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Found 24 results

  1. Version 1.1

    5,357 downloads

    READ ME FIRST! Here's my fourth small mod – now updated! Citadel Station Signage ================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 APR 2013 UPDATED RELASE: 05 MAY 2013 FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords NOTE: This is the old deprecated version. Go here instead for the updated version! Description: ---------------- This small mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. One sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.tga) I’ve redone the sign – using the original colors so everything matches. Of course once I started, I knew I had to continue. All textures have been doubled in size and have had the Aurebesh font reapplied. I think the resulting appearance is now crisper. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. I may very well make a thread explaining what the signs actually say.) Update: ---------- My previous mod collection “Citadel Station Signage” left out a texture for what I’ve taken to calling the “departure board.” There are two versions of this animated “board” now in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.) The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in. Constructive criticism is welcome. Installation: ---------------- For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. To Uninstall: ---------------- Take them out again. Known Bugs: ----------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
  2. View File Emo Atris I thought of this idea sometime ago at midnight and decided to make it. It just turns Atris Emo and gives her Black Robes. Installation: Unzip "Emo Atris 1.0.zip" Copy the files inside of the "Emo Atris" Folder into the Override folder in TSL's files Compatibilities: Is Compatible with TSLRCM Credits: Fred Tetra for Kotor Tool GIMP Obsidian for making Kotor 2 Do not claim these files as your own or re-upload them somewhere else. Submitter Lewok2007 Submitted 01/15/2023 Category Skins TSLRCM Compatible Yes  
  3. Lewok2007

    Emo Atris

    Version 1.0.0

    55 downloads

    I thought of this idea sometime ago at midnight and decided to make it. It just turns Atris Emo and gives her Black Robes. Installation: Unzip "Emo Atris 1.0.zip" Copy the files inside of the "Emo Atris" Folder into the Override folder in TSL's files Compatibilities: Is Compatible with TSLRCM Credits: Fred Tetra for Kotor Tool GIMP Obsidian for making Kotor 2 Do not claim these files as your own or re-upload them somewhere else.
  4. Version 1.1

    7,935 downloads

    ATTENTION: Highly outdated! Use the much more advanced TSL Origins Telos mod instead: http://deadlystream.com/forum/files/file/759-tsl-origins-telos-overhaul/ This overhaul replaces all the vanilla ads and boards at Telos. Considering that new rebuilt Citadel Station represented one of the most sophisticated architecture in the galaxy, in a way similar to ME Citadel, i wanted it to look alike. Realising this, it seems to be natural to follow the amazing ME animations but in respect to original Kotor... This mod contains only high res 4k 64 pics animations, so i highly recommend to install a texture Overhaul like the Xarwarz OTE overhaul first to cover all normal textures and then my Overhaul and override everything! Install: Download the mod, extract the archive with an archive extraction program such as 7zip or WinRAR, and move the extracted files to your game's override directory. Bugs: None. Enjoy!
  5. Version 1.0.2

    417 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Grass Improvements AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and copy the files from the subfolder to your override folder. ------------------------ DESCRIPTION ------------------------ This mod improves the grass and the dirt that it's on, on the surface of Telos, on Dantooine and on Dxun. The textures are upscaled and the transparency blending is improved (from horrible to in line with the new texture dimensions). -------------------------- UNINSTALLING -------------------------- Remove the following files from your override folder: DAN_grass07.tga DANfx_grass.tga DXN_dirt1.tga DXN_dirt2.tga DXN_Drt1.tga DXN_Drt2.tga DXN_Drt3.tga DXN_gras2.tga DXN_grass.tga DXn_grassfx.tga DXN_jungfx.tga grass.tga TEL_dirt.tga TEL_grass.tga TEL_grassdirt.tga tel_grassf.tga tel_grassfx.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- - Stoffe and Fred Tetra for the needed tools and tutorials - MadDerp for allowing me to reuse two of his alpha layers from his K1 New Grass mod ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  6. View File Effixian's Grass Improvements ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Grass Improvements AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and copy the files from the subfolder to your override folder. ------------------------ DESCRIPTION ------------------------ This mod improves the grass and the dirt that it's on, on the surface of Telos, on Dantooine and on Dxun. The textures are upscaled and the transparency blending is improved (from horrible to in line with the new texture dimensions). -------------------------- UNINSTALLING -------------------------- Remove the following files from your override folder: DAN_grass07.tga DANfx_grass.tga DXN_dirt1.tga DXN_dirt2.tga DXN_Drt1.tga DXN_Drt2.tga DXN_Drt3.tga DXN_gras2.tga DXN_grass.tga DXn_grassfx.tga DXN_jungfx.tga grass.tga TEL_dirt.tga TEL_grass.tga TEL_grassdirt.tga tel_grassf.tga tel_grassfx.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- - Stoffe and Fred Tetra for the needed tools and tutorials - MadDerp for allowing me to reuse two of his alpha layers from his K1 New Grass mod ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 07/28/2022 Category Skins TSLRCM Compatible Yes  
  7. Version 1.0.0

