darthbdaman 66 Posted June 24, 2012 View File Jedi From The Start This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game. The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods. The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility. Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod. Features All tutorial elements removed from the Endar Spire Start the game as a Jedi, at second level Adjusts dialogue throughout the game to conform to the new story Requirements & Compatibility Installation Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed You must uninstall all version older than 3.1.2 before installing version 3.1.2. Jedi from the Start should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them Compatibility The mod is fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after The mod is fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes. Remove those files from the override if you have installed them The mod is fully compatible with KotOR 1 Restoration. Install Jedi from the Start after The mod is fully compatible with Taris Dueling Arena Adjustment. Install the patch in the installer after installing both mods The mod is fully compatible with JC's Jedi Tailor The mod is fully compatible with JC's Extra Saber Colors for K1 The mod is fully compatible with Carth's Republic Uniform and Flight Suit SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any actual issues Most mods should be compatible, unless they edit the Endar Spire, or the Dantooine Jedi Training JC's Robe Adjustment is not compatible. This mod includes its functionality in various ways Tutorial Remover is not compatible Recommended Mods JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod JC's Extra Saber Colors for K1 is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful Tutorial Remover is recommended if you do not want to be a Jedi, but still want a better Endar Spire Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! Submitter darthbdaman Submitted 06/19/2012 Category Mods K1R Compatible Yes Quote Share this post Link to post Share on other sites
darthbdaman 66 Posted October 26, 2017 This is now updated to match the Nexusmods version. The old version here was extremely old. Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted October 29, 2017 I watched your YouTube demo of this mod. It looks interesting and the Endar Spire section is very streamlined. Just out of curiosity, do you plan on releasing a starting feats list for each Jedi class? I imagine that each set of starting feats is going to be a little different for each class, right? Quote Share this post Link to post Share on other sites
darthbdaman 66 Posted October 29, 2017 They're the same as the vanilla game? You have to start as a Solider, Scout, or Scoundrel, it's not possible to change this (nor desirable, it would create quite a few issues). You then chose your Jedi class after. I didn't change any of the actual class starting stats, those are the same That videos also quite outdated. I'll make a new one at some point Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted October 31, 2017 They're the same as the vanilla game? You have to start as a Solider, Scout, or Scoundrel, it's not possible to change this (nor desirable, it would create quite a few issues). You then chose your Jedi class after. I didn't change any of the actual class starting stats, those are the same That videos also quite outdated. I'll make a new one at some point So the non-Jedi class starting feats are the same for their corresponding Jedi Classes then? Quote Share this post Link to post Share on other sites
darthbdaman 66 Posted November 1, 2017 Their starting feats are basically just Jedi stuff. There aren't any corresponding classes. Let me reiterate. You pick your basic class as normal and get there feats and skills and everything. You then pick a Jedi class in the exact same manner as the vanilla game, except at level 1 (advancing to level 2). Your feats aren't any different from the vanilla game. Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted November 1, 2017 Ah, okay. Sorry for making you repeat yourself. Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted November 6, 2017 I will admit this video answered the questions above that I was confused about https://www.youtube.com/watch?v=4m_ZPCgwnEc Quote Share this post Link to post Share on other sites
Devs 0 Posted February 22 How do I remove this mod? I deleted Overrides folder content, uninstalled the game, deletele SKOTOR, and reinstalled... but when I go back in, the Jedi and Sith on the Endar Spire do not fight- so I am now stuck on ES. Thank you. Quote Share this post Link to post Share on other sites