Hassat Hunter

Bugs and minor inconveniences with TSLRCM 1.8.5

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13 hours ago, Hassat Hunter said:

It's in the gameplay devs' notes. The point is to show the Ebon Hawk empty.

It's smoother in TSLRP since they could use AniCam but since those guys rather died rather than allow any of us to use their content as base...

I played through a leaked Beta of that and when I got to the Red Eclipse Boarding scene the camera was never animated and instead just showed various cameras of various parts of the ship showing it to be empty.

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Posted (edited)

SOLVED - From another forum I found the answer.  The "feat.2da" and "featgain.2da" files need to be placed in the workshop folder for 1.8.5 at: C:\Program Files (x86)\Steam\SteamApps\workshop\content\208580\485537937\override   Previously these files simply went into the regular override folder.

BLUF: The Ultimate Feat Mod no longer works under 1.8.5.  

1) When did the problem begin to occur?  After upgrading from 1.8.3 to 1.8.5
2) Did you install the latest version of the mod? Yes
3) What version of the game do you have? Steam
4) Did you update your game as required by your game's region? n/a
5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file?  I deleted the entire Kotor2 folder and reinstalled via Steam DL
😎 What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. 1) Ultimate Feat Mod https://www.nexusmods.com/kotor2/mods/948; 2) Jedi Temple on Coruscant https://www.nexusmods.com/kotor2/mods/55; 3) Train the Handmaiden https://www.nexusmods.com/kotor2/mods/969; 4) Party Leveler TSL https://www.nexusmods.com/kotor2/mods/966
9) Can you be more specific about the error? At what point did it happen?  Under 1.8.3, the Ultimate Feat Mod which utilizes 2 files placed in the override folder (feat.2da and featgain.2da) worked fine. However, upon updating to 1.8.5, these mod files no longer work.  Utilizing the kotor tool, I have inspected the contents of the .2da files and everything seems to be in order.  I'm wondering what changes from 1.8.3 to 1.8.5 causes the game to bypass these mod files.

10) Have you tried re-downloading the mod?  Yes, I downloaded a fresh zip file and installed them a second time.
11) Have you tried using a different save game? n/a
12) Have you tried starting a new game? Yes, since I completely deleted and reinstalled KOTOR2, I started a new game.
13) What Operating System do you use? (List Virtual Machines as well if you are using them.) WIN 7 Pro

UPDATE NOTE: Viewing the properties of the two .2da files, it appears both were detected as coming from another computer and block and thus I selected "Unblock".  Initial testing shows this did not solve the problem, but I wonder if this is related.

Edited by Rogue407

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Windows 10, Kotor 2 GOG version.

Vanilla bug, present in TSLRCM 1.8.5 as well.

Problem: in the lift on the Peragus' Dormitories level (105PER) during Coorta's holorecording, when the 3 droids start firing on Coorta and his two companions, you hear a combat line from Mira.

Cause: n_minecoorta.utc has the soundset set as Mira for some strange reason. Easy to fix. Attaching fixed file.

n_minecoorta.utc

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50 minutes ago, Markus Ramikin said:

Windows 10, Kotor 2 GOG version.

Vanilla bug, present in TSLRCM 1.8.5 as well.

Problem: in the lift on the Peragus' Dormitories level (105PER) during Coorta's holorecording, when the 3 droids start firing on Coorta and his two companions, you hear a combat line from Mira.

Cause: n_minecoorta.utc has the soundset set as Mira for some strange reason. Easy to fix. Attaching fixed file.

n_minecoorta.utc

Cool fix!

BTW: Check your PMs.

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During the lesson of sight, T3-M4 speaks one of Kreia's lines:

N0N82gQ.png

In addition to the erroneous message log, if T3 isn't present on the Ebon Hawk, the scene will break. This can happen with modded versions of visasmarr.dlg that fail to respawn T3 immediately after the encounter. I suspect it would also happen with TSLRCM alone if one sold T3 to Kodin before initiating this conversation, but I have not tested that.

  • This happens after the player speaks to Kreia about the duel with Visas. ("When Visas attacked, she did something to my eyesight.")
  • This issue was reported to me by @Snigaroo and I'm not sure of his specifications, but I confirmed it on my system with Windows 7, the original 4 CD version, updated with the 1.0b patch.
  • This issue is present in the current version of TSLRCM, v1.8.5. I tested from a clean installation with no other relevant mods.
  • The issue happens with different saves and installations.
  • The problem is that the speaker for this line in kreia.dlg is set as T3M4:
    Spoiler

    Yo4Tz7l.png

    However, if my suspicions about selling T3 are correct, then a proper fix would require something more extensive.