    675 downloads

    Citadel Station is facing more than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal the place! As a result, you can find gaps in walls, floors, and ceilings all exposing the station to space. Not to mention the many lighting, walkmesh, and UV errors that leave the station looking a little too much like the planet it orbits. Let's patch things up! Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted using Archive Utility on macOS, or with programs such as PeaZip for Windows and Linux. Uninstallation: Remove "Ultimate_Citadel_Repairs" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not replace any of the files listed above. This mod includes the same files and fixes included with Citadel Station Hangars Repair, with many more added on. If you previously installed that mod, you can safely delete "Citadel_Hangars_Repair" from your override. Texture mods for Citadel Station will also be compatible. Some cool other mods to check out for Citadel Station are Citadel Station Signage by Sith Holocron, HD Czerka Droid by ScrierOne, and the Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Here's a fun one: for those of you playing 2003's Jedi Knight: Jedi Academy and 2005's Battlefront II on PC, Citadel Station has been made a playable map for both, thanks to the work of JamyzGenius and teancum, respectively. You can find the mod for Jedi Academy here, and Battlefront II here. Check the mods out on YouTube for yourself. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  8. View File Ultimate Citadel Station Repairs Citadel Station is facing more than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal the place! As a result, you can find gaps in walls, floors, and ceilings all exposing the station to space. Not to mention the many lighting, walkmesh, and UV errors that leave the station looking a little too much like the planet it orbits. Let's patch things up! Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted using Archive Utility on macOS, or with programs such as PeaZip for Windows and Linux. Uninstallation: Remove "Ultimate_Citadel_Repairs" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not replace any of the files listed above. This mod includes the same files and fixes included with Citadel Station Hangars Repair, with many more added on. If you previously installed that mod, you can safely delete "Citadel_Hangars_Repair" from your override. Texture mods for Citadel Station will also be compatible. Some cool other mods to check out for Citadel Station are Citadel Station Signage by Sith Holocron, HD Czerka Droid by ScrierOne, and the Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Here's a fun one: for those of you playing 2003's Jedi Knight: Jedi Academy and 2005's Battlefront II on PC, Citadel Station has been made a playable map for both, thanks to the work of JamyzGenius and teancum, respectively. You can find the mod for Jedi Academy here, and Battlefront II here. Check the mods out on YouTube for yourself. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 04/25/2022 Category Mods TSLRCM Compatible Yes
  9. Version 1.1.0

