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Found 10 results

  1. View File Simulation Room Hello there! It's aneeryrlue, Came back with a new arena/duel mod like my latest arena mod was: Just it's better, harder, nicer, more fun and awesome. There is no any known bugs.Lorefriendly mod. TSLRCM COMPATIBLE Installation: 1, unzip files from zip copy modules and override folder to your Kotor2 folder. How to play: -Start a new game. Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go. Happy gaming. Cheers 5, Credit List & Special thanks to: ----------------------------------- -Fair Strides -Real Rece -Stoffe -for you if you download it Submitter aneeryrlue Submitted 11/21/2019 Category Mods TSLRCM Compatible Yes  
  2. I've been looking into the modules to find a reference to the area map texture, however, I couldn't find it. I've also looked into the official documentation, but I couldn't find any useful information. Is it located anywhere else?
  3. Version 1.0

    1,499 downloads

    Author: Kainzorus Prime Mod Name: Peragus Galaxy Map Change ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod introduces a very simple change to one of those little things that are there just to be annoying. The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball. Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes. 2. Instalation: ========= Place the files in the Override folder. 3. Usage ========= The mod will replace the textures as soon as they're in the Override. 4. REMOVAL: =========== Remove the files from the OVerride folder. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  4. Version 1.0 beta

    278 downloads

    Hello there! It's aneeryrlue, Came back with a new arena/duel mod like my latest arena mod was: Just it's better, harder, nicer, more fun and awesome. There is no any known bugs.Lorefriendly mod. TSLRCM COMPATIBLE Installation: 1, unzip files from zip copy modules and override folder to your Kotor2 folder. How to play: -Start a new game. Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go. Happy gaming. Cheers 5, Credit List & Special thanks to: ----------------------------------- -Fair Strides -Real Rece -Stoffe -for you if you download it
  5. Version 1.2.1

    13,133 downloads

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. If you're annoyed at blocked off corners within the ship that prevent you from filling the map on your own, then this is the mod for you. Installing this will add a dialogue option to the ship's security system allowing you to download the Ebon Hawk's full map. I've also added background stars to the Ebon Hawk's interior maps (regular and prologue variants) to make them look less bland. Installation To install this mod, run Installer.exe and select your game's directory. To uninstall this mod, delete the files from your game's Override folder. Note that the Ebon Hawk's map will still be full in saves created before uninstalling. Compatibility & Known Issues This mod should be fully compatible with anything else. Installing this mod for a version of the game not in English may cause issues, although I've added language compatibility to the best of my ability. Credits Fred Tetra, Kotor Tool tk102, DLG Editor & K-GFF Editor The GIMP Team, GIMP Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site.
  6. View File TSL Ebon Hawk Downloadable Map This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. If you're annoyed at blocked off corners within the ship that prevent you from filling the map on your own, then this is the mod for you. Installing this will add a dialogue option to the ship's security system allowing you to download the Ebon Hawk's full map. I've also added background stars to the Ebon Hawk's interior maps (regular and prologue variants) to make them look less bland. Installation To install this mod, run Installer.exe and select your game's directory. To uninstall this mod, delete the files from your game's Override folder. Note that the Ebon Hawk's map will still be full in saves created before uninstalling. Compatibility & Known Issues This mod should be fully compatible with anything else. Installing this mod for a version of the game not in English may cause issues, although I've added language compatibility to the best of my ability. Credits Fred Tetra, Kotor Tool tk102, DLG Editor & K-GFF Editor The GIMP Team, GIMP Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site. Submitter Ashton Scorpius Submitted 11/19/2018 Category Mods TSLRCM Compatible Yes  
  7. Hello guys, I'm trying to take map models .mdl from KotOR 2, modify them a little bit, and put them back into the game. I managed to do it but I get visibility problems: the whole model appears invisible, except for the objects with the glowing material and texture, as can be seen in the image. I guarantee that the .mdl geometry is there although invisible. In the second image I've removed part of the geometry so that the rest of the map can be seen through. I guess that this problem could be given by errors with the visibility map or the light map, but I have no idea of how to solve this.
  8. I decided to dig deep into this map editor thing and can confirm the editor works. It allows you to input creatures, doors, encounters, merchants, placeables, sounds, triggers, and waypoints. I was able to tweak the module lighting different colors. and select day or night cycle option or both not sure if that works. Now for the interesting part the map files themselves 1st I look at how the names were structured in the map folder of existing maps 2nd I i created a simple blue 512x512 image saved it as jpg, then gave it a name of a module that didn't have a map. 3rd I opened up the jpg image in a text editor the re saved it in the .map extension and put it into the module folder. 4th Opened up the module editor selected open module project and pointed it to the newely created blue image i made. Results the map loaded the editor accepted the map and i was allowed to use all functions...So the map extension wasn't a mystery after all it just took some determination to figure out. Now new maps can be created for all the levels... Id appreciate all who can help with this. Important. you must use th K-Tool to extract the module you want to edit into a folder FIRST as the module editor needs it to load all the dump files into the map editor. This is so everything already in the level can be in its positon. Solved invisible issues thanks to the suggestion by Sithpecter about Z coordinates.. What i did was take a z coordinate from a model that was on the map like this one 10.19682...then i simply change the the last number 2 to a 5 i realized it was important for every model to have its own Z coordinates. Now all models show up where ever placed Now all there is to do is create maps for the Levels http://www.mediafire.com/view/c1ie1c...K2_00009_1.png
  9. Out of curiousity, I ran a search on Google for a star wars galaxy map, given the 240+ books, all of the comics, and the tv shows shaping the galaxy. I found this, and was wondering if the community at large would find this reliable as a map? Note: According to the scale, and going to the nearest 1/4 of a square, the galaxy as depicted by this map is 135,780.75 lightyears across at it's widest point. An Old Republic Dreadnaught can do 0.4 past lightspeed in Hyperspace, which amounts to 420,000 km/second. In the end, assuming the Galaxy's "Standard" time is a 24-hour earth day, following the earth calendar of 7-day weeks and 365-day years, a lightyear is 1,284,594,519,600,000,000 km long, which is one quintillion, two-hundred eighty-four quadrillion, five-hundred nineteen trillion, six-hundred billion kilometers. ... At 796,448,602,152,000,000 (Seven-hundred ninety-six quadrillion, four-hundred forty-eight trillion, six-hundred two billion, one-hundred fifty-two million) miles across, that's a HUGE galaxy!!!
  10. File Name: Peragus Galaxy Map Change File Submitter: Kainzorus Prime File Submitted: 19 Sep 2013 File Category: Skins Author: Kainzorus Prime Mod Name: Peragus Galaxy Map Change ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod introduces a very simple change to one of those little things that are there just to be annoying. The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball. Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes. 2. Instalation: ========= Place the files in the Override folder. 3. Usage ========= The mod will replace the textures as soon as they're in the Override. 4. REMOVAL: =========== Remove the files from the OVerride folder. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file