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On 6/29/2019 at 4:59 PM, JCarter426 said:

This issue was reported to me by @Snigaroo and I'm not sure of his specifications

Steam copy, legacypc beta, Windows 10 OS. TSLRCM and a handful of other mods, none of which should impact the situation given that JC also experienced it.

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On 6/30/2019 at 6:59 AM, JCarter426 said:

 

 

  Hide contents

Yo4Tz7l.png

However, if my suspicions about selling T3 are correct, then a proper fix would require something more extensive.

@JCarter426 If I'm being honest with you, looking at that screenshot it looks like a fix would be quite easy to pull off... unless I'm not getting the full picture.

 

Wouldn't this be a fix for this issue?

 
 
1
 Advanced issues found
 
 
1
Spoiler

Capture.PNG.4720e5000c4152c64a847c00b9b71623.PNG

If T3 is sold, in this "fixed" version of the dlg the game will be unable to play T3's section of the dialogue and will be forced to play the "Now Stretch out" part underneath it thus continuing the cutscene.

 

 

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You... cannot enter the EH when T3 is sold, so you're fixing a non-issue.

The "speaker" is set to T3 since that'll make the camera focus on him. That's the point. If you want to change that you need to get specifically teleport T3 to some point (and then make him resume his original walkpath since otherwise he'll just sit there) since just a camera-cut wont make it since he could be anywhere in the ship. Not really worth the effort.

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2 hours ago, Hassat Hunter said:

You... cannot enter the EH when T3 is sold, so you're fixing a non-issue.

On 6/29/2019 at 10:59 PM, JCarter426 said:

This can happen with modded versions of visasmarr.dlg that fail to respawn T3 immediately after the encounter.

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Posted (edited)

But... again... you cannot enter the EH when you sold him, so you cannot trigger Visas attacking you.

Post Red-Eclipse it'll just kick you out of the Hawk in that case too. So once again you need a lot more than just a modded visasmarr.dlg to even remotely have any issues here.

(EDIT: Oh, wait... you mean if some mod messes up T3 and then you trigger the convo. Yeah I can see that but why would that be our problem?)

Edited by Hassat Hunter

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To clarify, it's TSLRCM that removes T3 from the party after the Visas encounter. Not any of the Kodin business - it's part of the actual Visas encounter. The current version of TSLRCM also adds him back, but we were using an edited visasmarr.dlg based on an older version of TSLRCM that did not (perhaps before he was removed from the encounter at all) that caused the bug.

I was speculating that if T3 was missing from the party entirely due to Kodin or other shenanigans, the same thing would happen without any other mods. But if you can't trigger the encounter at all in that situation, then that's not the case. Still, the erroneous message log is there, as well as the potential for worse problems.

On 7/16/2019 at 11:19 AM, N-DReW25 said:

If I'm being honest with you, looking at that screenshot it looks like a fix would be quite easy to pull off... unless I'm not getting the full picture.

Yeah, that would probably work. It's just more complicated than changing the speaker is all I meant.

On 7/16/2019 at 6:04 PM, Hassat Hunter said:

Oh, wait... you mean if some mod messes up T3 and then you trigger the convo. Yeah I can see that but why would that be our problem?

It's TSLRCM's "problem" because it's TSLRCM that makes the mistake. I get that you did it that way because you found it more convenient for the dynamic cameras, but that's really not what the speaker field is meant for, as evident by the erroneous message log.

I don't think it would be reasonable for a mod that does something to T3 or Visas to have to edit Kreia's global dialogue as well. That's not good for mod compatibility.

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1) When did the problem begin to occur?

When I arrived on Dantooine.


2) Did you install the latest version of the mod?

Yes


3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?

Steam


4) Did you update your game as required by your game's region?

Yes, Steam Workshop


5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file?

No Fresh install


😎 What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)

None


9) Can you be more specific about the error? At what point did it happen?

Bao-Dur doesnt not follow may character.  I can use him to run around however when I select the main or other party member he does not follow.  He also cant access computer terminals in the Jedi academy


10) Have you tried re-downloading the mod?

No


11) Have you tried using a different save game?

Yes, same issue


12) Have you tried starting a new game?

No


13) What Operating System do you use? (List Virtual Machines as well if you are using them.)

Win10 64 bit

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