    668 downloads

    Chodo Habat and pals were strong-armed out of their control of the Restoration Project before they could complete their work. This means that some key components for a healthy ecosystem were never imported from Dxun, such as water and physics, leading to some funky model errors. There are streams with invisible water, floating leaves, floating rocks, illusory rocks, UV errors, and one hole in the ground exposing Telos to the great void. Let's give our Ithorian friends a hand. Installation: There are two versions of the mod available to download, one of which has been made for compatibility for users with High Quality Skyboxes installed. Download the 7z file for the version of your choice, and extract to your game's override folder. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. If you are upgrading from a previous version of the mod, be sure to remove that "Telos_Model_Repairs" folder from your override after installing the new version. If you are using the High Quality Skyboxes compatible version of the mod, make sure to remove 231teld.mdl and 231teld.mdx from your installation of High Quality Skyboxes in the override folder to ensure you see all changes made. Kexikus has generously allowed me to incorporate the necessary model changes from High Quality Skyboxes into the compatibility version, so that these mods may be compatible. If you installed High Quality Skyboxes via Steam, you can find the relevant mod files at "Steam\steamapps\workshop\208580\2312186259\override". Uninstallation: Remove "Telos_Model_Repairs" from your override folder. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above models and walkmeshes. High Quality Skyboxes works alongside the compatibility version of this mod. Texture mods that do not alter the above models are fully compatible with either version. Some other great, compatible mods for Telos to check out are Telos surface 4k Retexture by coremar, TSL ORIGINS - Telos Overhaul by Jorak Uln, and Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. I would also like to thank Kexikus for allowing me to merge the necessary changes to makes this mod compatible with High Quality Skyboxes. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  10. View File Telos Model Repairs Chodo Habat and pals were strong-armed out of their control of the Restoration Project before they could complete their work. This means that some key components for a healthy ecosystem were never imported from Dxun, such as water and physics, leading to some funky model errors. There are streams with invisible water, floating leaves, floating rocks, illusory rocks, UV errors, and one hole in the ground exposing Telos to the great void. Let's give our Ithorian friends a hand. Installation: There are two versions of the mod available to download, one of which has been made for compatibility for users with High Quality Skyboxes installed. Download the 7z file for the version of your choice, and extract to your game's override folder. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. If you are upgrading from a previous version of the mod, be sure to remove that "Telos_Model_Repairs" folder from your override after installing the new version. If you are using the High Quality Skyboxes compatible version of the mod, make sure to remove 231teld.mdl and 231teld.mdx from your installation of High Quality Skyboxes in the override folder to ensure you see all changes made. Kexikus has generously allowed me to incorporate the necessary model changes from High Quality Skyboxes into the compatibility version, so that these mods may be compatible. If you installed High Quality Skyboxes via Steam, you can find the relevant mod files at "Steam\steamapps\workshop\208580\2312186259\override". Uninstallation: Remove "Telos_Model_Repairs" from your override folder. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above models and walkmeshes. High Quality Skyboxes works alongside the compatibility version of this mod. Texture mods that do not alter the above models are fully compatible with either version. Some other great, compatible mods for Telos to check out are Telos surface 4k Retexture by coremar, TSL ORIGINS - Telos Overhaul by Jorak Uln, and Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. I would also like to thank Kexikus for allowing me to merge the necessary changes to makes this mod compatible with High Quality Skyboxes. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/24/2022 Category Mods TSLRCM Compatible Yes
  11. FF97

