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jacd28

content restoration for xbox kotor 2 almost done (some bugs with module folder in telos and nar shadda)

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First of all, sorry for my bad English, I use a translator, I have been porting the 1.8.6 content restoration mod for xbox, it is almost ready, all the contents of the override, StreamMusic and StreamVoice folder are ready, only the module folder is missing , I have been testing and it gives more than anything problems in some parts of telos and nar shadda, I have been looking for the files when it gives an error and for now I have already found 4, 2 of telos and 2 of nar shada (I think you have to upload it to 3 to telos since after defeating atris he returned me to the telos military base, so I have to find the .mod that gave the error) for now those errors in the module folder I don't know how to solve them, I thought if I converted the . mod to .rim solved the errors, but doing that makes the .rim act as vanilla, that is, the game acts as if they were not installed, so I still have to search XD

 

I thank the user YourSoul1sMine, my friend jeyson and the youtube channel AlvarosFilm, since they have all helped me with instructions or tests to adapt the mod

 

I leave you a print of the mod working:

 

image.png.781aa1b131d0b604dce31006e479d27d.png

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image.png.6a35745a69c99c52c66125a5fb506859.png

 

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image.png.1b1437ec7705639bf40f78c781ff7280.png

 

and well, the nar shaddaa errors are in the 301nar and 305nar files, which give this black cinematic error, in addition to the fact that a restored combat looked the same and could not advance, here I leave print

image.png.27f055fbc8b9f28ca86ebc64682c7ddf.png

image.png.25fd9160c484606b71c109a25e465653.png

 

and good on telos I did not take print, but for now the files that give error are 201tel and 232tel, which give error of damaged game, there is another that gives the error after defeating atris, which instead of damaged game sent me back to the Telos military base but I still haven't identified which one it is

 

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This is all so incredible, I never thought this would be possible.

I'm curious, how well does the HK50 factory play now? I know I've seen old gameplay builds where cheats were used on XBOX to go to the cut HK50 Telos modules. They were mostly complete, just with text issues and missing dialogue strings, etc

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5 minutes ago, Mephiles550 said:

This is all so incredible, I never thought this would be possible.

I'm curious, how well does the HK50 factory play now? I know I've seen old gameplay builds where cheats were used on XBOX to go to the cut HK50 Telos modules. They were mostly complete, just with text issues and missing dialogue strings, etc

In fact, it grabs well, I also know about the problems you mention since I downloaded a save a while ago in which everything you mentioned happened, I imagine that the reason why they gave text problems was due to lack of files, which now as They are inside the module folder, they were solved, even so, as I said, some .mod files have to be fixed to work well on xbox, since for now 5 give problems, more than anything in telos and nar shadda, in fact I had to remove some. mod to solve an error and be able to enter the factory, I hope I find a way to solve those details, sorry if you don't understand what I'm saying, my English is not very good and I have to use a translator

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