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Found 6 results

  1. 9,513 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher. Changes All characters will now regenerate vitality automatically when not engaged in combat.
  2. 6,706 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
  3. View File Classes, Feats, Powers, and Skills Tweak Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime). Submitter MVacc224 Submitted 09/16/2014 Category Mods K1R Compatible Yes  
  4. Can someone please help me, does any one have the installer for the TSL Coruscant Jedi Temple Mod, I can't find it anywhere except for Gamefront which I can't download off (I've tried the proxy sites, they don't work.) Please help
  5. View File Health Regeneration Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher. Changes All characters will now regenerate vitality automatically when not engaged in combat. Submitter MVacc224 Submitted 09/11/2014 Category Mods K1R Compatible Yes  
  6. For some reason I am completely unable to download any of the mods from this site. I had the same problem as a guest, and I thought that creating an account would solve the problem, but it's still not working. I've tried using different browsers (Chrome, Firefox and IE) and have tried clearing the cache. The error message I get is: Sorry, we couldn't find that! [#10CCS2]We could not find the page you were looking for. Need Help? Our help documentation Contact the community administrator The download however appears under my account as if it has downloaded normally. I'd really like to download some of these mods, so any help to solve the problem would be much appreciated. P.S. I reported the following mod link as being broken before I realised that I was having the same problem for every mod. I'd appreciate it if someone could take down the warning, since it may just be me having a problem. http://deadlystream.com/forum/files/file/206-ultimate-appearance-mod/