Fair Strides

K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]

165 posts in this topic

I installed K1R on italian PC-GOG version (without the dialog.tlk file that was shipped separately with K1R).

 

There are no problem until the Black Vulkar Base Sublevel (file tar_m10ab.mod) where texts are missing.

The DLGEditor shows the texts perfectly; nevertheless they are not displayed in the game. DLG Converter doesn't help.

Even I tried to extract files from the mod file with ERF Editor, to convert them with DLG Converter, to reimport them with ERF Editor overwriting. It doesn't work.

Are you going to work on Black Vulkar Base Sublevel International compatibility?

 

 

 

 

 

 

 

 

 

Finished this game with K1R about a month ago, Lashowe seems to be immortal if you try to fight her outside the Sith ruins.

 

 

I run into this bug too.

 

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Are you going to work on Black Vulkar Base Sublevel International compatibility?

Shouldn’t be difficult, to be fair. If I recall correctly, it’s just some junk data in the dlg files (the game reads them differently than DLGEditor, which is why it doesn’t appear there). Then again, I believe there’s pretty much work to be done on the installer, which may or may not render the whole issue obsolete.

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Bumping slightly  with a PSA about the jolee issue(the one where it soft locks).  An installation with only k1r installed did not have this issue. In fact, everything worked.   It was only when I installed another mod that it had issues. So check in your override folder for p_jolee001.utc. If it is there delete is as the k1r team added a script to one of it's event nodes.

  • Thanks 1

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Posted (edited)
On 8/11/2017 at 3:51 PM, Eniena said:

Hi. Just wanted to say thank you so much for making such a terrific mod. Really enlivens an already great game experience.

DANTOOINE

  • On Dantooine the positions of Master Vandar and Shuma the Hutt are very slanted. Vandar is especially bad as when you first encounter him he's looking all the way to the left.
 

I can confirm this. I have it with a fresh install of KotOR 1, and K1R only.

EDIT: Also, during the first cutscene with the council, Zhar isn't facing the camera when you first speak with the council.

Edited by ADG12311990
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'Ello everyone. I'm having an issue with an invincible enemy. If I pick the third option (the one that gives dark side points) and let the rakghoul kill Hendar in the Undercity, when I leave the village, said rakghoul is invulnerable.

1) During the game, when did the problem begin to occur?

At the rakghoul that kills Hendar.
2) Did you install the latest version of the mod? (1.2)

Yes.
3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?

Steam
4) Did you update your game as required by your game's region? (4-CD version ONLY)

N/A
5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file?

Fresh install.
6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)

I uninstalled all other mods to pinpoint this as the issue.
7) Can you be more specific about the error? At what point did it happen?

If I pick the third option (the one that gives dark side points) and let the rakghoul kill Hendar in the Undercity, when I leave the village, said rakghoul is invulnerable.
8.) Have you tried re-downloading/re-installing the mod?

Yes. Both.
9) Have you tried using a different save game?

Yes.
10) Have you tried starting a new game?

Yes.
11) What Operating System do you use? (List Virtual Machines as well if you are using them.)

Windows 10, OS Build: 17134.228
12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game?

N/A

 

Update: Apparently the rakghoul is only invincible 'temporarily' (a good 5 seconds or so). So not as game-breaking at least, just annoying. 

Update: Scratch that. Apparently, I just got lucky that time. Most of the time, the rakghoul is still invincible.

Update: Haven't been able to pin anything down with this. It seems to just be luck of the draw. Even if I don't skip through any conversations (or vice versa), take different paths, talk to different people in different orders, nothing seems to affect it. Sometimes he'll be invincible, sometimes not. Sometimes he'll only be invincible for a little while. My frustration's mounting so I'm giving up on it for now but I'll let you know if I find any kind of pattern in future playthroughs that might help fix it.

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On Manaan, after completing Dantooine and Kashyyk, I can' start the Pazaak Tournament/Swoop races. Upon talking to the Selkath I get a "conversation error" notice. When I cut out the corresponding module file I can start the races, but the Tournament is still bugged.

Also the Jolee/Kashyyk bug is still not resolved, although you can work arround it by, again, cutting out the corresponding module.

If anybody else is having those problems those are the file names: manm26ab for manaan and kas_m24aa for kashyyk.

I did do a fresh install before installing the mod and i have the gog-version. Maybe its my OS cause i use windows 7 (luckily not much longer).

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6 hours ago, Ragnar33 said:

Upon talking to the Selkath I get a "conversation error" notice. When I cut out the corresponding module file I can start the races, but the Tournament is still bugged.