    New Telos walls

    So I made some retexture of the (most common) walls on Telos Citadel Station. It's basically the original texture which has been upscaled with GigaPixel and recolored to have a warmer, rustier color and a new alpha channel based on the shiny spots. It's inspired by SIC's TSL Textures Remastered mod.
  12. So I've been googling and searching and downloading and swearing, but I just can't find any HD shuttle textures for TSL that look, well, HD. I found one that's basically just the regular texture upscaled in GIMP/Photoshop (which doesn't look that good, very blocky-pixly look to it), and one that's at standard resolution which actually looks worse than the normal one, at least in my opinion. Specifically looking for HD versions of the TEL_shutcrsh.tga and TEL_shutin.tga textures, mainly. Maybe there are none. If you're good at making textures and have some time to spare, why not give it a go..? I'd do it myself but, well, I lack the skills needed, to be frank. My skills cap out at simple image editing/recolouring, at least for now. So yeah, if someone comes across textures like these, or has the time, will, and skill needed to make them, let me know!
  13. This is a piece of cut content that was not restored in TSLRCM. This feature is probably unnecessary thus why it was cut, for anyone who is interested this blog will read out how this section of cut content was going to play out (I may, at times, need to guess what was going to happen to make this make sense as this is content clearly unfinished). In Vanilla and TSLRCM, Bao Dur found the location of Atris' academy through a computer terminal on the landing pad. Through the terminal, he was able to hack into the Force Field Network. In this cut content, the terminal is not on the Landing Platform but rather it is the terminal in Chodo Habats office. Once you defeat the mercs and go onto the empty landing platform Bao Dur's dialogue would go something along the lines of Bao Dur: "The freighter's not here. We'll have to enter the underground ruins and look for the military escape shuttle. The entrance is at the south end of the compound." Player: "How do you know the shuttle will be there?" Bao Dur: "I don't, but that's not going to stop me. I'm getting back to Citadel Station if I have to build a new ship myself." If you spoke with Bao Dur after this he'd reply with Bao Dur: "We can talk later. Right now we've got to find a way back to Citadel Station." The Military Base would play out normal, the player would take the Shuttle from the Military Base back to the Hangar of wherever you left whether that be the Ithorian or Czerka Hangar (Please note there is no movie for a Telos Shuttle landing on the Citadel, if someone did make this a mod it'd have to reverse the takeoff video to make it appear as if it is landing though then an NPC in the background of the video would walk backwards though this NPC "may" be able to be edited out). As the player would have no idea where the ship is this is why they'd come back and not to the Polar Region. On the Citadel you could, if you wanted to, talk to Grenn where he'd say his vanilla "So you have returned" lines though only this time he'd say them much earlier than in Vanilla as you return earlier. When you arrive at the Ithorian HQ Chodo would have some new lines if Bao is in the party, without him in the party you'd be stuck until he is in the party. Chodo: "Ah, Bao-Dur. I heard you'd returned. This pleases me." Bao Dur: "Good to see you again. Have you already heard about Czerka's operations on Telos?" Chodo: "I had. Moza has been in session with the Telosian Council regarding some Czerka files your new companion helped us acquire." Chodo: "Dol Grenn interrupted with news of what you'd encountered, and Moza sent word immediately. It seems that Czerka's days here are finally at an end." Bao Dur: "I would hope so." Bao Dur: "Come. The Ithorian's computer system is hooked up the Restoration Zone Grid and shield network. Let's find your ship." Presumably, if you helped Czerka Chodo would deliver some news along the lines of "things are going bad" and "we can't seem to be able to stop Czerka". None of the Czerka dialogue was written as it's all incomplete, whilst Chodo would dislike a Dark Sided Exile Chodo would still tolerate his/her presence in his own HQ, especially if his own friend Bao-Dur is with him so I have little doubt that a Dark Sider would still need to come back to Chodo to gain access to the shield network (The other only alternative is Jana Lorso as one can assume she has access to the Czerka controlled restoration zones herself, however, in vanilla Bao-Dur shows distaste for Czerka and in cut content Jana Lorso betrayed Bao-Dur and almost had him killed, this cut dialogue will be released in one of my upcoming mods). Once you interact with the terminal Bao Dur would have his dialogue with the terminal about finding the power interference in the Polar Region minus the dialogue of having to go into the Military Base as in vanilla on the landing platform. Once you had completed this you were then meant to return to the shuttle either in the Ithorian or Czerka Hangar. It is a possibility, yet unconfirmed, that once you finished up with the terminal you would hear an announcement over the loudspeakers from Jana Lorso. "Attention, Citadel Station. This is Jana Lorso, your Czerka branch's Executive Officer." "As you may know, Republic negotiations with Onderon have deteriorated of late. Czerka entered Citadel Station in the hopes of resolving the situation for the good of Telos." "I regret to inform you that the Telosian government, with the aid of the Ithorians, has entered an anti-Republic treaty with Onderon." "In order to protect the Republic's investment in Citadel Station and for the betterment of Telos, Czerka has been forced to assume command of the station." "Until Republic forces arrive to formally depose the Telosian Council and restore order, Citadel Station will remain under Czerka control." "This should not affect your daily affairs. Please go about your business as usual. Thank you for your cooperation." This is related to another piece of cut content I will detail in another blog as I have no reason to confirm or deny that this would happen right now during this section of cut content. This could of, for all I know, happened once you finished Telos completely and if you helped Vaklu on Onderon. Once you leave the station the HK-50 droids would arrive in the Bay Control area and presumably kill the Ithorian or Duros inside and have the exact cutscene as they have in the Military Base aka they send a squad out to the Polar Region to kill you. If the Ithorian is killed in the Bay Control you won't be able to talk to him if you want to steal the Prototype shield for Samhan Dobo (Despite this, you will still be able to complete the quest). And that is the "Bao-Dur's return to Citadel Station" cut content. Feel free to leave opinions on this down bellow (how you feel about the content, was it a good idea to have this cut, should TSLRCM include this, should this be it's own mod) and also let me know whether or not I should write up any more explanations for cut content.
  14. Version 1.0

    245 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.08.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder (Note: For those wanting a TSL Version of this mod all you have to do is install this mod into your Star Wars Knights of The Old Republic II The Sith Lords override folder and it should work no problem) Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the games textures I noticed their are Two variants of Carths head texture called "P_Carth01.tga" (His normal look) and "P_Carth02.tga" (An unused skin). I honestly have no clue if P_Carth02 is used at all in game but in my opinion it is an unused texture for Carth that was abandoned since it makes him look older than Jolee. So what this mod does is turn Carth into this unused variant of himself. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "P_Carth01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  15. I am registering an interest in maybe a Citadel Station Attack enhancement that would consist of members of the party traveling to a republic ship that is being manned by corrup Republic soldiers secretly working for Sion. The party members would have to take control of the ship before it destroys Citadel station and the Harbinger alike. Register your opinions below.
  16. Guest

