Kexikus

[WIP] High quality skyboxes

331 posts in this topic

I wonder what it would look like with some sheet lightning off in the distance. What ever came of the discussion of animated skybox textures?

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Adding lightning is certainly an interesting idea but not quite what I was going for. My goal was to get this "calm before a storm" feeling, but not a storm quite yet.

But when it comes to animating skybox textures: The only feasible way would be to add the lightning as a second layer with a smaller, animated texture. Animating the 2k skybox texture itself would just result in giant files.

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7 hours ago, Kexikus said:

Adding lightning is certainly an interesting idea but not quite what I was going for. My goal was to get this "calm before a storm" feeling, but not a storm quite yet.

But when it comes to animating skybox textures: The only feasible way would be to add the lightning as a second layer with a smaller, animated texture. Animating the 2k skybox texture itself would just result in giant files.

Might I suggest adding teal or green colors into the core of the storm (or purple if it's a heat lightning storm) as is the case with Supercell clouds? 

1913d81adfa672dcf58cde0ed4d3f4e0--gag-th

556442987-58b7417e5f9b5880804fc0a1.jpg[spoiler/]

 

 

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You might, but I don't have the slightest idea how I'd be able to pull this off in TG.

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One or two weeks ago, I decided to quickly finish Onderon, thinking that there were only some tweaks to the TG scene and the fixed skybox models left to do.

Turns out that I had forgotten about the turret scene and the swoopracing.

For the turret minigame I had to add the palace model and alter the visible terrain as the vanilla one didn't fit my skybox design at all. So that's done now except for some lightmap tweaks to make the palace blend better with the vanilla geometry.

The swooprace is another thing entirely. I didn't even know there was swoopracing on Onderon and my Onderon landscape doesn't really work well with the swooptrack as that one seems to start outside of the city and then gradually enter it, so neither my normal Onderon skybox nor my skyramp skybox work well for that module. I tried creating a third one from a different point of view but that didn't look great either. I'm not quite out of ideas yet but we'll see how it goes.

Anyway, I wanted to share what I have. So here are two renders and two screenshots:

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JvV5hLm.jpg

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KGF7ooV.png

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Oooh, nice. The whole city would make a nice loading screen backdrop.

One thing I never worked out is why Obsidian didn't paint a hole on those defence canon barrel ends. Surely a black circle wouldn't have proved too taxing. They could have at least pointed them in the opposite direction so it wouldn't be directly facing the player. It bugs me every time I see it.

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