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Found 9 results

  1. I have the steam version. So I have a problem with the game where I'm at Nar Shaddaa and there's been a few threads on reddit with the same/similar problems, like here: https://www.reddit.com/r/kotor/comments/jv21or/entering_nar_shaddaa_docks_crashes_the_game/ https://www.reddit.com/r/kotor/comments/anrq98/crash_when_reaching_nar_shaddaa/ I couldn't get help and am wanting to know if anyone can help me fix this problem so that it doesn't crash? I only have 4 mods installed. The "TSL Restored Content Mod", the "Schematic Lightsaber Mod 2021", and "Remove Restrictions for Force Power by Armor" all 3 from deadlystream and 1 from nexusmods called "Movie Mandalorian" that gives me armor here. I'm wondering if anyone can help me with fixing my situation so that the game doesn't crash in this area, like when I talk to the npc "Hussef". The problem though is that the game even still crashes without any mods installed, so then I tried talking to him again it still crashed. I think the TSLRCM may have altered things in the game with npc behavior or something but I'm sure it shouldn't affect the game's dialogue or things to the npc. I even tried changing and reverting back from "Disable Vertex Buffer Objects=1" or "Disable Vertex Buffer Obtions=1" to default "DisableVertexBufferObject=1" May anyone please help me here tell me the solution to fixing this problem? Thank you. If anyone can take my save and get pass the part with Hussef dialogue, I would appreciate it. Just talk to him and get passed the dialogue
  2. I have the steam version. So I have a problem with the game where I'm at Nar Shaddaa and there's been a few threads on reddit with the same/similar problems, like here: https://www.reddit.com/r/kotor/comments/jv21or/entering_nar_shaddaa_docks_crashes_the_game/ https://www.reddit.com/r/kotor/comments/anrq98/crash_when_reaching_nar_shaddaa/ I couldn't get help and am wanting to know if anyone can help me fix this problem so that it doesn't crash? I only have 4 mods installed. The "TSL Restored Content Mod", the "Schematic Lightsaber Mod 2021", and "Remove Restrictions for Force Power by Armor" all 3 from deadlystream and 1 from nexusmods called "Movie Mandalorian" that gives me armor here. I'm wondering if anyone can help me with fixing my situation so that the game doesn't crash in this area, like when I talk to the npc "Hussef". The problem though is that the game even still crashes without any mods installed, so then I tried talking to him again it still crashed. I think the TSLRCM may have altered things in the game with npc behavior or something but I'm sure it shouldn't affect the game's dialogue or things to the npc. I even tried changing and reverting back from "Disable Vertex Buffer Objects=1" or "Disable Vertex Buffer Obtions=1" to default "DisableVertexBufferObject=1" May anyone please help me here tell me the solution to fixing this problem? Thank you. If anyone can take my save and get pass the part with Hussef dialogue, I would appreciate it. Just talk to him and get passed the dialogue
  3. View File Dark Side Portraits for Droids in TSL Dark Side Portraits for Droids in TSL Description: The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side. Installation: Run the executable that comes in the readme in the mod. Follow the instructions that come with it. Uninstallation: Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted. Use of Files: You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures. LEGAL: This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given. Submitter Lewok2007 Submitted 06/07/2023 Category Mods TSLRCM Compatible Yes  
  4. Version 1.0.0

    46 downloads

    Dark Side Portraits for Droids in TSL Description: The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side. Installation: Run the executable that comes in the readme in the mod. Follow the instructions that come with it. Uninstallation: Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted. Use of Files: You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures. LEGAL: This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given.
  5. Hello all. I've run into this problem numerous times in the past few years (seemingly since upgrading past Windows 7 years ago, maybe even an earlier version of Windows). When playing Kotor 2, I get to Nar Shaddaa and when I attempt to do the part where your party boards G0-T0's yacht, the game crashes. Now, to be clear, it crashes at the exact same point every time, which is just before your player character has the conversation with G0-T0's hologram (specifically at the loading screen just before this module). I've tried most of the usual suggestions, including toggling DisableVertexBufferOptions, using console commands to skip directly to that module (which crashes the game just the same as if I went through the conversation with the Sullustan and watched the setup videos), and various other options without any success. I'm hoping someone here can point me in the right direction. Now, I do have mods installed, namely TSLRCM and Heroes of the Old Republic (which, I know can conflict in minor ways, however I've been able to use the two together to get through a playthrough in the past, so I know that's not the issue). However, I have also in the past tried deleting all mods besides TSLRCM and I still get the crash at the same spot. I even think it happens without any mods installed, though I can't remember the last time I tried that. I'm currently running the Steam version, though I've used the disc version as well and gotten the same issue both times, so I don't think it's that. Anyone have any suggestions? This is literally my favorite game, and I'm tired of having it break whenever I get to this accursed planet. Thanks in advance (and sorry for the long post, brain dump after a long day).
