoration/

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Please make sure to have anyone who gives permission post a confirmation here to appease the admins. Compilation mods like these are a permission nightmare. Note, if the readme grants permission you're fine.

 

Thank you!

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I received permission from blennus via email to include his Comprehensive Bug Fixes hosted on nexusmods. @The Admins: how would you like me to prove it?

 

Also, the Fixed Energy Shields mod gives permission in the Readme to distribute with attribution. Do I need the author's permission for it?

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I have given permission for A Future Pilot to use my mods in this mod. Should A Future Pilot want to include more of my mods that aren't currently listed he will need to ask me again for the new mods and I shall confirm each time he does.

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I have given permission for A Future Pilot to use my mods in this mod. Should A Future Pilot want to include more of my mods that aren't currently listed he will need to ask me again for the new mods and I shall confirm each time he does.

 

For clarity, I have currently received permission for:

  • Sapith Fix
  • First Lightsaber Crystal Fix
  • Vrook and Zhar Fix
  • Red Lightsaber Crystal Fix

I have not yet asked for (or received) permission for the Kandon Ark Fix, as I would like more feedback on whether or not it should be included, before pursuing it.

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@Admins: If a readme says that the mod can be distributed freely, am I good, or does it specifically have to give permission to be included in other mods? Also, for mods that are very simple fixes, if the author doesn't give me permission, or I'm not able to contact them, how would you like me to prove that I've recreated the mod as opposed to using theirs?

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I've added Kainzorus Prime's PC Response Moderation mod to the consideration list. What do y'all think?

I'd say no to that one. Fixing a bug is one thing. But while a lot of the dialogue options are indeed hokey or just plain silly sometimes, it isn't something unintended on the part of the devs

 

Also, to address this

 

 

 

2. After Griff asks you to get a Tach gland, Tachs are not hostile so you can't kill them.

 

 

That doesn't matter, since there's an unlockable/breakable box at the Czerka camp that contains 3 glands

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