Sithspecter

Sleheyron

436 posts in this topic

Multiple arenas is an interesting tidbit. Makes me wonder what kind of things could be going on, driving each arena.

Do they have a unique crowd? Does one arena cater to Robot Wars, while another wants blood and death, and another just wants a "no-harm-done" melee with a clear victor but no death? 

Lots of food for thought... Such a fertile ground for modding, and it sounds like there will be a real world that doesn't desperately need it :D

Regarding signage....

 

OOH SHINY!

I like all of the work, and the news. Thanks for the update!

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There were probably originally intended to be 4 arenas. Three are still left in the game files, with suffixes of A, B and D. They all have a little bit different ground floor plan, but the overall coliseum is the same. They will probably probably mostly be just death matches or matches where you get knocked unconscious like the Taris duel ring, with possibly a king-of-the-hill style match. I also have plans that half of the matches will be "Beast Battles" where you fight various creatures, leading up to and including Rancors/Terentateks.

I'm trying to figure out how it should work exactly, as the lightside implications of participating in death matches isn't great. But, they are also supposed to be gladiator matches. Maybe you would have the option to choose a King of the Hill style match versus the deathmatches when challenging the next team.

I'm glad you enjoy the signage.

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Sithspecter,

In the files as well as in the concept for Sleheyron, it stated that the Star Map was in a Volcano. I was reading various depictions of the journey on the planet and that's why I titled my track "Volcano Assault" on the KOTOR Piano project for the action piece on Sleheyron. Of course this was almost 5 years ago when I did that. Can you address any validity to there being a volcano in this mod? The droid on Dantooine refers to the planet as 'volcanic,' but other than that and the miserable way its described by Yuthura, there are few in-game descriptions of it. Just to clarify, I was pretty sure that the "barren" and "volcanic" confusion was cleared up long ago with Korriban being the barren planet and Sleheyron being the Volcanic one, though I could be wrong.

Also, I'm working on getting some instrument patches for my FL Studio that sound similar to what Jeremy Soule used for the creation of the KOTOR soundtrack in terms of winds and synths, and maybe a few tribal drums, and when this mod is more further along I will be able to draft two pieces of music, more if necessary, at the semi-professional style level so that it will be a new experience in-game without the clone effect of old music.

I think the sound of Sleheyron should be about 1/3 orchestral 1/3 industrial and 1/3 synthesizer mix with some soft drum underscoring a beat (a mix of Taris lower city, Anchorhead, and Dreshdae for example). For the action piece, I would like to make it fast, bombastic, with several crescendos to reflect the nature of fighting in the arena. I could perhaps do two action pieces, much like how most planets have 2 action tracks (Manaan has one for all above water fights and one for every under water fight, Tatooine has one that only plays in Anchorhead (and if you play vanilla game this track only plays one time!) as well as one track that plays in the dunes and a third that plays in the tusken enclave, and again re-used in rakata clans). The second action piece for Sleheyron would play anytime there is a fight or scuffle not in the arenas, and would be much lower in forcefulness similar to the track black vulkar gang. What do you think? 

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There's actually no evidence that I've found that suggests that Sleheyron is the Volcanic planet. Actually, there's more evidence to suggest that it's the barren planet. In fact, KotOR lists Korriban's terrain as "Volcanic Mountain Ranges" in the galaxy map:

wJ3D2FY.jpg

So as far as I have found, there's no evidence present that the Star Map should be in a volcano or that Sleheyron is even a volcanic planet. I believe that stems from the inaccurate assumption that Korriban is the barren planet, and evidence says otherwise. If you can point me to a legitimate original source that says otherwise I will be happy to reconsider.

In regards to music, I am planning on re-using the originals that were intended for Sleheyron. I think they fit very well and I like them. I am also somewhat skeptical that you will be able to create a similar track in both style and quality, but I would be happy to be proven wrong. Do you have any similar samples that I could listen to?

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Edge of the Empire described Sleheyron as volcanic, actually:

9pKJolm.png

I'm not sure what is up with the galaxy map description of Korriban, though. It's usually depicted more like space Egypt in other material, and it's not even particularly volcanic in KOTOR.

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Thanks for the information. I think earlier we had decided to mostly leave it to be pretty ambiguous (as you won't encounter any real terrain on Sleheyron) as to not upset the original intent nor anything established since then. So expect a vague description that could either be barren or volcanic.

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Unless you plan to do some geographic landscaping module, the background for a volcanic or barren wouldn't really be that different, not to mention its an entire planet. Perhaps the urban and populated area is more arable, less arid, and less volcanic; therefore, you stil wouldn't have to worry about the volcanic effects. Just my 2 cents. Also, IIRC there's a limited to the music.2da at like 51, with the default at 48 or 49, so there isn't much room to add soundtracks. 

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1 hour ago, Sithspecter said:

I think earlier we had decided to mostly leave it to be pretty ambiguous (as you won't encounter any real terrain on Sleheyron) as to not upset the original intent nor anything established since then.

Yeah, makes sense. KOTOR doesn't have the sort of engine that would let you get much out of that sort of environment anyway. Unless you were planning to have a very slow walk under the lava sea.

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I will upload a sample when I have made one. I know, JS's style is not one easily mimicked like one can do if trained properly to most classical artists or modern day musicians. If you noticed though, he did do the Bounty Hunter soundtrack as well and those themes are not that far off from KOTOR's in terms of style. So if the limit is 51, is that means there is room for 2 more pieces of music to the game?

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19 hours ago, JCarter426 said:

Yeah, makes sense. KOTOR doesn't have the sort of engine that would let you get much out of that sort of environment anyway. Unless you were planning to have a very slow walk under the lava sea.

What about using a suit similar to the Manaan underwater worker or the Leviathan Sith space suit, in a similar fashion but functioning as an external heat exposure protection suit to get to the star map walking across a lava field or inside a thermal vent? The star map portion of the quest should be unique in its own way, not sure how it was truly intended to be in the game, but winning enough arena battles = access to star map? Any designs for warring Hutt cartel type quests to progress the storyline?

I saw a mod for KOTOR, a long time ago back when filefront was still up called Undead Yavin or something like that, where they had put these giant spiders (looked professionally done) in place of the kinrath. How is the KOTOR engine for npc model space? Would be cool to have a new lava-based creature to fight or some kind of volcanic crab/flea insect like the Mustafarian creatures. Rancor's / Terentateks would take away from the experience of fighting them on the other worlds I think, but I've done skinning if anyone's up for making some new creatures.  If any of you played SWG when it released the Mustafar expansion they had dozens of new alien species to encounter that lived on the lava world which was an interesting albeit short-lived experience. The Sher Kar, which was in a deleted drafted scene for Episode III would be an interesting arena boss type fight: https://starwars.fandom.com/wiki/Sher_Kar

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