    2

    From the album: Telos Polar Region

  17. Guest

    1

    From the album: Telos Polar Region

  18. I have completed Telos and am now heading to the Restoration Zones, but when I try to board the shuttle it won't load the module. I select the dialogue option to go to the surface, it fades to black, then it gives me a "journal updated" notification and I'm staring at the shuttle ramp again. Running at it no longer triggers the dialogue. My journal says I've escaped the station but I'm still in the hangar. It's not crashing, it just won't play the cutscene and load the next section of the game. I have the Steam version of this game. I am using TSLRCM and the M4 planet mod (not through Steam). I can't imagine anything else in my override would be causing this problem, so I can only assume that it is tslrcm that is causing this issue. help
  19. File Name: Alternative Carth Mod File Submitter: N-DReW25 File Submitted: 11 Aug 2016 File Category: Skins K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.08.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder (Note: For those wanting a TSL Version of this mod all you have to do is install this mod into your Star Wars Knights of The Old Republic II The Sith Lords override folder and it should work no problem) Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the games textures I noticed their are Two variants of Carths head texture called "P_Carth01.tga" (His normal look) and "P_Carth02.tga" (An unused skin). I honestly have no clue if P_Carth02 is used at all in game but in my opinion it is an unused texture for Carth that was abandoned since it makes him look older than Jolee. So what this mod does is turn Carth into this unused variant of himself. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "P_Carth01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  20. View File TELOS Board Overhaul animated ATTENTION: Highly outdated! Use the much more advanced TSL Origins Telos mod instead: http://deadlystream.com/forum/files/file/759-tsl-origins-telos-overhaul/ This overhaul replaces all the vanilla ads and boards at Telos. Considering that new rebuilt Citadel Station represented one of the most sophisticated architecture in the galaxy, in a way similar to ME Citadel, i wanted it to look alike. Realising this, it seems to be natural to follow the amazing ME animations but in respect to original Kotor... This mod contains only high res 4k 64 pics animations, so i highly recommend to install a texture Overhaul like the Xarwarz OTE overhaul first to cover all normal textures and then my Overhaul and override everything! Install: Download the mod, extract the archive with an archive extraction program such as 7zip or WinRAR, and move the extracted files to your game's override directory. Bugs: None. Enjoy! Submitter Jorak Uln Submitted 10/09/2014 Category Skins TSLRCM Compatible No  
  21. Ninko

    Yeah!

    Well.. what do ya know! NPC's randomly do that.. aha
  22. Hello, I got a problems with finishing the game and I hope to find some help here. I was playing out dark jedi and got to the point were my character returns to dantooine to meet the last of jedi order. Due to the fact that I killed all Jedi masters I met on my way Exile meets only Kreia at Enclave and after piercing herself with lightsaber she with Hendmaiden gets away to Telos Academy so after series of scenes (dialog with beaten up Atton and scene where Visas Marr ask character not to meet her master) Exile gets there also. But instead of dialog between Kreia and Atris (which is supposed to trigger as I have understood after watching some walkthroughs of TSLRCM on youtube) Exile appears at docks of Telos Academy which is completely isolated and Atris's chamber closed. Loading previous saves isn't working.. My guess it is connected with the situation with Kreia which started talking about Dantooine (and nothing more) right after M4-78 planet and before Onderon is finished ( just turnover of Vaklu side was to be done). But after Onderone is passed she starts to talk to Exile as before not mentioning Dantooine at all. It seemed strange at a time it happened but I didn't bother I thought bugs "bugs happen" but now I think it some how affected my current state of the game.. Moreover I am not the only one to have this problem. There also is a thread called "Return ti Telos Academy bugged" that describes exactly the same problem. For technical side there is to add that I am a user of both modes TSLRCM 1.8.2 and M4-78 Enchancement Project that were installed as discribed. No other mode was installed also, just these two. I really like these changes as the game is finally completed and I am willing to finish it but due to my problem that I described I am completely stuck. I am really looking forward to any assistance with my problem and I am sorry for my English skills (not my native language). Thank you!
  23. View File Citadel Station Signage [OLD VERSION] READ ME FIRST! Here's my fourth small mod – now updated! Citadel Station Signage ================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 APR 2013 UPDATED RELASE: 05 MAY 2013 FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords NOTE: This is the old deprecated version. Go here instead for the updated version! Description: ---------------- This small mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. One sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.tga) I’ve redone the sign – using the original colors so everything matches. Of course once I started, I knew I had to continue. All textures have been doubled in size and have had the Aurebesh font reapplied. I think the resulting appearance is now crisper. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. I may very well make a thread explaining what the signs actually say.) Update: ---------- My previous mod collection “Citadel Station Signage” left out a texture for what I’ve taken to calling the “departure board.” There are two versions of this animated “board” now in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.) The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in. Constructive criticism is welcome. Installation: ---------------- For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. To Uninstall: ---------------- Take them out again. Known Bugs: ----------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Submitter Sith Holocron Submitted 04/28/2013 Category Skins TSLRCM Compatible Yes