DarthParametric

Dantooine Jedi Enclave Landscaping

32 posts in this topic

36 minutes ago, DarthParametric said:

Yes, that's an upscaled and recoloured leaf texture with a new clean alpha.

That's what I thought. Dang, you nailed it! :bow:

Anyway, did you convert the texture to TPC? And if you don't mind me asking; what's the alpha-blending value that comes with it?

Many thanks on considering. :cheers:

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It's an upscaled version of LDA_leaf01 (LDA_leaf02 and LDA_leaf04 use the exact same alpha mask, they are just lower res and have different diffuse). The vanilla texture has no TXI data, if that is what you are asking. However I am using

downsamplemax 0
blending punchthrough

Currently they are still TGAs, as I have encountered some rendering issues with TPCs with alpha masks that will need @ndix UR's input to resolve.

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4 minutes ago, DarthParametric said:

It's an upscaled version of LDA_leaf01 (LDA_leaf02 and LDA_leaf04 use the exact same alpha mask, they are just lower res and have different diffuse).... However I am using


downsamplemax 0
blending punchthrough

Currently they are still TGAs, as I have encountered some rendering issues with TPCs with alpha masks that will need ndix UR's input to resolve.

Many thanks for the details! Appreciate it a lot. :cheers:

Quote

The vanilla texture has no TXI data, if that is what you are asking.

Pretty close, but I'm more curious about those sleek and clean transition you nailed- particularly when the texture is on top of another. I assumed that was something to do with the alpha-blending value of the TPC, but seems it wasn't- looking you had that result using a TGA/TXI.

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Here are some other parts of Dantooine with everything greened up:

K1_Dantooine_Jedi_Enclave_Landscaping_09          K1_Dantooine_Jedi_Enclave_Landscaping_10

I also decided to address one of the long time minor annoyances I've had. In the Grove, in the cutscene where Juhani freezes your party members the grass planes get extremely stretched. This is exacerbated when you replace the grass plane textures with something a little taller. So I decided the best solution was to extend the stone slabs out a little further and remove the grass from that section.

Before:

K1_Dantooine_Jedi_Enclave_Landscaping_11          K1_Dantooine_Jedi_Enclave_Landscaping_12

After:

K1_Dantooine_Jedi_Enclave_Landscaping_13          K1_Dantooine_Jedi_Enclave_Landscaping_14

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2 hours ago, DarthParametric said:

Here are some other parts of Dantooine with everything greened up:

Spoiler

K1_Dantooine_Jedi_Enclave_Landscaping_09          K1_Dantooine_Jedi_Enclave_Landscaping_10

 

Dang, some amazing view there... Definitely a new magical experience of Dantooine's with those greenies on. 😮

Quote

In the Grove, in the cutscene where Juhani freezes your party members the grass planes get extremely stretched.

Lol glad I encountered that only recently as in the earlier playthrough I always go facing Juhani alone. 😁

Quote

So I decided the best solution was to extend the stone slabs out a little further and remove the grass from that section.

Spoiler

Before:

K1_Dantooine_Jedi_Enclave_Landscaping_11          K1_Dantooine_Jedi_Enclave_Landscaping_12

After:

K1_Dantooine_Jedi_Enclave_Landscaping_13          K1_Dantooine_Jedi_Enclave_Landscaping_14

 

Interesting workaround. Although, it kind of changing the vibe of that temple. Can't really tell if not seeing that in an actual gameplay though.

Looking forwards for further updates! :cheers:

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I was thinking of something like this for the empty troughs on the sides of the landing bay:

K1_Dantooine_Jedi_Enclave_Landscaping_15

Although currently the lightmaps are really flat. Need to fiddle around with them some more.

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3 hours ago, DarthParametric said:

I was thinking of something like this for the empty troughs on the sides of the landing bay:

Spoiler

K1_Dantooine_Jedi_Enclave_Landscaping_15

 

Nice! Would it be laborious to scale down that tree in the middle? Perhaps 75% of its original size? Just to adds more variety and dynamism in the landscaping. 🤔

Quote

Although currently the lightmaps are really flat. Need to fiddle around with them some more.

Definitely! Looking forwards to the result. :cheers:

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