  6. I'm crashing every time I try to go through the Nar Shadaa intro scene with Goto and the hunters. At first the crash occured as soon as the video of the outside of Goto's yacht ended. After I tried disabling shadows and frame buffer effects the scene began to go far enough that I can see Goto fly past the assembled hunters before it crashes. Switching from fullscreen to windowed had no effect. Threaded opt. is off. 1) During the game, when did the problem begin to occur? start of Nar Shadaa intro scene 2) Did you install the latest version of the mod? (1.8.3b and 1.1b respectively) RCM 1.83B and M4 1.1b 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? 4 cd us patched to 1.0b 4) Did you update your game as required by your game's region? (4-CD version ONLY) yep 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? fresh 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Azgath N'Dul's Tomb and patch http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Extended Enclave 2.2 http://deadlystream.com/forum/files/file/428-extended-enclave-tslrcm-add-on/ Handmaiden 4 Females for RCM http://deadlystream.com/forum/files/file/226-handmaiden-4-females-disciple-4-males-for-tslrcm-183/ Hide Weapons In Animations http://knightsoftheoldrepublic.filefront.com/file/Hide_Weapons_In_Animations;67468 Jedi Temple, Expansion, & Compatibility http://knightsoftheoldrepublic.filefront.com/file/Coruscant_Jedi_Temple;76316 http://knightsoftheoldrepublic.filefront.com/file/Jedi_Temple_Expansion;97510 http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/ Kreia to Dxun Tomb & Atton to Onderon http://deadlystream.com/forum/files/file/201-kreia-to-dxun-tomb-atton-to-onderon/ New Bounty Hunters on Onderon http://deadlystream.com/forum/files/file/263-new-bounty-hunters-on-onderon/ Unofficial TSLRCM Tweak Pack 1.2 http://deadlystream.com/forum/files/file/296-unofficial-tslrcm-tweak-pack/ Remote Unlimited (1.1) http://knightsoftheoldrepublic.filefront.com/file/Remote_Unlimited;74664 Saber&Melee Weapon Sound Mod http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/addons/sabermelee-weapon-sound-mod HLFP http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;43066 http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156 Full Force Mod http://knightsoftheoldrepublic.filefront.com/file/Full_Force_Mod;105957 Force Zeal http://www.algonet.se/~stoffe/forcezeal_v2.rar Light/Darkside Meditation before Prestige Classing http://www.algonet.se/~stoffe/meditation.rar [TSL] NPC Overhaul Mod 1.22 - without the 208TEL and 512OND parts http://deadlystream.com/forum/files/file/345-tsl-npc-overhaul-mod/ Ultimate balancing mod w/o dialog.tlk http://deadlystream.com/forum/files/file/24-ultimate-balancing-mod/ Character Generation - K1 Style http://deadlystream.com/forum/files/file/456-character-generation-k1-style/ Droid Enhancement http://knightsoftheoldrepublic.filefront.com/file/Droid_Enhancement;91526 Party XP Bug Fix - changed to a max xp of 100% http://knightsoftheoldrepublic.filefront.com/file/Party_XP_Bug_Fix;71010 Feats Tweak feat.2da change no longer on this site Pathfinderesque Progression http://deadlystream.com/forum/files/file/525-pathfinderesque-progression/ Improved AI (Modified AI) http://knightsoftheoldrepublic.filefront.com/file/Improved_AI;68905 Bao-Dur's Charged Armor http://deadlystream.com/forum/files/file/79-bao-durs-charged-armor/ Combat-Suit-Revisited http://deadlystream.com/forum/files/file/118-combat-suit-revisited/ Darksword by Darth InSidious http://deadlystream.com/forum/files/file/148-darksword/ Deadman Quarterstaff replacement http://deadlystream.com/forum/files/file/218-quarterstaff-replacement-pack/ Onderon Palace Expanded http://knightsoftheoldrepublic.filefront.com/file/TSL_Onderon_Palace_Expanded;93559 RedHawke TSL Armor Pack http://www.jumpstationz.com/RedHawke/RHTSLArmorPack1.7z TSL Hak Pad http://www.nexusmods.com/kotor2/mods/22/ TSL Multi-Stim http://deadlystream.com/forum/files/file/80-tsl-multi-stim/ Vao Armband Drop http://deadlystream.com/forum/files/file/192-vao-armband-drop/ TSL GalaxyMapFix http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/ 357mag