Could you describe the steps needed to reproduce this bug? This has been reported before and I looked into it, but couldn't reproduce it and couldn't see anything wrong in the files. I was told at the time that K1R shouldn't be editing anything related to those dialogues, too, so it was a total mystery.

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Sry I'm a bloody noob at this.

Edited by Ragnar33
Noob doesn't know how to use forum yet

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3 hours ago, JCarter426 said:

Could you describe the steps needed to reproduce this bug? This has been reported before and I looked into it, but couldn't reproduce it and couldn't see anything wrong in the files. I was told at the time that K1R shouldn't be editing anything related to those dialogues, too, so it was a total mystery.

Unfortunately I can't. Perhaps a little more detail will help (never done this before...😞 fresh install, first I did everything on Kashyyk, then I went to Manaan. On Manaan I did almost everything before going to the swoop track, except claiming the Genoharadan reward for first bounty. Only thing I know is that when I cut the module file out, I could talk to the Selkath, but only start the Swoop Races not the Tournament. My best guess is that it has a similar cause as the Jolee/Kashyyk bug, because both can be worked around by temporarily removing the module files. Maybe the mod files break the vanilla module files, because they are not synchronised properly? Like I said: I have no idea how this stuff works...

Could it be my OS, I forgot to metion that it is the 32-bit version of Windows 7.

Oh and my mod-list:

Fens retextures for every Companion+PC; BOS Quest-mod; Comprehensive bug fix, Dantooine lightsaber training, quanons lightsabers; Enhanced merchants; Exar Kun's Tomb; Canon Galaxy Map; Health Regen; No Headgear; Skills and Feats unchained (single mod from nexus); Bastila Romance; Juhani Romance; and of course KSE.

 

Edited by Ragnar33
Spelling, Additional Detail, Stupidity

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Hmm, that sounds like it must be a K1R problem, then. I'm not familiar with the changes it makes, unfortunately. Only thing I can think of is to try using the original dialogue and see if you talk talk to the Selkath with it. That would at least confirm if it's a problem with the dialogue file or something else (like scripts that were left out of the .mod, which the older tools did sometimes).

I've attached the swoop registrar's original dialogue, just put it in Override. You'll also have to put the .mod file back and load a save from before you entered that area to test it.

man26_swpreg.dlg

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1 minute ago, JCarter426 said:

Hmm, that sounds like it must be a K1R problem, then. I'm not familiar with the changes it makes, unfortunately. Only thing I can think of is to try using the original dialogue and see if you talk talk to the Selkath with it. That would at least confirm if it's a problem with the dialogue file or something else (like scripts that were left out of the .mod, which the older tools did sometimes).

I've attached the swoop registrar's original dialogue, just put it in Override. You'll also have to put the .mod file back and load a save from before you entered that area to test it.

man26_swpreg.dlg

It most certainly is a K1R problem, since the Pazaak tournament is part of the mod.

That isn't possible anymore, too much progress by now. But I will try if it works now, maybe I'm lucky. And to clarify: when I removed the modules file I was able to talk to him normally, the Pazaak option simply wasn't there. When I returned the modules file the "conversation error" message popped up again.

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5 minutes ago, Ragnar33 said:

It most certainly is a K1R problem, since the Pazaak tournament is part of the mod.

That isn't possible anymore, too much progress by now. But I will try if it works now, maybe I'm lucky. And to clarify: when I removed the modules file I was able to talk to him normally, the Pazaak option simply wasn't there. When I returned the modules file the "conversation error" message popped up again.

Ok, weird. That basically removed the "conversation error" (while the Modules file was NOT cut out, so at least a little progress), but Pazaak still isn't available as a dialogue option. The bug has to be connected with K1R.

Edited by Ragnar33
Stupidity

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3 hours ago, JCarter426 said:

Could you describe the steps needed to reproduce this bug? This has been reported before and I looked into it, but couldn't reproduce it and couldn't see anything wrong in the files. I was told at the time that K1R shouldn't be editing anything related to those dialogues, too, so it was a total mystery.

Where has it been reported before? Because I didn't find anything. Only reports I found concerning the Pazaak Tournament where made AFTER the players have entered the Tournament, which isn't even an option for me.

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I was sent an image through Discord. Pazaak was not mentioned at all, just the fish swoop track, so I wasn't sure if it was K1R or the original game.

10 hours ago, Ragnar33 said:

That basically removed the "conversation error" (while the Modules file was NOT cut out, so at least a little progress), but Pazaak still isn't available as a dialogue option.

That's what I'd expect. So K1R's version of the dialogue file was corrupted in some way and needs to be fixed. I've seen that error happen when there's no valid player response to a dialogue node, like from a misplaced conditional script.

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