Hassat Hunter

M4-78EP 1.3 Topic

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I'm not saying we should, I'm sharing a development tidbit and trying to figure out if others feel the same way I do ;)

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Question, do you feel that way about the whole planet or just parts of it?

 

I can see where you're coming from when it comes to the 1st half of the Ind Zone, but I feel like we did a pretty good job of making each room feel like it has a purpose in a 2nd half, where the whole droid building proccess is done (RD, design, testing areas).

 

That would be mostly because we actually figured out what's supposed to be there before actually designing quests, while when it comes to the first half we kind of retroactively assigned them functions after the quests were already in place (RSS what?).

 

It is indeed only the first half of the industrial zone and also the environmental zone though to be honest, I've no idea how that zone should look^^

 

The second part of the industrial zone, the archon chambers, the landing pad, the hub area (forgot the name) all look very good and realistic.

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It will be relatively soon. I can't give an exact date because we don't have one to give out.

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Wow. Thanks for the caveat.

Please, release the MOD when-it-is-done.

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Wow. Thanks for the caveat.

Hassat Hunter would probably quibble over me making such a bold statement. However, with such a large mod - and so many other mods out there that could possibly conflict with it - it's best to start fresh and save yourself heartache over wasted hours. (It would also save the modders headaches over asking questions that are clearly indicated in either the read-me file or the M4-78 EP compatibility thread.)

 

Forewarned is forearmed.

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So coming back after a while you don't always remember what droid is what. So to easily identify them in the .git you replace them with... WHAT COULD POSSIBLY GO WRONG?

http://steamcommunity.com/sharedfiles/filedetails/?id=816668898

 

Much better, also rather an interesting sight:

http://steamcommunity.com/sharedfiles/filedetails/?id=816669101

 

Lastly... everything always goes EXACTLY according to plan...

http://steamcommunity.com/sharedfiles/filedetails/?id=816669647

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So coming back after a while you don't always remember what droid is what. So to easily identify them in the .git you replace them with... WHAT COULD POSSIBLY GO WRONG?

http://steamcommunity.com/sharedfiles/filedetails/?id=816668898

 

Much better, also rather an interesting sight:

http://steamcommunity.com/sharedfiles/filedetails/?id=816669101

 

Lastly... everything always goes EXACTLY according to plan...

http://steamcommunity.com/sharedfiles/filedetails/?id=816669647

In the last shot, they are actually carrying guns ^^

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Oh here's my own preview video . . .

 

 

[if you saw this video briefly appear and then disappear, that's because I rendered the video incorrectly. It should work correctly now.]

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Is this update gonna add new story or just fix bugs and replace voice acting?

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Mod updates delayed due to ... well check HH's status update and congratulate him on his addition to his family! (Not in here where he might not see it right away.)

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Look, changelogs :D

 

Important stuff!

! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)

! New Voice-Overs

! Gonk droids, courtesy of newbiemodder!!!

 

General Fixes and changes:

* You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.

* Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.

 

Central Zone:

* You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.

* Changed footstep sound of repair droids.

 

Industrial Zone:

* IS-07 renamed to Loading Droid as he has no role in the mod at all.

* Fixed camera issue using the test console.

* Fixed camera issue when talking to Designer droid for the "Recent History" sidequest.

* Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.

* Slightly improved framerate (if you still have issues turning off shadows is recommended).

* Fixed repaired cleaner droid cutscene running twice.

* IS-43 now moves back to his position after the cleaner droids gets fixed.

* Added a new journal quest for the mission to get into the cleaning droid trash containers.

* Improved consistency between droid segment and exile segment.

 

Environmental Zone:

* Boss Droid now drops various random droid items (2-6) as additional reward.

* Added clairvoyance effect to Boss reveal.

* Corrected screen that was clipping through a wall.

* Moved back some turrets so it's unlikely they will target you through the wall.

* Renamed ES-44 to Environmental Droid and gave it an unique line.

* Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.

* Fixed issue where minefield escort cutscene didn't trigger upon certain dialogue choices.

 

M4-78 Core:

* You can now target the force field control terminal with a controller.

 

Rapid Transport System:

* Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).

* You can now use the escort droid to go to IS-24 after unlocking access.

* Industrial droids can no longer escort you to themselves.

* The escort droids in the Central Zone and Industrial Zone now have a mapnote.

 

Thanks to suggestions by geordyjones...:

* Made tweaks to the Industrial Zone door cutscenes to make it much clearer why you're looking for cleaner droid access.

* No longer displays party selection at start of the planet (having to convert to droids anyway).

* During T3's sidequest fixed all mentions of "construction droid" to "repair droid" as they're properly called.

* Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.

* Modified duration on many lines around the planet.

* Fixed unintentional convo-breaks on IS-58.

* Fixed missing line on IS-63.

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Thanks for the list! Glad to see your team was able to somewhat alleviate the FPS issue. How many more FPS can we expect?

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Hey guys! It's been awhile. I just played TSL and M4-78EP again after a few years. There were a few things I saw that I feel could be improved on but I'll save it for the other thread. I came here to ask, did you need me to redo any of my VOs? I have a better mic than I did then (Blue Yeti). My I1-02 feels a little lackluster after playing it again but that could also partly be due to the very reverby effect put on it. CS-28 wasn't bad but maybe a little dry.

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