http://deadlystream.com/forum/files/file/116-357-magnum/ first national bank of coruscant http://knightsoftheoldrepublic.filefront.com/file/First_National_Bank_of_Coruscant;79396 New Masks and Items http://knightsoftheoldrepublic.filefront.com/file/New_Masks_and_Items;73975 jedi robe stat boost http://knightsoftheoldrepublic.filefront.com/file/Jedi_Robe_Stat_Boost;97698 Kill The Ithorian 1.1 http://deadlystream.com/forum/files/file/10-kill-the-ithorian/ Kinrath Egg Bash Crystal Drop V0.9 http://deadlystream.com/forum/files/file/167-kinrath-egg-bash-crystal-drop/ MG K1 gun models http://knightsoftheoldrepublic.filefront.com/file/Monos_K1_Gun_Models;66570 MG Law Enforcement blasters http://knightsoftheoldrepublic.filefront.com/file/Law_Enforcement_Blasters;67168 Onderon Museum Upgrade http://knightsoftheoldrepublic.filefront.com/file/Onderon_Museum_Upgrade;66535 RH Correction Armband http://www.jumpstationz.com/RedHawke/RHCorrectionArmband.7z RH PC Beginning Items http://www.jumpstationz.com/RedHawke/RHPCBeginningItems1.7z Prestiege Class Bonus Mod http://www.jumpstationz.com/RedHawke/RHPrClBonus1.7z Thorium Charge mod http://deadlystream.com/forum/files/file/147-thorium-charge-mod/ Survival items http://knightsoftheoldrepublic.filefront.com/file/Survival_Items;72804 Upgrade Kit (HK-47 to 51) http://deadlystream.com/forum/files/file/507-hk-47-upgrade-kit-by-g0t0-here-ind/ Aliens Redetailed Mod 1.0 http://deadlystream.com/forum/files/file/278-aliens-redetailed-mod/ Textures Improvement Project 0.4 http://deadlystream.com/forum/files/file/462-textures-improvement-project/ Twin Sun to Asari 1.0 http://deadlystream.com/forum/files/file/438-tsl-twin-sun-to-asari/ 7) Can you be more specific about the error? At what point did it happen? I'm crashing every time I try to go through the Nar Shadaa intro scene with Goto and the hunters. At first the crash occured as soon as the video of the outside of Goto's yacht ended. After I tried disabling shadows and frame buffer effects the scene began to go far enough that I can see Goto fly past the assembled hunters before it crashes. Switching from fullscreen to windowed had no effect. Threaded opt. is off. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Win 8.1 12) Can you confirm that you see the TSLRCM logo on the the main menu screen? Yep
  7. Version 1.1

    4,813 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Release Date 1.1: 02.06.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc" This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul gear instead he will have his Vanilla gear Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game A Future Pilot for editing the Visa files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. View File Bounty Hunter Starport Visa Fix A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Release Date 1.1: 02.06.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc" This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul gear instead he will have his Vanilla gear Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game A Future Pilot for editing the Visa files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/13/2018 Category Mods TSLRCM Compatible No  
  9. Hello everybody! I had a question about how the HK factory is supposed to affect the endgame in TSLRCM 1.8 When I have HK-47 team up with the HK-51's at the factory, HK-47 destroys Goto at Malachor, saving Bao-Dur's remote. But when I have HK-47 shut down the entire factory, two HK-50s show up at Malachor V. They're unable to fire on HK-47 due to their self-preservation programming, and HK-47 is still able to defeat Goto. Shouldn't Goto win in this last scenario? It looks like he tries to cast Control Droid, (I assume that's the swirling blue stuff around HK-47) but it doesn't work. I've tried ignoring the HK-51 quest entirely by just shutting down the HK-50 line, then the factory. I've also started up the HK-51s, then shut down both the HK-50s and HK-51s before shutting down the factory. Are there scenarios I'm missing? How do I trigger Goto's victory? I'm only running 1.8.2 and the M4-78 mods, and playing as a light-side female.