Sign in to follow this  
N-DReW25

Download:Infinite Energy shields [TSL]

7 posts in this topic

thumb-2b574bfceeded70de44fb855528a3777-mandalorianshield.jpg

 

File Name: Infinite Energy shields [TSL]

File Submitter: N-DReW25

File Submitted: 09 Nov 2017

File Category: Media

 

 

Infinite Energy shields
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 9.11.2017
1.1 Release Date: 25.11.2017

 

Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder

 

Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder

 

Description:
During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.

 

The following items have been affected:
Energy shields
Arkanian Energy shields
Mandalorian Melee shields
Mandalorian Power shields
Echani shields
Echani Dueling shields
Peragus Mining Shield
Verpine Prototype shields
All droid shields
(If I miss any please let me know)

 

Known Bugs:
None but if there is Just PM me on Deadlystream.

 

Incompatibilities:
Will be incompatible with things that edits

 

a_shield_01.uti
a_shield_02.uti
a_shield_03.uti
a_shield_04.uti
a_shield_05.uti
a_shield_06.uti
a_shield_07.uti

 


Upcoming:
Droid Item's like Flamethrowers

 

Permissions:
You are NOT allowed to claim this work to be your own

 

Thanks:
JDub96 for reminding me to make this mod
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.

 

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 

 

Click here to download this file

Share this post


Link to post
Share on other sites

Good work, even if I don't really see the point. 

Pretty useful if you're tired of having to go to the item mini-menu every battle. Since you can't just use a shortcut key to activate shields, it's an extra pain.

  • Like 1

Share this post


Link to post
Share on other sites

Good work, even if I don't really see the point. 

"The point" of this mod is if you don't like replacing Energy Shields after using them 5 times this mod removes the 5 times bit and makes them infinite like T3's energy shield and the Baragwin shield. This mod I can understand removes the nerf of the shields though if you ever found the running out of shields aspect of the game this mod removes that.

  • Like 1

Share this post


Link to post
Share on other sites

Yep, I just don't understand why anyone would want to break the game's systems like that.

Good for you?

 

People that make mods, make them because they want to, and don't really care about your opinion too much. If other people like it, they will download it, and if not no big deal move on to another mod that interests you.

 

If you have nothing nice to say, please do us all a favor and say nothing at all.

  • Like 1

Share this post


Link to post
Share on other sites

"The point" of this mod is if you don't like replacing Energy Shields after using them 5 times this mod removes the 5 times bit and makes them infinite like T3's energy shield and the Baragwin shield. This mod I can understand removes the nerf of the shields though if you ever found the running out of shields aspect of the game this mod removes that.

Would then it not make sense to reduce the number of shields found through the game and increase their market value and component cost?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this